Css.CssEvent Class Reference
Inheritance diagram for Css.CssEvent:
Dom.Event

Public Attributes

Node CurrentNode
 The node we're currently at. More...
 
RenderableData SelectorTarget
 The target of the selector. More...
 
- Public Attributes inherited from Dom.Event
const int NONE =0
 Event phase (none). More...
 
const int CAPTURING_PHASE =1
 Event capturing phase. More...
 
const int AT_TARGET =2
 Event target phase. More...
 
const int BUBBLING_PHASE =3
 Event bubbling phase. More...
 
float clientX
 The x location of the mouse, as measured from the left of the screen. More...
 
float clientY
 The y location of the mouse, as measured from the top of the screen. More...
 
int eventPhase
 The current phase of this event. More...
 
uint Modifiers
 Modifiers such as shift. Use &x to access a particular one, where x is from e.g. EventModifierInit.MODIFIER_SHIFT_ALT_GRAPH More...
 
int keyCode
 The keycode of the key pressed. More...
 
bool heldDown
 True if the mouse button or key is currently down. More...
 
char character
 The character that has been typed. More...
 
bool bubbles =false
 True if this event bubbles or not. Doesn't bubble by default. More...
 
bool cancelable =true
 True if this event can be cancelled (from bubbling further). All are by default. More...
 
EventTarget target
 The node that was clicked on or focused. It's a node because documents generate it too. Use htmlTarget if you're sure it's a HtmlElement of some kind. More...
 
EventTarget currentTarget
 Current target of this event. More...
 

Additional Inherited Members

- Public Member Functions inherited from Dom.Event
 Event ()
 
 Event (string type)
 
 Event (string type, object init)
 
virtual void Reset ()
 Reset an event so it can be reused. Doesn't affect bubbles/ trusted etc. More...
 
void initEvent (string type, bool bubb, bool canc)
 used to initialize the value of an event created using Document.createEvent() More...
 
virtual void Setup (object init)
 Sets up the init dictionary. Note that it can be null. More...
 
void stopPropagation ()
 Stops the event bubbling to any other elements. More...
 
void stopImmediatePropagation ()
 Stops the event bubbling to any other elements. More...
 
EventTarget[] deepPath ()
 The deep path of this event. (Unclear working draft spec; subject to change). http://w3c.github.io/webcomponents/spec/shadow/#widl-Event-deepPath-sequence-EventTarget More...
 
void preventDefault ()
 Stops the default event handler occuring. More...
 
void initUIEvent (string type, bool canBubble, bool cancelable, PowerUI.Window view, ulong detail)
 Sets up this UIEvent. More...
 
- Package Functions inherited from Dom.Event
void SetTrusted ()
 
void SetTrusted (bool bubbles)
 
- Package Attributes inherited from Dom.Event
string EventType
 The type of this event. Only set if you directly use the UIEvent(type) constructor. See type instead. More...
 
bool _Cancelled
 True if this event has been cancelled via preventDefault. More...
 
bool _CancelImmediate
 True if this has been immediately cancelled. More...
 
bool _IsTrusted
 True if this was created by the UA. Use isTrusted. More...
 
- Properties inherited from Dom.Event
bool cancelBubble [get, set]
 Set to true if you do not want this event to bubble any further. More...
 
bool isTrusted [get]
 True if this was created by the UA. Use isTrusted. More...
 
string type [get, set]
 The type of this event. More...
 
Node srcElement [get]
 The node that was clicked on or focused. More...
 
bool defaultPrevented [get]
 True if the default has been prevented. More...
 
DateTime timeStamp [get]
 Current time of this event. More...
 
string char [get]
 The printable character if it is one. More...
 
int button [get]
 The mouse button that was pressed. See isLeftMouse and isRightMouse for clearer ways of using this value. More...
 
bool isLeftMouse [get]
 Mouseup/down only. Was it the left mouse button? More...
 
bool isRightMouse [get]
 Mouseup/down only. Was it the right mouse button? More...
 
Document document [get]
 The document that this event has come from, if any. More...
 
Windows.Window sparkWindow [get]
 The window that the currentTarget of the event is in. More...
 

Member Data Documentation

Node Css.CssEvent.CurrentNode

The node we're currently at.

RenderableData Css.CssEvent.SelectorTarget

The target of the selector.