Handles the meta tag. These are essentially just ignored by PowerUI.
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override void | OnTagLoaded () |
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override bool | OnLexerAddNode (HtmlLexer lexer, int mode) |
| Called when this node has been created and is being added to the given lexer. Closely related to Element.OnLexerCloseNode. More...
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virtual void | OnClickEvent (MouseEvent clickEvent) |
| Called when a 'click' (down and up on the same element) occurs. More...
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bool | IsMousedOver () |
| True if the mouse is over this element. More...
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bool | WasPressed () |
| Was the mouse clicked on this element during the last mouse down? More...
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void | click () |
| Clicks this element (mousedown and a mouseup). More...
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void | FontLoaded (DynamicFont font) |
| Called when a -face font is done loading. More...
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BoxRegion | getBoundingClientRect () |
| The union of all client rects. More...
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LayoutBox[] | getClientRects () |
| This elements client rects. More...
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object | Run (string attribute, params object[] args) |
| Runs a nitro function whos name is held in the given attribute. More...
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object | RunLiteral (string attribute, object[] args) |
| Runs a nitro function whos name is held in the given attribute with a fixed block of arguments. More...
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HtmlDocument | ResolveTarget () |
| Resolves the target attribute to a document. More...
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HtmlDocument | ResolveTarget (string target) |
| Resolves the given target to a document. More...
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void | RequestLayout () |
| Requests the renderer handling this element to layout next update. More...
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virtual bool | Junk () |
| Tells the parser to not include this element in the DOM. More...
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virtual void | OnResetAllVariables () |
| Called when all variable () values must have their content reloaded. More...
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virtual void | OnRemovedFromDOM () |
| Called when the host element is removed from the DOM. More...
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virtual void | OnResetVariable (string name) |
| Called when the named variable variable () values must have its content reloaded. More...
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virtual void | OnComputeBox (Renderman renderer, Css.LayoutBox box, ref bool widthUndefined, ref bool heightUndefined) |
| Called during the box compute process. Useful if your element has clever dimensions, such as the img tag or words. More...
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virtual void | OnRender (Renderman renderer) |
| Called during a global layout event on all elements. More...
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virtual KeyboardMode | OnShowMobileKeyboard () |
| Called when PowerUI attempts to display the mobile keyboard (only called on mobile platforms). More...
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override bool | OnAttributeChange (string property) |
| Called when an attribute of the element was changed. Returns true if the method handled the change to prevent unnecessary checks. More...
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| HtmlElement () |
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virtual void | OnLoadEvent (Dom.Event e) |
| Called by some tags when their content is loaded. E.g. img tag or iframe. More...
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virtual void | GetWidthBounds (out float min, out float max) |
| Part of shrink-to-fit. Computes the maximum and minimum possible width for an element. More...
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void | focus () |
| Focuses this element so it receives events such as keypresses. More...
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void | blur () |
| Unfocuses this element. More...
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virtual void | OnWheelEvent (WheelEvent e) |
| Called when a default scrollwheel event occurs (focused element). More...
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virtual void | OnKeyPress (KeyboardEvent pressEvent) |
| Called when a default key press occurs. More...
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Element | querySelector (string selector) |
| Gets the first element which matches the given selector. More...
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HTMLCollection | querySelectorAll (string selector) |
| Gets all child elements with the given tag. More...
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HTMLCollection | querySelectorAll (string selector, bool one) |
| Gets all child elements with the given tag. More...
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void | querySelectorAll (Selector[] selectors, INodeList results, CssEvent e, bool one) |
| Gets all child elements with the given tag. More...
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void | WentOffScreen () |
| Called when this element goes offscreen. More...
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void | appendChild (string html) |
| Appends the given element defined as text. More...
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void | replaceWith (string html) |
| Replaces this element with the given html. More...
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void | scrollBy (float x, float y) |
| Scrolls the element by the given values. More...
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void | scrollTo (float x, float y) |
| Scrolls the element to the given exact values. More...
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void | RequireLayout () |
| Forces a layout to occur if one is required. You should almost never need to call this directly - it's only needed if you want to read the fully computed size of an element immediately after having updated its style. More...
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void | SetImage (ImageFormat value) |
| Sets the given image as the background of this element. More...
