A node which immediately follows a quadratic curve.
Public Member Functions | |
| override void | Transform (Matrix4x4 by) |
| QuadLinePoint (float x, float y) | |
| Creates a new curve node for the given point. More... | |
| override void | Transform (VectorTransform transform) |
| override void | Contains (float x, float y, ref bool contained) |
| override float | SignedArea () |
| override VectorPoint | DeleteControl (int id, VectorPath path) |
| Deletes a control point here. More... | |
| override VectorPoint | AddControl (float x, float y, VectorPath path, out int id) |
| Adds a control point here. More... | |
| override void | StartNormal (out float x, out float y) |
| Gets the normal at the start of the line from this to previous. More... | |
| override void | EndNormal (out float x, out float y) |
| Gets the normal at the end of the line from this to previous. More... | |
| override VectorPoint | PointAt (float t, bool addNext) |
| Gets the point at the given t location. Similar to Split but doesn't apply the point to the path. Instead, the following point is added too. More... | |
| override VectorPoint | Split (float t, VectorPath path) |
| Splits this vector line into two at the given parametric point. More... | |
| virtual void | NormalAt (float t, out float x, out float y) |
| void | StraightLineNormal (float dx, float dy, out float x, out float y) |
| override void | ComputeLinePoints (PointReceiver output) |
| Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. More... | |
| override void | ComputeLinePoints (PointReceiverStepped output) |
| Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. This one also informs the stepper of the current step. More... | |
| override void | RecalculateBounds (VectorPath path) |
| Recalculates the minimum values and width/height of this path, taking curves into account. More... | |
| void | BaseBounds (VectorPath path) |
| override void | SampleAt (float t, out float x, out float y) |
| Samples this line at the given t value. More... | |
| override VectorPoint | Copy () |
| override string | ToString () |
| override void | Move (float x, float y) |
| override void | Flip () |
| Axis flip. More... | |
| override void | Multiply (float x, float y) |
| override void | Squash (float by) |
| override void | Sheer (float by) |
| override void | ExtrudeAndSample (VectorPath path, float extrudeBy, PointReceiverStepped sampler) |
Public Member Functions inherited from Blaze.VectorLine | |
| VectorLine (float x, float y) | |
Public Member Functions inherited from Blaze.VectorPoint | |
| virtual float | SampleMapped (MappedShapeSampler sampler, float percent) |
| Steps along the line. In this case the percent value represents the position along the length of the line. More... | |
| virtual void | SetupSampler (MappedShapeSampler sampler) |
| Called when a deform steps to this point. More... | |
| virtual void | SampleNormalMapped (MappedShapeSampler sampler, float percent, out float x, out float y) |
| virtual void | SampleFullMapped (MappedShapeSampler sampler, float progress, out float x, out float y) |
| VectorPoint () | |
| Creates an empty path node. More... | |
| VectorPoint (float x, float y) | |
| Creates a node at the given point. More... | |
| float | ProgressAlongFast (float x, float y, float C, float D, float len_sq) |
| Gets a "close enough" progress point along this line. Essentially converts x,y to curve param t. More... | |
| void | ReplaceWith (VectorPoint replacement, VectorPath path) |
| Replaces this point with another. More... | |
| VectorPoint | GetShapeEnd () |
| override string | ToString () |
| virtual void | RenderLine (CanvasContext context) |
| Used internally. Renders the line between this point and the next one, if there is one. More... | |
Public Attributes | |
| float | Control1X |
| The x coordinate of the 1st control point. More... | |
| float | Control1Y |
| The y coordinate of the 1st control point. More... | |
Public Attributes inherited from Blaze.VectorLine | |
| bool | Close |
| True if this was generated from a close path call. More... | |
| float | Length |
| The length of this line. Updated by RecalculateBounds. More... | |
Public Attributes inherited from Blaze.VectorPoint | |
| float | X |
| The X coordinate of this path node. More... | |
| float | Y |
| The Y coordinate of this path node. More... | |
| VectorPoint | Next |
| Path nodes are stored as a linked list. The one after this node. More... | |
| VectorPoint | Previous |
| Path nodes are stored as a linked list. The one before this node. More... | |
Protected Member Functions | |
| void | Contains (float x, float y, ref bool contained, float prevX, float prevY, float curX, float curY) |
Properties | |
| override bool | IsCurve [get] |
| Is this a curve line? More... | |
Properties inherited from Blaze.VectorLine | |
| override bool | IsClose [get, set] |
| override bool | HasLine [get] |
| Is there a line from this point to the previous one? More... | |
Properties inherited from Blaze.VectorPoint | |
| virtual bool | Unloaded [get] |
| True if this path is unloaded. Used to improve font load time of large fonts. More... | |
| virtual bool | IsCurve [get] |
| Is this a curve line? More... | |
| virtual bool | HasLine [get] |
| Is there a line from this point to the previous one? More... | |
| virtual bool | IsClose [get, set] |
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inline |
Creates a new curve node for the given point.
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inlinevirtual |
Adds a control point here.
Reimplemented from Blaze.VectorPoint.
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inline |
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inlinevirtual |
Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. This one also informs the stepper of the current step.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlineprotected |
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Deletes a control point here.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Gets the normal at the end of the line from this to previous.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Axis flip.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented in Blaze.CurveLinePoint.
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inlinevirtual |
Gets the point at the given t location. Similar to Split but doesn't apply the point to the path. Instead, the following point is added too.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Recalculates the minimum values and width/height of this path, taking curves into account.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Samples this line at the given t value.
Reimplemented from Blaze.VectorLine.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Splits this vector line into two at the given parametric point.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Gets the normal at the start of the line from this to previous.
Reimplemented from Blaze.VectorPoint.
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inline |
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inline |
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
| float Blaze.QuadLinePoint.Control1X |
The x coordinate of the 1st control point.
| float Blaze.QuadLinePoint.Control1Y |
The y coordinate of the 1st control point.
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get |
Is this a curve line?