Public Member Functions | |
LiveStackNode (TextureNode node, Texture img) | |
Public Member Functions inherited from Loonim.DrawStackNode | |
virtual void | Draw (DrawInfo info) |
Draws this node now. More... | |
virtual void | WriteTo (Texture2D image, DrawInfo info, ref Color[] pixels) |
Writes Texture to the given one, filling it. Might allocate a pixel buffer which is reffed so it can be reused in a secondary call. More... | |
Public Attributes | |
Texture | Image |
The live image. More... | |
TextureNode | Node |
The node to be baked. More... | |
Properties | |
override Texture | Texture [get] |
Properties inherited from Loonim.DrawStackNode | |
virtual Texture | Texture [get] |
virtual Material | NodeMaterial [get] |
virtual bool | Clear [get, set] |
Set if this node should transparent clear (GL.Clear) right before it draws. Only applies to nodes which use MaterialStackNodeCleared. More... | |
|
inline |
Texture Loonim.LiveStackNode.Image |
The live image.
TextureNode Loonim.LiveStackNode.Node |
The node to be baked.
|
get |