A stack of nodes used for GPU drawing. Note that the stack is built "backwards" - i.e. we start by adding the top most node and go down.
Public Member Functions | |
DrawStack (DrawInfo info) | |
void | Destroy () |
Tidies up this stack. More... | |
Public Attributes | |
DrawInfo | Info |
The parent draw info. More... | |
DrawStackNode | Top |
The current top. More... | |
DrawStackNode | Bottom |
The current bottom. More... | |
RenderTexture | DrawZone |
The render texture. More... | |
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Tidies up this stack.
DrawStackNode Loonim.DrawStack.Bottom |
The current bottom.
RenderTexture Loonim.DrawStack.DrawZone |
The render texture.
DrawInfo Loonim.DrawStack.Info |
The parent draw info.
DrawStackNode Loonim.DrawStack.Top |
The current top.