Represents a keypress event.
Public Member Functions | |
KeyboardEvent (int keyCode, char character, bool down) | |
KeyboardEvent (string type, object init) | |
Public Member Functions inherited from PowerUI.UIEvent | |
bool | getModifierState (string keyArg) |
Gets the modifier state for the given key. More... | |
UIEvent () | |
An empty UI event. More... | |
UIEvent (string type) | |
Creates an event for the given type. More... | |
UIEvent (string type, bool bubbles) | |
Creates an event for the given type. More... | |
UIEvent (string type, bool bubbles, bool cancelable) | |
Creates an event for the given type. More... | |
UIEvent (float x, float y, bool down) | |
Creates a new UI event for the mouse. More... | |
UIEvent (int key, char ch, bool down) | |
Creates a new UI event for a keypress. More... | |
UIEvent (string type, object init) | |
void | SetModifiers () |
Sets up the Modifiers property from the current Unity event allowing things like capsLock to work. More... | |
Css.ComputedStyle | getComputedStyle () |
Gets the target computed style. More... | |
Public Member Functions inherited from Dom.Event | |
Event () | |
Event (string type) | |
Event (string type, object init) | |
virtual void | Reset () |
Reset an event so it can be reused. Doesn't affect bubbles/ trusted etc. More... | |
void | initEvent (string type, bool bubb, bool canc) |
used to initialize the value of an event created using Document.createEvent() More... | |
virtual void | Setup (object init) |
Sets up the init dictionary. Note that it can be null. More... | |
void | stopPropagation () |
Stops the event bubbling to any other elements. More... | |
void | stopImmediatePropagation () |
Stops the event bubbling to any other elements. More... | |
EventTarget[] | deepPath () |
The deep path of this event. (Unclear working draft spec; subject to change). http://w3c.github.io/webcomponents/spec/shadow/#widl-Event-deepPath-sequence-EventTarget More... | |
void | preventDefault () |
Stops the default event handler occuring. More... | |
void | initUIEvent (string type, bool canBubble, bool cancelable, PowerUI.Window view, ulong detail) |
Sets up this UIEvent. More... | |
Public Attributes | |
const ulong | DOM_KEY_LOCATION_STANDARD =0 |
const ulong | DOM_KEY_LOCATION_LEFT =1 |
const ulong | DOM_KEY_LOCATION_RIGHT =2 |
const ulong | DOM_KEY_LOCATION_NUMPAD =3 |
Public Attributes inherited from PowerUI.UIEvent | |
UnityEngine.Event | unityEvent |
The source Unity event if there is one. More... | |
InputPointer | trigger |
The pointer that triggered this event. More... | |
EventTarget | relatedTarget |
A related target, if there is one. More... | |
Public Attributes inherited from Dom.Event | |
const int | NONE =0 |
Event phase (none). More... | |
const int | CAPTURING_PHASE =1 |
Event capturing phase. More... | |
const int | AT_TARGET =2 |
Event target phase. More... | |
const int | BUBBLING_PHASE =3 |
Event bubbling phase. More... | |
float | clientX |
The x location of the mouse, as measured from the left of the screen. More... | |
float | clientY |
The y location of the mouse, as measured from the top of the screen. More... | |
int | eventPhase |
The current phase of this event. More... | |
uint | Modifiers |
Modifiers such as shift. Use &x to access a particular one, where x is from e.g. EventModifierInit.MODIFIER_SHIFT_ALT_GRAPH More... | |
int | keyCode |
The keycode of the key pressed. More... | |
bool | heldDown |
True if the mouse button or key is currently down. More... | |
char | character |
The character that has been typed. More... | |
bool | bubbles =false |
True if this event bubbles or not. Doesn't bubble by default. More... | |
bool | cancelable =true |
True if this event can be cancelled (from bubbling further). All are by default. More... | |
EventTarget | target |
The node that was clicked on or focused. It's a node because documents generate it too. Use htmlTarget if you're sure it's a HtmlElement of some kind. More... | |
EventTarget | currentTarget |
Current target of this event. More... | |
Properties | |
ulong | location [get] |
Partial location implementation. More... | |
Properties inherited from PowerUI.UIEvent | |
