A point receiver is used when "walking" around a vector. Essentially it gets used while stepping around the edge of a vector and this receives the points sampled from the vector.
Public Member Functions | |
| void | MoveTo (float x, float y) |
| void | AddPoint (float x, float y) |
Properties | |
| float | SampleDistance [get, set] |
| void Blaze.PointReceiver.AddPoint | ( | float | x, |
| float | y | ||
| ) |
Implemented in Blaze.MeshBufferExtruded, Blaze.Scanner, and Blaze.MeshBuffer.
| void Blaze.PointReceiver.MoveTo | ( | float | x, |
| float | y | ||
| ) |
Implemented in Blaze.MeshBufferExtruded, Blaze.MeshBuffer, and Blaze.Scanner.
|
getset |