PowerUI.HtmlTableHeaderElement Class Reference

Detailed Description

Represents a table header element.

Inheritance diagram for PowerUI.HtmlTableHeaderElement:
PowerUI.HtmlTableSectionElement PowerUI.HtmlElement

Public Member Functions

override bool OnLexerCloseNode (HtmlLexer lexer, int mode)
 Called when a close tag of this element has been created and is being added to the given lexer. More...
 
- Public Member Functions inherited from PowerUI.HtmlTableSectionElement
override int SetLexerMode (bool last, Dom.HtmlLexer lexer)
 When the given lexer resets, this is called. More...
 
override bool OnLexerAddNode (HtmlLexer lexer, int mode)
 Called when this node has been created and is being added to the given lexer. Closely related to Element.OnLexerCloseNode. More...
 
- Public Member Functions inherited from PowerUI.HtmlElement
virtual void OnClickEvent (MouseEvent clickEvent)
 Called when a 'click' (down and up on the same element) occurs. More...
 
bool IsMousedOver ()
 True if the mouse is over this element. More...
 
bool WasPressed ()
 Was the mouse clicked on this element during the last mouse down? More...
 
void click ()
 Clicks this element (mousedown and a mouseup). More...
 
void FontLoaded (DynamicFont font)
 Called when a -face font is done loading. More...
 
BoxRegion getBoundingClientRect ()
 The union of all client rects. More...
 
LayoutBox[] getClientRects ()
 This elements client rects. More...
 
object Run (string attribute, params object[] args)
 Runs a nitro function whos name is held in the given attribute. More...
 
object RunLiteral (string attribute, object[] args)
 Runs a nitro function whos name is held in the given attribute with a fixed block of arguments. More...
 
HtmlDocument ResolveTarget ()
 Resolves the target attribute to a document. More...
 
HtmlDocument ResolveTarget (string target)
 Resolves the given target to a document. More...
 
void RequestLayout ()
 Requests the renderer handling this element to layout next update. More...
 
virtual bool Junk ()
 Tells the parser to not include this element in the DOM. More...
 
virtual void OnResetAllVariables ()
 Called when all variable () values must have their content reloaded. More...
 
virtual void OnRemovedFromDOM ()
 Called when the host element is removed from the DOM. More...
 
virtual void OnResetVariable (string name)
 Called when the named variable variable () values must have its content reloaded. More...
 
virtual void OnComputeBox (Renderman renderer, Css.LayoutBox box, ref bool widthUndefined, ref bool heightUndefined)
 Called during the box compute process. Useful if your element has clever dimensions, such as the img tag or words. More...
 
virtual void OnRender (Renderman renderer)
 Called during a global layout event on all elements. More...
 
virtual KeyboardMode OnShowMobileKeyboard ()
 Called when PowerUI attempts to display the mobile keyboard (only called on mobile platforms). More...
 
override bool OnAttributeChange (string property)
 Called when an attribute of the element was changed. Returns true if the method handled the change to prevent unnecessary checks. More...
 
 HtmlElement ()
 
virtual void OnLoadEvent (Dom.Event e)
 Called by some tags when their content is loaded. E.g. img tag or iframe. More...
 
virtual void GetWidthBounds (out float min, out float max)
 Part of shrink-to-fit. Computes the maximum and minimum possible width for an element. More...
 
void focus ()
 Focuses this element so it receives events such as keypresses. More...
 
void blur ()
 Unfocuses this element. More...
 
virtual void OnWheelEvent (WheelEvent e)
 Called when a default scrollwheel event occurs (focused element). More...
 
virtual void OnKeyPress (KeyboardEvent pressEvent)
 Called when a default key press occurs. More...
 
Element querySelector (string selector)
 Gets the first element which matches the given selector. More...
 
HTMLCollection querySelectorAll (string selector)
 Gets all child elements with the given tag. More...
 
HTMLCollection querySelectorAll (string selector, bool one)
 Gets all child elements with the given tag. More...
 
void querySelectorAll (Selector[] selectors, INodeList results, CssEvent e, bool one)
 Gets all child elements with the given tag. More...
 
void WentOffScreen ()
 Called when this element goes offscreen. More...
 
void appendChild (string html)
 Appends the given element defined as text. More...
 
void replaceWith (string html)
 Replaces this element with the given html. More...
 
void scrollBy (float x, float y)
 Scrolls the element by the given values. More...
 
void scrollTo (float x, float y)
 Scrolls the element to the given exact values. More...
 
void RequireLayout ()
 Forces a layout to occur if one is required. You should almost never need to call this directly - it's only needed if you want to read the fully computed size of an element immediately after having updated its style. More...
 
void SetImage (ImageFormat value)
 Sets the given image as the background of this element. More...
 
UIAnimation animate (string css, float duration, string cssTimeFunction)
 Animates css properties on this element. More...
 
UIAnimation animate (string css, float duration)
 Animates css properties on this element. More...
 
UIAnimation animate (string css, float duration, Blaze.VectorPath timeFunction)
 Animates css properties on this element. More...
 
UIAnimation animate (string css, float constantSpeedTime, float timeToAccelAndDecel)
 Animates css properties on this element. More...
 
UIAnimation animate (string css, float constantSpeedTime, float timeToAccelerate, float timeToDecelerate)
 Animates css properties on this element. More...
 
Css.ComputedStyle getComputedStyle ()
 Gives the values of all the CSS properties of an element after applying the active stylesheets and resolving any basic computation those values may contain. More...
 
Css.ComputedStyle getComputedStyle (string pseudo)
 Gives the values of all the CSS properties of an element after applying the active stylesheets and resolving any basic computation those values may contain. More...
 
override Node cloneNode (bool deep)
 Clones this element. More...
 
void Lettering ()
 
HtmlElement GetFocusableAbove ()
 Gets the nearest focusable element above this. More...
 
HtmlElement GetFocusableBelow ()
 Gets the nearest focusable element below this. More...
 
HtmlElement GetFocusableLeft ()
 Gets the nearest focusable element left of this. More...
 
HtmlElement GetFocusableRight ()
 Gets the nearest focusable element right of this. More...
 
HtmlElement GetFocusedNext ()
 Used for tab focus. Gets the next available focusable element. More...
 
Vector2 AxisDistanceFrom (float x, float y)
 Finds out the distance in pixels on the x and y axis the given point is away from this elements midpoint. More...
 
float DistanceFromFast (float x, float y)
 Gets a relative 2D distance of this elements midpoint from the given point. The value returned is a fast distance used for comparison only. Use DistanceFrom for the correct distance. More...
 
float DistanceFrom (float x, float y)
 Gets the 2D distance of this elements midpoint from the given point. More...
 
bool IsLeftOf (float x)
 Checks if this element is to the left of the given point. More...
 
bool IsRightOf (float x)
 Checks if this element is to the right of the given point. More...
 
bool IsAbove (float y)
 Checks if this element is above the given point. More...
 
bool IsBelow (float y)
 Checks if this element is below the given point. More...
 
bool SearchTabIndexBefore (int search, ref int bestSoFar, ref HtmlElement best)
 Searches for the closest tab index either after this element. E.g. if search is 1, it will look for the nearest element after this element with a tab index of 1 or more. BestSoFar is the closest tabIndex found (if any). An actual match results in this function halting and returning true. More...
 
bool SearchTabIndexAfter (int search, ref int bestSoFar, ref HtmlElement best)
 Searches for the closest tab index either after this element. E.g. if search is 1, it will look for the nearest element after this element with a tab index of 1 or more. BestSoFar is the closest tabIndex found (if any). An actual match results in this function halting and returning true. More...
 
bool SearchChildTabIndex (int search, ref int bestSoFar, ref HtmlElement best)
 Searches for the closest tab index to the given one. Returns true if it gets a match. More...
 
void requestFullscreen ()
 Requests this element (e.g. a video) to go fullscreen. More...
 
virtual string toDataURL (string mime)
 Gets canvas data (png only). If you want it as a byte[], use context.pngData instead. More...
 
virtual CanvasContext getContext (string text)
 Gets a rendering context for this canvas (if it is a canvas element!). More...
 
virtual void OnFormReset ()
 Called when the parent form is reset. More...
 
virtual void submit ()
 Submits the form this element is in. More...
 
void stop ()
 Stops the video. More...
 
void pause ()
 Pauses the video. More...
 
void play ()
 Plays the video. More...
 
void playAudio ()
 
void stopAudio ()
 
void removeAudio ()
 
void playAudio (GameObject parent)
 

Additional Inherited Members

- Public Attributes inherited from PowerUI.HtmlElement
bool IsFocusable
 True if this tag is focusable. More...
 
ElementStyle Style
 Internal use only. The style of this element. Use PowerUI.HtmlElement.style instead. More...
 
NodeList KidsToRender
 Internal use only. Children being rendered are set here. This allows multiple threads to access the DOM. More...
 
object Data
 A custom data object for whatever you would like to pass through for e.g. callbacks. More...
 
- Protected Member Functions inherited from PowerUI.HtmlTableSectionElement
bool HandleTableBodyClose (string close, HtmlLexer lexer, int mode)
 Called when this node has been created and is being added to the given lexer. Closely related to Element.OnLexerCloseNode. Shared by tbody, thead and tfoot. More...
 
- Package Functions inherited from PowerUI.HtmlElement
virtual void OnFocusEvent (FocusEvent fe)
 Called when this element comes into focus. More...
 
virtual void OnBlurEvent (FocusEvent fe)
 Called when this element becomes unfocused. More...
 
override void ResetVariable (string name)
 
override void ResetAllVariables ()
 Requests all child elements to reload their if they have any. More...
 
override void ChangedDOM ()
 Called when the DOM changed. More...
 
override void AddedToDOM ()
 Called when this element got added to the DOM. More...
 
override void RemovedFromDOM ()
 Called when this element got removed from the DOM. More...
 
- Package Attributes inherited from PowerUI.HtmlTableSectionElement
const int IgnoreClose =HtmlTreeMode.InTable | HtmlTreeMode.InCaption
 Cases in which the close tag should be ignored. More...
 
- Static Package Attributes inherited from PowerUI.HtmlElement
static Node CachedFullscreenParent
 The original FS parent node. More...
 
static string CachedFullscreenStyle
 The original style of the FS element. More...
 
- Properties inherited from PowerUI.HtmlTableSectionElement
string align [get, set]
 The align attribute. More...
 
HTMLCollection rows [get]
 The rows in the section. More...
 
string vAlign [get, set]
 The valign attribute. More...
 
override bool IsSpecial [get]
 True if this element has special parsing rules. More...
 
override bool IsTableStructure [get]
 True if this element is part of table structure, except for td. More...
 
override bool IsTableBodyContext [get]
 True if this element is a table body context. More...
 
override ImplicitEndMode ImplicitEndAllowed [get]
 True if an implicit end is allowed. More...
 
override bool OkToBeOpenAfterBody [get]
 True if this element is ok to be open when /body shows up. html is one example. More...
 

Member Function Documentation

override bool PowerUI.HtmlTableHeaderElement.OnLexerCloseNode ( HtmlLexer  lexer,
int  mode 
)
inline

Called when a close tag of this element has been created and is being added to the given lexer.

Returns
True if this element handled itself.