bool | repeat [get] |
True if this event is repeating. More... | |
string | code [get] |
The keycode as text. More... | |
string | key [get] |
The keycode. More... | |
bool | modifierFn [get] |
Is this an fn button? More... | |
bool | capsLock [get] |
Is caps lock on? More... | |
bool | metaKey [get] |
Is a meta key (Windows key/ the Mac key etc) down? More... | |
bool | altKey [get] |
Is an alt key down? More... | |
bool | ctrlKey [get] |
Is a control key down? More... | |
bool | shiftKey [get] |
Is a shift key down? More... | |
PowerUI.Window | view [get] |
The view the event came from. More... | |
HtmlElement | htmlTarget [get] |
A convenience shortcut to save casting 'target' to a HtmlElement. It's like this because SVG can also generate events. More... | |
KeyCode | unityKeyCode [get] |
Gets the keycode as a UnityEngine.KeyCode. More... | |
bool | leftMouseDown [get] |
Is the left mouse button currently down? More... | |
bool | rightMouseDown [get] |
Is the right mouse button currently down? More... | |
virtual int | which [get] |
HtmlDocument | htmlDocument [get] |
The HTML document that this event has come from, if any. More... | |
WorldUI | worldUI [get] |
The WorldUI that this event has come from, if any. More... | |
float | relativeX [get] |
A 0-1 value of where this event occured relative to the target element. 0 is left edge, 1 is right edge. More... | |
float | relativeY [get] |
A 0-1 value of where this event occured relative to the target element. 0 is top edge, 1 is bottom edge. More... | |
double | x [get] |
Alias for clientX. More... | |
double | y [get] |
Alias for clientY. More... | |
double | offsetX [get] |
X Position relative to the parent. More... | |
double | offsetY [get] |
Y Position relative to the parent. More... | |
float | localX [get] |
The position of the event relative to the top left corner of the target element in pixels. More... | |
float | localY [get] |
The position of the event relative to the top left corner of the target element in pixels. More... | |
Properties inherited from Dom.Event | |
bool | cancelBubble [get, set] |
Set to true if you do not want this event to bubble any further. More... | |
bool | isTrusted [get] |
True if this was created by the UA. Use isTrusted. More... | |
string | type [get, set] |
The type of this event. More... | |
Node | srcElement [get] |
The node that was clicked on or focused. More... | |
bool | defaultPrevented [get] |
True if the default has been prevented. More... | |
DateTime | timeStamp [get] |
Current time of this event. More... | |
string | char [get] |
The printable character if it is one. More... | |
int | button [get] |
The mouse button that was pressed. See isLeftMouse and isRightMouse for clearer ways of using this value. More... | |
bool | isLeftMouse [get] |
Mouseup/down only. Was it the left mouse button? More... | |
bool | isRightMouse [get] |
Mouseup/down only. Was it the right mouse button? More... | |
Document | document [get] |
The document that this event has come from, if any. More... | |
Windows.Window | sparkWindow [get] |
The window that the currentTarget of the event is in. More... | |
Additional Inherited Members | |
Package Functions inherited from Dom.Event | |
void | SetTrusted () |
void | SetTrusted (bool bubbles) |
Package Attributes inherited from Dom.Event | |
string | EventType |
The type of this event. Only set if you directly use the UIEvent(type) constructor. See type instead. More... | |
bool | _Cancelled |
True if this event has been cancelled via preventDefault. More... | |
bool | _CancelImmediate |
True if this has been immediately cancelled. More... | |
bool | _IsTrusted |
True if this was created by the UA. Use isTrusted. More... | |
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inline |
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inline |
const ulong PowerUI.KeyboardEvent.DOM_KEY_LOCATION_LEFT =1 |
const ulong PowerUI.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD =3 |
const ulong PowerUI.KeyboardEvent.DOM_KEY_LOCATION_RIGHT =2 |
const ulong PowerUI.KeyboardEvent.DOM_KEY_LOCATION_STANDARD =0 |
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get |
Partial location implementation.