Public Member Functions | |
| LiveStackNode (TextureNode node, Texture img) | |
Public Member Functions inherited from Loonim.DrawStackNode | |
| virtual void | Draw (DrawInfo info) |
| Draws this node now. More... | |
| virtual void | WriteTo (Texture2D image, DrawInfo info, ref Color[] pixels) |
| Writes Texture to the given one, filling it. Might allocate a pixel buffer which is reffed so it can be reused in a secondary call. More... | |
Public Attributes | |
| Texture | Image |
| The live image. More... | |
| TextureNode | Node |
| The node to be baked. More... | |
Properties | |
| override Texture | Texture [get] |
Properties inherited from Loonim.DrawStackNode | |
| virtual Texture | Texture [get] |
| virtual Material | NodeMaterial [get] |
| virtual bool | Clear [get, set] |
| Set if this node should transparent clear (GL.Clear) right before it draws. Only applies to nodes which use MaterialStackNodeCleared. More... | |
|
inline |
| Texture Loonim.LiveStackNode.Image |
The live image.
| TextureNode Loonim.LiveStackNode.Node |
The node to be baked.
|
get |