A node which immediately follows an arc line. This handles the rendering of the arc itself.
Public Member Functions | |
| virtual float | SampleMapped (MappedShapeSampler sampler, float percent) |
| Steps along the line. In this case the percent value represents the position along the length of the line. More... | |
| virtual void | SetupSampler (MappedShapeSampler sampler) |
| Called when a deform steps to this point. More... | |
| virtual void | SampleNormalMapped (MappedShapeSampler sampler, float percent, out float x, out float y) |
| virtual void | SampleFullMapped (MappedShapeSampler sampler, float progress, out float x, out float y) |
| virtual void | Transform (Matrix4x4 by) |
| VectorPoint () | |
| Creates an empty path node. More... | |
| VectorPoint (float x, float y) | |
| Creates a node at the given point. More... | |
| virtual void | Contains (float x, float y, ref bool contained) |
| virtual float | SignedArea () |
| virtual VectorPoint | AddControl (float x, float y, VectorPath path, out int id) |
| Adds a control point here. More... | |
| virtual VectorPoint | DeleteControl (int id, VectorPath path) |
| Deletes a control point here. More... | |
| float | ProgressAlongFast (float x, float y, float C, float D, float len_sq) |
| Gets a "close enough" progress point along this line. Essentially converts x,y to curve param t. More... | |
| void | ReplaceWith (VectorPoint replacement, VectorPath path) |
| Replaces this point with another. More... | |
| virtual void | RecalculateBounds (VectorPath path) |
| Recalculates the minimum values and width/height of this path, taking curves into account. More... | |
| virtual VectorPoint | PointAt (float t, bool addNext) |
| Gets the point at the given t location. Similar to Split but doesn't apply the point to the path. Instead, the following point is added too. More... | |
| virtual VectorPoint | Split (float t, VectorPath path) |
| Splits this vector line into two at the given parametric point. More... | |
| virtual void | ComputeLinePoints (PointReceiverStepped output) |
| Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. This one also informs the stepper of the current step. More... | |
| virtual void | ComputeLinePoints (PointReceiver output) |
| Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. More... | |
| virtual void | StartNormal (out float x, out float y) |
| Gets the normal at the start of the line from this to previous. More... | |
| virtual void | EndNormal (out float x, out float y) |
| Gets the normal at the end of the line from this to previous. More... | |
| virtual VectorPoint | Copy () |
| VectorPoint | GetShapeEnd () |
| virtual void | Transform (VectorTransform transform) |
| override string | ToString () |
| virtual void | Move (float x, float y) |
| virtual void | Multiply (float x, float y) |
| virtual void | Flip () |
| Axis flip. More... | |
| virtual void | Squash (float by) |
| virtual void | Sheer (float by) |
| virtual void | RenderLine (CanvasContext context) |
| Used internally. Renders the line between this point and the next one, if there is one. More... | |
| virtual void | ExtrudeAndSample (VectorPath path, float extrudeBy, PointReceiverStepped sampler) |
Public Attributes | |
| float | X |
| The X coordinate of this path node. More... | |
| float | Y |
| The Y coordinate of this path node. More... | |
| VectorPoint | Next |
| Path nodes are stored as a linked list. The one after this node. More... | |
| VectorPoint | Previous |
| Path nodes are stored as a linked list. The one before this node. More... | |
Properties | |
| virtual bool | Unloaded [get] |
| True if this path is unloaded. Used to improve font load time of large fonts. More... | |
| virtual bool | IsCurve [get] |
| Is this a curve line? More... | |
| virtual bool | HasLine [get] |
| Is there a line from this point to the previous one? More... | |
| virtual bool | IsClose [get, set] |
|
inline |
Creates an empty path node.
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inline |
Creates a node at the given point.
| x | The X coordinate of this path node. |
| y | The Y coordinate of this path node. |
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inlinevirtual |
Adds a control point here.
Reimplemented in Blaze.QuadLinePoint, Blaze.StraightLinePoint, and Blaze.CurveLinePoint.
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inlinevirtual |
Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. This one also informs the stepper of the current step.
Reimplemented in Blaze.CurveLinePoint, Blaze.QuadLinePoint, Blaze.StraightLinePoint, Blaze.ArcLinePoint, Blaze.EllipseLinePoint, and Blaze.MoveToPoint.
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inlinevirtual |
Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes.
