Loonim.LiveStackNode Class Reference
Inheritance diagram for Loonim.LiveStackNode:
Loonim.DrawStackNode

Public Member Functions

 LiveStackNode (TextureNode node, Texture img)
 
- Public Member Functions inherited from Loonim.DrawStackNode
virtual void Draw (DrawInfo info)
 Draws this node now. More...
 
virtual void WriteTo (Texture2D image, DrawInfo info, ref Color[] pixels)
 Writes Texture to the given one, filling it. Might allocate a pixel buffer which is reffed so it can be reused in a secondary call. More...
 

Public Attributes

Texture Image
 The live image. More...
 
TextureNode Node
 The node to be baked. More...
 

Properties

override Texture Texture [get]
 
- Properties inherited from Loonim.DrawStackNode
virtual Texture Texture [get]
 
virtual Material NodeMaterial [get]
 
virtual bool Clear [get, set]
 Set if this node should transparent clear (GL.Clear) right before it draws. Only applies to nodes which use MaterialStackNodeCleared. More...
 

Constructor & Destructor Documentation

Loonim.LiveStackNode.LiveStackNode ( TextureNode  node,
Texture  img 
)
inline

Member Data Documentation

Texture Loonim.LiveStackNode.Image

The live image.

TextureNode Loonim.LiveStackNode.Node

The node to be baked.

Property Documentation

override Texture Loonim.LiveStackNode.Texture
get