Blaze.QuadLinePoint Member List

This is the complete list of members for Blaze.QuadLinePoint, including all inherited members.

AddControl(float x, float y, VectorPath path, out int id)Blaze.QuadLinePointinlinevirtual
BaseBounds(VectorPath path)Blaze.QuadLinePointinline
CloseBlaze.VectorLine
ComputeLinePoints(PointReceiver output)Blaze.QuadLinePointinlinevirtual
ComputeLinePoints(PointReceiverStepped output)Blaze.QuadLinePointinlinevirtual
Contains(float x, float y, ref bool contained)Blaze.QuadLinePointinlinevirtual
Contains(float x, float y, ref bool contained, float prevX, float prevY, float curX, float curY)Blaze.QuadLinePointinlineprotected
Control1XBlaze.QuadLinePoint
Control1YBlaze.QuadLinePoint
Copy()Blaze.QuadLinePointinlinevirtual
DeleteControl(int id, VectorPath path)Blaze.QuadLinePointinlinevirtual
EndNormal(out float x, out float y)Blaze.QuadLinePointinlinevirtual
ExtrudeAndSample(VectorPath path, float extrudeBy, PointReceiverStepped sampler)Blaze.QuadLinePointinlinevirtual
Flip()Blaze.QuadLinePointinlinevirtual
GetShapeEnd()Blaze.VectorPointinline
HasLineBlaze.VectorLine
IsCloseBlaze.VectorLine
IsCurveBlaze.QuadLinePoint
LengthBlaze.VectorLine
Move(float x, float y)Blaze.QuadLinePointinlinevirtual
Multiply(float x, float y)Blaze.QuadLinePointinlinevirtual
NextBlaze.VectorPoint
NormalAt(float t, out float x, out float y)Blaze.QuadLinePointinlinevirtual
PointAt(float t, bool addNext)Blaze.QuadLinePointinlinevirtual
PreviousBlaze.VectorPoint
ProgressAlongFast(float x, float y, float C, float D, float len_sq)Blaze.VectorPointinline
QuadLinePoint(float x, float y)Blaze.QuadLinePointinline
RecalculateBounds(VectorPath path)Blaze.QuadLinePointinlinevirtual
RenderLine(CanvasContext context)Blaze.VectorPointinlinevirtual
ReplaceWith(VectorPoint replacement, VectorPath path)Blaze.VectorPointinline
SampleAt(float t, out float x, out float y)Blaze.QuadLinePointinlinevirtual
SampleFullMapped(MappedShapeSampler sampler, float progress, out float x, out float y)Blaze.VectorPointinlinevirtual
SampleMapped(MappedShapeSampler sampler, float percent)Blaze.VectorPointinlinevirtual
SampleNormalMapped(MappedShapeSampler sampler, float percent, out float x, out float y)Blaze.VectorPointinlinevirtual
SetupSampler(MappedShapeSampler sampler)Blaze.VectorPointinlinevirtual
Sheer(float by)Blaze.QuadLinePointinlinevirtual
SignedArea()Blaze.QuadLinePointinlinevirtual
Split(float t, VectorPath path)Blaze.QuadLinePointinlinevirtual
Squash(float by)Blaze.QuadLinePointinlinevirtual
StartNormal(out float x, out float y)Blaze.QuadLinePointinlinevirtual
StraightLineNormal(float dx, float dy, out float x, out float y)Blaze.QuadLinePointinline
ToString()Blaze.QuadLinePointinline
Transform(Matrix4x4 by)Blaze.QuadLinePointinlinevirtual
Transform(VectorTransform transform)Blaze.QuadLinePointinlinevirtual
UnloadedBlaze.VectorPoint
VectorLine(float x, float y)Blaze.VectorLineinline
VectorPoint()Blaze.VectorPointinline
VectorPoint(float x, float y)Blaze.VectorPointinline
XBlaze.VectorPoint
YBlaze.VectorPoint