Public Member Functions | |
MouseEvent () | |
MouseEvent (float x, float y, int button, bool down) | |
MouseEvent (string type, object init) | |
Public Member Functions inherited from PowerUI.UIEvent | |
bool | getModifierState (string keyArg) |
Gets the modifier state for the given key. More... | |
UIEvent () | |
An empty UI event. More... | |
UIEvent (string type) | |
Creates an event for the given type. More... | |
UIEvent (string type, bool bubbles) | |
Creates an event for the given type. More... | |
UIEvent (string type, bool bubbles, bool cancelable) | |
Creates an event for the given type. More... | |
UIEvent (float x, float y, bool down) | |
Creates a new UI event for the mouse. More... | |
UIEvent (int key, char ch, bool down) | |
Creates a new UI event for a keypress. More... | |
UIEvent (string type, object init) | |
void | SetModifiers () |
Sets up the Modifiers property from the current Unity event allowing things like capsLock to work. More... | |
Css.ComputedStyle | getComputedStyle () |
Gets the target computed style. More... | |
Public Member Functions inherited from Dom.Event | |
Event () | |
Event (string type) | |
Event (string type, object init) | |
virtual void | Reset () |
Reset an event so it can be reused. Doesn't affect bubbles/ trusted etc. More... | |
void | initEvent (string type, bool bubb, bool canc) |
used to initialize the value of an event created using Document.createEvent() More... | |
virtual void | Setup (object init) |
Sets up the init dictionary. Note that it can be null. More... | |
void | stopPropagation () |
Stops the event bubbling to any other elements. More... | |
void | stopImmediatePropagation () |
Stops the event bubbling to any other elements. More... | |
EventTarget[] | deepPath () |
The deep path of this event. (Unclear working draft spec; subject to change). http://w3c.github.io/webcomponents/spec/shadow/#widl-Event-deepPath-sequence-EventTarget More... | |
void | preventDefault () |
Stops the default event handler occuring. More... | |
void | initUIEvent (string type, bool canBubble, bool cancelable, PowerUI.Window view, ulong detail) |
Sets up this UIEvent. More... | |
Properties | |
bool | raySuccess [get] |
True if rayHit was successful and hit something. More... | |
RaycastHit | rayHit [get] |
The raycast hit that was sent into the scene whilst looking for WorldUI's. It's default(RaycastHit) if it didn't hit anything (see raySuccess). More... | |
override int | which [get] |
float | screenX [get] |
Screen x coordinate. More... | |
float | screenY [get] |
Screen y coordinate. More... | |
float | pageX [get] |
X coordinate relative to the page (accounts for scrolling too). More... | |
float | pageY [get] |
Y coordinate relative to the page (accounts for scrolling too). More... | |
Properties inherited from PowerUI.UIEvent | |
bool | repeat [get] |
True if this event is repeating. More... | |
string | code [get] |
The keycode as text. More... | |
string | key [get] |
The keycode. More... | |
bool | modifierFn [get] |
Is this an fn button? More... | |
bool | capsLock [get] |
Is caps lock on? More... | |
bool | metaKey [get] |
Is a meta key (Windows key/ the Mac key etc) down? More... | |
bool | altKey [get] |
Is an alt key down? More... | |
bool | ctrlKey [get] |
Is a control key down? More... | |
bool | shiftKey [get] |
Is a shift key down? More... | |
PowerUI.Window | view [get] |
The view the event came from. More... | |
HtmlElement | htmlTarget [get] |
A convenience shortcut to save casting 'target' to a HtmlElement. It's like this because SVG can also generate events. More... | |
KeyCode | unityKeyCode [get] |
Gets the keycode as a UnityEngine.KeyCode. More... | |
bool | leftMouseDown [get] |
Is the left mouse button currently down? More... | |
bool | rightMouseDown [get] |
Is the right mouse button currently down? More... | |
virtual int | which [get] |
HtmlDocument | htmlDocument [get] |
The HTML document that this event has come from, if any. More... | |
WorldUI | worldUI [get] |
The WorldUI that this event has come from, if any. More... | |
float | relativeX [get] |
A 0-1 value of where this event occured relative to the target element. 0 is left edge, 1 is right edge. More... | |
float | relativeY [get] |
A 0-1 value of where this event occured relative to the target element. 0 is top edge, 1 is bottom edge. More... | |
double | x [get] |
Alias for clientX. More... | |
double | y [get] |
Alias for clientY. More... | |
double | offsetX [get] |
X Position relative to the parent. More... | |
double | offsetY [get] |
Y Position relative to the parent. More... | |
float | localX [get] |
The position of the event relative to the top left corner of the target element in pixels. More... | |
float | localY [get] |
The position of the event relative to the top left corner of the target element in pixels. More... | |
Properties inherited from Dom.Event | |
bool | cancelBubble [get, set] |
Set to true if you do not want this event to bubble any further. More... | |
bool | isTrusted [get] |
True if this was created by the UA. Use isTrusted. More... | |
string | type [get, set] |
The type of this event. More... | |
Node | srcElement [get] |
The node that was clicked on or focused. More... | |
bool | defaultPrevented [get] |
True if the default has been prevented. More... | |
DateTime | timeStamp [get] |
Current time of this event. More... | |
string | char [get] |
The printable character if it is one. More... | |
int | button [get] |
The mouse button that was pressed. See isLeftMouse and isRightMouse for clearer ways of using this value. More... | |
bool | isLeftMouse [get] |
Mouseup/down only. Was it the left mouse button? More... | |
bool | isRightMouse [get] |
Mouseup/down only. Was it the right mouse button? More... | |
Document | document [get] |
The document that this event has come from, if any. More... | |
Windows.Window | sparkWindow [get] |
The window that the currentTarget of the event is in. More... | |
Additional Inherited Members | |
Public Attributes inherited from PowerUI.UIEvent | |
UnityEngine.Event | unityEvent |
The source Unity event if there is one. More... | |
InputPointer | trigger |
The pointer that triggered this event. More... | |
EventTarget | relatedTarget |
A related target, if there is one. More... | |
Package Functions inherited from Dom.Event | |
void | SetTrusted () |
void | SetTrusted (bool bubbles) |
Package Attributes inherited from Dom.Event | |
string | EventType |
The type of this event. Only set if you directly use the UIEvent(type) constructor. See type instead. More... | |
bool | _Cancelled |
True if this event has been cancelled via preventDefault. More... | |
bool | _CancelImmediate |
True if this has been immediately cancelled. More... | |
bool | _IsTrusted |
True if this was created by the UA. Use isTrusted. More... | |
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X coordinate relative to the page (accounts for scrolling too).
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Y coordinate relative to the page (accounts for scrolling too).
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The raycast hit that was sent into the scene whilst looking for WorldUI's. It's default(RaycastHit) if it didn't hit anything (see raySuccess).
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True if rayHit was successful and hit something.
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Screen x coordinate.
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Screen y coordinate.
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