This is the complete list of members for Blaze.QuadLinePoint, including all inherited members.
AddControl(float x, float y, VectorPath path, out int id) | Blaze.QuadLinePoint | inlinevirtual |
BaseBounds(VectorPath path) | Blaze.QuadLinePoint | inline |
Close | Blaze.VectorLine | |
ComputeLinePoints(PointReceiver output) | Blaze.QuadLinePoint | inlinevirtual |
ComputeLinePoints(PointReceiverStepped output) | Blaze.QuadLinePoint | inlinevirtual |
Contains(float x, float y, ref bool contained) | Blaze.QuadLinePoint | inlinevirtual |
Contains(float x, float y, ref bool contained, float prevX, float prevY, float curX, float curY) | Blaze.QuadLinePoint | inlineprotected |
Control1X | Blaze.QuadLinePoint | |
Control1Y | Blaze.QuadLinePoint | |
Copy() | Blaze.QuadLinePoint | inlinevirtual |
DeleteControl(int id, VectorPath path) | Blaze.QuadLinePoint | inlinevirtual |
EndNormal(out float x, out float y) | Blaze.QuadLinePoint | inlinevirtual |
ExtrudeAndSample(VectorPath path, float extrudeBy, PointReceiverStepped sampler) | Blaze.QuadLinePoint | inlinevirtual |
Flip() | Blaze.QuadLinePoint | inlinevirtual |
GetShapeEnd() | Blaze.VectorPoint | inline |
HasLine | Blaze.VectorLine | |
IsClose | Blaze.VectorLine | |
IsCurve | Blaze.QuadLinePoint | |
Length | Blaze.VectorLine | |
Move(float x, float y) | Blaze.QuadLinePoint | inlinevirtual |
Multiply(float x, float y) | Blaze.QuadLinePoint | inlinevirtual |
Next | Blaze.VectorPoint | |
NormalAt(float t, out float x, out float y) | Blaze.QuadLinePoint | inlinevirtual |
PointAt(float t, bool addNext) | Blaze.QuadLinePoint | inlinevirtual |
Previous | Blaze.VectorPoint | |
ProgressAlongFast(float x, float y, float C, float D, float len_sq) | Blaze.VectorPoint | inline |
QuadLinePoint(float x, float y) | Blaze.QuadLinePoint | inline |
RecalculateBounds(VectorPath path) | Blaze.QuadLinePoint | inlinevirtual |
RenderLine(CanvasContext context) | Blaze.VectorPoint | inlinevirtual |
ReplaceWith(VectorPoint replacement, VectorPath path) | Blaze.VectorPoint | inline |
SampleAt(float t, out float x, out float y) | Blaze.QuadLinePoint | inlinevirtual |
SampleFullMapped(MappedShapeSampler sampler, float progress, out float x, out float y) | Blaze.VectorPoint | inlinevirtual |
SampleMapped(MappedShapeSampler sampler, float percent) | Blaze.VectorPoint | inlinevirtual |
SampleNormalMapped(MappedShapeSampler sampler, float percent, out float x, out float y) | Blaze.VectorPoint | inlinevirtual |
SetupSampler(MappedShapeSampler sampler) | Blaze.VectorPoint | inlinevirtual |
Sheer(float by) | Blaze.QuadLinePoint | inlinevirtual |
SignedArea() | Blaze.QuadLinePoint | inlinevirtual |
Split(float t, VectorPath path) | Blaze.QuadLinePoint | inlinevirtual |
Squash(float by) | Blaze.QuadLinePoint | inlinevirtual |
StartNormal(out float x, out float y) | Blaze.QuadLinePoint | inlinevirtual |
StraightLineNormal(float dx, float dy, out float x, out float y) | Blaze.QuadLinePoint | inline |
ToString() | Blaze.QuadLinePoint | inline |
Transform(Matrix4x4 by) | Blaze.QuadLinePoint | inlinevirtual |
Transform(VectorTransform transform) | Blaze.QuadLinePoint | inlinevirtual |
Unloaded | Blaze.VectorPoint | |
VectorLine(float x, float y) | Blaze.VectorLine | inline |
VectorPoint() | Blaze.VectorPoint | inline |
VectorPoint(float x, float y) | Blaze.VectorPoint | inline |
X | Blaze.VectorPoint | |
Y | Blaze.VectorPoint |