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UIAnimation | animate (string css, float duration, string cssTimeFunction) |
| Animates css properties on this element. More...
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UIAnimation | animate (string css, float duration) |
| Animates css properties on this element. More...
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UIAnimation | animate (string css, float duration, Blaze.VectorPath timeFunction) |
| Animates css properties on this element. More...
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UIAnimation | animate (string css, float constantSpeedTime, float timeToAccelAndDecel) |
| Animates css properties on this element. More...
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UIAnimation | animate (string css, float constantSpeedTime, float timeToAccelerate, float timeToDecelerate) |
| Animates css properties on this element. More...
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Css.ComputedStyle | getComputedStyle () |
| Gives the values of all the CSS properties of an element after applying the active stylesheets and resolving any basic computation those values may contain. More...
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Css.ComputedStyle | getComputedStyle (string pseudo) |
| Gives the values of all the CSS properties of an element after applying the active stylesheets and resolving any basic computation those values may contain. More...
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override Node | cloneNode (bool deep) |
| Clones this element. More...
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void | Lettering () |
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HtmlElement | GetFocusableAbove () |
| Gets the nearest focusable element above this. More...
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HtmlElement | GetFocusableBelow () |
| Gets the nearest focusable element below this. More...
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HtmlElement | GetFocusableLeft () |
| Gets the nearest focusable element left of this. More...
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HtmlElement | GetFocusableRight () |
| Gets the nearest focusable element right of this. More...
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HtmlElement | GetFocusedNext () |
| Used for tab focus. Gets the next available focusable element. More...
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Vector2 | AxisDistanceFrom (float x, float y) |
| Finds out the distance in pixels on the x and y axis the given point is away from this elements midpoint. More...
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float | DistanceFromFast (float x, float y) |
| Gets a relative 2D distance of this elements midpoint from the given point. The value returned is a fast distance used for comparison only. Use DistanceFrom for the correct distance. More...
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float | DistanceFrom (float x, float y) |
| Gets the 2D distance of this elements midpoint from the given point. More...
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bool | IsLeftOf (float x) |
| Checks if this element is to the left of the given point. More...
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bool | IsRightOf (float x) |
| Checks if this element is to the right of the given point. More...
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bool | IsAbove (float y) |
| Checks if this element is above the given point. More...
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bool | IsBelow (float y) |
| Checks if this element is below the given point. More...
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bool | SearchTabIndexBefore (int search, ref int bestSoFar, ref HtmlElement best) |
| Searches for the closest tab index either after this element. E.g. if search is 1, it will look for the nearest element after this element with a tab index of 1 or more. BestSoFar is the closest tabIndex found (if any). An actual match results in this function halting and returning true. More...
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bool | SearchTabIndexAfter (int search, ref int bestSoFar, ref HtmlElement best) |
| Searches for the closest tab index either after this element. E.g. if search is 1, it will look for the nearest element after this element with a tab index of 1 or more. BestSoFar is the closest tabIndex found (if any). An actual match results in this function halting and returning true. More...
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bool | SearchChildTabIndex (int search, ref int bestSoFar, ref HtmlElement best) |
| Searches for the closest tab index to the given one. Returns true if it gets a match. More...
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void | requestFullscreen () |
| Requests this element (e.g. a video) to go fullscreen. More...
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virtual string | toDataURL (string mime) |
| Gets canvas data (png only). If you want it as a byte[], use context.pngData instead. More...
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virtual CanvasContext | getContext (string text) |
| Gets a rendering context for this canvas (if it is a canvas element!). More...
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virtual void | OnFormReset () |
| Called when the parent form is reset. More...
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virtual void | submit () |
| Submits the form this element is in. More...
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void | stop () |
| Stops the video. More...
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void | pause () |
| Pauses the video. More...
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void | play () |
| Plays the video. More...
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void | playAudio () |
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void | stopAudio () |
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void | removeAudio () |
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void | playAudio (GameObject parent) |
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string | content [get, set] |
| The meta-data attribute. More...
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string | name [get, set] |
| The name attribute. More...
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override bool | IsSpecial [get] |
| True if this element has special parsing rules. More...
