DrawStack.cs File Reference

Classes

class  Loonim.DrawStack
 A stack of nodes used for GPU drawing. Note that the stack is built "backwards" - i.e. we start by adding the top most node and go down. More...
 
class  Loonim.DrawStackNode
 A single node on the stack. More...
 
class  Loonim.LiveStackNode
 
class  Loonim.TextureStackNode
 
class  Loonim.StackerStackNode
 
class  Loonim.MaterialStackNodeCleared
 The same as a MaterialStackNode only this optionally clears before it draws. More...
 
class  Loonim.MaterialStackNode
 
class  Loonim.BatchStackNode
 
class  Loonim.BlockStackNode
 

Namespaces

 Loonim
 Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime.
 

Constant Groups

 Loonim
 Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime.