Inheritance diagram for Blaze.VectorLine:
Blaze.VectorPoint Blaze.ArcLinePoint Blaze.ArcLinePoint Blaze.EllipseLinePoint Blaze.QuadLinePoint Blaze.QuadLinePoint Blaze.StraightLinePoint Blaze.StraightLinePoint Blaze.CurveLinePoint Blaze.CurveLinePoint Blaze.CurveLinePoint Blaze.CurveLinePoint

Public Member Functions

 VectorLine (float x, float y)
 
virtual void SampleAt (float c, out float x, out float y)
 Samples this line at the given c value. More...
 
- Public Member Functions inherited from Blaze.VectorPoint
virtual float SampleMapped (MappedShapeSampler sampler, float percent)
 Steps along the line. In this case the percent value represents the position along the length of the line. More...
 
virtual void SetupSampler (MappedShapeSampler sampler)
 Called when a deform steps to this point. More...
 
virtual void SampleNormalMapped (MappedShapeSampler sampler, float percent, out float x, out float y)
 
virtual void SampleFullMapped (MappedShapeSampler sampler, float progress, out float x, out float y)
 
virtual void Transform (Matrix4x4 by)
 
 VectorPoint ()
 Creates an empty path node. More...
 
 VectorPoint (float x, float y)
 Creates a node at the given point. More...
 
virtual void Contains (float x, float y, ref bool contained)
 
virtual float SignedArea ()
 
virtual VectorPoint AddControl (float x, float y, VectorPath path, out int id)
 Adds a control point here. More...
 
virtual VectorPoint DeleteControl (int id, VectorPath path)
 Deletes a control point here. More...
 
float ProgressAlongFast (float x, float y, float C, float D, float len_sq)
 Gets a "close enough" progress point along this line. Essentially converts x,y to curve param t. More...
 
void ReplaceWith (VectorPoint replacement, VectorPath path)
 Replaces this point with another. More...
 
virtual void RecalculateBounds (VectorPath path)
 Recalculates the minimum values and width/height of this path, taking curves into account. More...
 
virtual VectorPoint PointAt (float t, bool addNext)
 Gets the point at the given t location. Similar to Split but doesn't apply the point to the path. Instead, the following point is added too. More...
 
virtual VectorPoint Split (float t, VectorPath path)
 Splits this vector line into two at the given parametric point. More...
 
virtual void ComputeLinePoints (PointReceiverStepped output)
 Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. This one also informs the stepper of the current step. More...
 
virtual void ComputeLinePoints (PointReceiver output)
 Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. More...
 
virtual void StartNormal (out float x, out float y)
 Gets the normal at the start of the line from this to previous. More...
 
virtual void EndNormal (out float x, out float y)
 Gets the normal at the end of the line from this to previous. More...
 
virtual VectorPoint Copy ()
 
VectorPoint GetShapeEnd ()
 
virtual void Transform (VectorTransform transform)
 
override string ToString ()
 
virtual void Move (float x, float y)
 
virtual void Multiply (float x, float y)
 
virtual void Flip ()
 Axis flip. More...
 
virtual void Squash (float by)
 
virtual void Sheer (float by)
 
virtual void RenderLine (CanvasContext context)
 Used internally. Renders the line between this point and the next one, if there is one. More...
 
virtual void ExtrudeAndSample (VectorPath path, float extrudeBy, PointReceiverStepped sampler)
 

Public Attributes

bool Close
 True if this was generated from a close path call. More...
 
float Length
 The length of this line. Updated by RecalculateBounds. More...
 
- Public Attributes inherited from Blaze.VectorPoint
float X
 The X coordinate of this path node. More...
 
float Y
 The Y coordinate of this path node. More...
 
VectorPoint Next
 Path nodes are stored as a linked list. The one after this node. More...
 
VectorPoint Previous
 Path nodes are stored as a linked list. The one before this node. More...
 

Properties

override bool IsClose [get, set]
 
override bool HasLine [get]
 Is there a line from this point to the previous one? More...
 
- Properties inherited from Blaze.VectorPoint
virtual bool Unloaded [get]
 True if this path is unloaded. Used to improve font load time of large fonts. More...
 
virtual bool IsCurve [get]
 Is this a curve line? More...
 
virtual bool HasLine [get]
 Is there a line from this point to the previous one? More...
 
virtual bool IsClose [get, set]
 

Constructor & Destructor Documentation

Blaze.VectorLine.VectorLine ( float  x,
float  y 
)
inline

Member Function Documentation

virtual void Blaze.VectorLine.SampleAt ( float  c,
out float  x,
out float  y 
)
inlinevirtual

Samples this line at the given c value.

Reimplemented in Blaze.QuadLinePoint, Blaze.ArcLinePoint, Blaze.CurveLinePoint, Blaze.EllipseLinePoint, and Blaze.StraightLinePoint.

Member Data Documentation

bool Blaze.VectorLine.Close

True if this was generated from a close path call.

float Blaze.VectorLine.Length

The length of this line. Updated by RecalculateBounds.

Property Documentation

override bool Blaze.VectorLine.HasLine
get

Is there a line from this point to the previous one?

override bool Blaze.VectorLine.IsClose
getset