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override bool | IsSelfClosing [get] |
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ComputedStyle | ComputedStyle [get] |
| This nodes computed style. More...
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RenderableData | RenderData [get] |
| This nodes render data. More...
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string | contentEditable [get, set] |
| An enumerated version of the contenteditable attribute. More...
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bool | isContentEditable [get, set] |
| Is this element content editable? More...
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bool | HasBackground [get] |
| True if this element has some form of background applied to it. More...
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virtual bool | IsFormResettable [get] |
| Does this element get reset with the form? More...
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virtual bool | IsFormSubmittable [get] |
| Does this element get submitted with the form? More...
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virtual bool | IsFormListed [get] |
| Does this element list in form.elements? More...
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virtual bool | IsFormLabelable [get] |
| Can this element have a label? More...
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HtmlDocument | contentDocument [get] |
| Applies to iframes. The document contained in the iframe itself. More...
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int | scrollLeft [get, set] |
| The amount of pixels the content of this element is scrolled horizontally. More...
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int | scrollTop [get, set] |
| The amount of pixels the content of this element is scrolled vertically. More...
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int | contentHeight [get] |
| The height of the content inside this element. More...
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int | contentWidth [get] |
| The width of the content inside this element. More...
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int | pixelHeight [get] |
| The height of this element. More...
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int | pixelWidth [get] |
| The width of this element. More...
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long | offsetHeight [get] |
| The height of this element. More...
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long | offsetWidth [get] |
| The width of this element. More...
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Element | offsetParent [get] |
| The parent that offsetTop and offsetLeft are relative to. More...
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long | offsetTop [get] |
| The top offset relative to the offsetParent. More...
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long | offsetLeft [get] |
| The left offset relative to the offsetParent. More...
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int | clientTop [get] |
| The width of the top border of an element in pixels. More...
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int | clientLeft [get] |
| The width of the left border of an element in pixels. More...
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int | clientWidth [get] |
| The inner width of this element, (minus scrollbars). More...
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int | clientHeight [get] |
| The inner height of this element, (minus scrollbars). More...
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int | scrollHeight [get] |
| The height of this element without margins or borders. More...
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int | scrollWidth [get] |
| The width of this element without margins or borders. More...
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virtual bool | Checked [get, set] |
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Dictionary< string, string > | attributes [get] |
| The attributes of this element (DOM spec compliant mapping for Properties). More...
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GameObject | rootGameObject [get] |
| The gameObject that this element is ultimately parented to. More...
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WorldUI | worldUI [get] |
| The world UI this element belongs to. More...
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Texture | image [get, set] |
| Gets or sets the image from the background of this element. More...
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bool | focused [get, set] |
| Gets or sets if this element is focused. More...
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int | tabIndex [get, set] |
| This elements tab index. More...
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Css.ComputedStyle | computedStyle [get] |
| Gets the computed style of this element. More...
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override Css.ElementStyle | style [get] |
| Gets the style of this element. More...
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bool | focusable [get] |
| True if this element is focusable. More...
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HtmlElement | childFocusable [get] |
| The next focusable child element. Entirely ignores tab index. More...
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HtmlFormElement | formElement [get] |
| Scans up the DOM to find the parent form element. Note: PowerUI.HtmlElement.form may be more useful than the element iself. More...
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HtmlFormElement | form [get] |
| Scans up the DOM to find the parent form element's handler. The object returned provides useful methods such as PowerUI.HtmlFormElement.submit. More...
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virtual string | value [get, set] |
| Gets or sets the value of this element. Input/Select/Textarea elements only. More...
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virtual string | htmlValue [get, set] |
| Gets or sets the value as html for this element. Input/Select elements only. More...
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int | selectedIndex [get, set] |
| Updates the current selected element in a dropdown menu. More...
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HtmlVideoElement | videoElement [get] |
| Gets this element as a video element. More...
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virtual MovieTexture | video [get] |
| The source movie texture. More...
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bool | playing [get] |
| Is the video playing? More...
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bool | paused [get] |
| Is the video paused? More...
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AudioClip | audioTrack [get] |
| Gets the audio track of the video. More...
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Windows.Window | sparkWindow [get] |
| Gets the spark window that holds this element. More...
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