Blaze.PointReceiverStepped Interface Reference

Detailed Description

A point receiver is used when "walking" around a vector. Essentially it gets used while stepping around the edge of a vector and this receives the points sampled from the vector. The difference here is that it also receives a position value.

Inheritance diagram for Blaze.PointReceiverStepped:
Loonim.StrokePath Loonim.StrokePathMesh

Public Member Functions

void MoveTo (float x, float y)
 
void AddPoint (float x, float y, float c)
 

Properties

bool IncludeFirstNode [get]
 
float SampleDistance [get, set]
 

Member Function Documentation

void Blaze.PointReceiverStepped.AddPoint ( float  x,
float  y,
float  c 
)

Implemented in Loonim.StrokePath.

void Blaze.PointReceiverStepped.MoveTo ( float  x,
float  y 
)

Implemented in Loonim.StrokePath.

Property Documentation

bool Blaze.PointReceiverStepped.IncludeFirstNode
get
float Blaze.PointReceiverStepped.SampleDistance
getset