Reimplemented in Blaze.CurveLinePoint, Blaze.QuadLinePoint, Blaze.StraightLinePoint, Blaze.EllipseLinePoint, Blaze.ArcLinePoint, and Blaze.MoveToPoint.
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inlinevirtual |
Reimplemented in Blaze.CurveLinePoint, and Blaze.QuadLinePoint.
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inlinevirtual |
Reimplemented in Blaze.CurveLinePoint, Blaze.QuadLinePoint, Blaze.StraightLinePoint, Blaze.ArcLinePoint, Blaze.EllipseLinePoint, and Blaze.MoveToPoint.
|
inlinevirtual |
Deletes a control point here.
Reimplemented in Blaze.CurveLinePoint, and Blaze.QuadLinePoint.
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inlinevirtual |
Gets the normal at the end of the line from this to previous.
Reimplemented in Blaze.CurveLinePoint, Blaze.StraightLinePoint, and Blaze.QuadLinePoint.
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inlinevirtual |
Reimplemented in Blaze.ArcLinePoint, Blaze.CurveLinePoint, Blaze.QuadLinePoint, and Blaze.StraightLinePoint.
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inlinevirtual |
Axis flip.
Reimplemented in Blaze.CurveLinePoint, and Blaze.QuadLinePoint.
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inline |
|
inlinevirtual |
Reimplemented in Blaze.CurveLinePoint, and Blaze.QuadLinePoint.
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inlinevirtual |
Reimplemented in Blaze.CurveLinePoint, and Blaze.QuadLinePoint.
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inlinevirtual |
Gets the point at the given t location. Similar to Split but doesn't apply the point to the path. Instead, the following point is added too.
Reimplemented in Blaze.CurveLinePoint, Blaze.QuadLinePoint, and Blaze.StraightLinePoint.
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inline |
Gets a "close enough" progress point along this line. Essentially converts x,y to curve param t.
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inlinevirtual |
Recalculates the minimum values and width/height of this path, taking curves into account.
Reimplemented in Blaze.QuadLinePoint, Blaze.StraightLinePoint, Blaze.CurveLinePoint, Blaze.EllipseLinePoint, and Blaze.ArcLinePoint.
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inlinevirtual |
Used internally. Renders the line between this point and the next one, if there is one.
| data | The image to draw to. |
Reimplemented in Blaze.ArcLinePoint, and Blaze.StraightLinePoint.
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inline |
Replaces this point with another.
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inlinevirtual |
Reimplemented in Blaze.StraightLinePoint.
|
inlinevirtual |
Steps along the line. In this case the percent value represents the position along the length of the line.
Reimplemented in Blaze.StraightLinePoint.
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inlinevirtual |
Reimplemented in Blaze.StraightLinePoint.
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inlinevirtual |
Called when a deform steps to this point.
Reimplemented in Blaze.StraightLinePoint.
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inlinevirtual |
Reimplemented in Blaze.CurveLinePoint, and Blaze.QuadLinePoint.
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inlinevirtual |
Reimplemented in Blaze.QuadLinePoint, and Blaze.CurveLinePoint.
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inlinevirtual |
Splits this vector line into two at the given parametric point.
Reimplemented in Blaze.CurveLinePoint, Blaze.QuadLinePoint, and Blaze.StraightLinePoint.
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inlinevirtual |
Reimplemented in Blaze.CurveLinePoint, and Blaze.QuadLinePoint.
|
inlinevirtual |
Gets the normal at the start of the line from this to previous.
Reimplemented in Blaze.CurveLinePoint, Blaze.StraightLinePoint, and Blaze.QuadLinePoint.
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inline |
|
inlinevirtual |
Reimplemented in Blaze.CurveLinePoint, and Blaze.QuadLinePoint.
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inlinevirtual |
Reimplemented in Blaze.ArcLinePoint, Blaze.CurveLinePoint, and Blaze.QuadLinePoint.
| VectorPoint Blaze.VectorPoint.Next |
Path nodes are stored as a linked list. The one after this node.
| VectorPoint Blaze.VectorPoint.Previous |
Path nodes are stored as a linked list. The one before this node.
| float Blaze.VectorPoint.X |
The X coordinate of this path node.
| float Blaze.VectorPoint.Y |
The Y coordinate of this path node.
|
get |
Is there a line from this point to the previous one?
|
getset |
|
get |
Is this a curve line?
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get |
True if this path is unloaded. Used to improve font load time of large fonts.