Public Member Functions | |
| override void | Draw (DrawInfo info) |
| Draws this node now. More... | |
| override void | WriteTo (Texture2D image, DrawInfo info, ref Color[] pixels) |
| Writes Texture to the given one, filling it. More... | |
Public Attributes | |
| Mesh | Mesh |
| The mesh to draw. More... | |
| DrawStack | Stack |
| The stack that this material outputs to. More... | |
| Material | Material |
| The material to draw. More... | |
Properties | |
| override Texture | Texture [get] |
| override Material | NodeMaterial [get] |
Properties inherited from Loonim.DrawStackNode | |
| virtual Texture | Texture [get] |
| virtual Material | NodeMaterial [get] |
| virtual bool | Clear [get, set] |
| Set if this node should transparent clear (GL.Clear) right before it draws. Only applies to nodes which use MaterialStackNodeCleared. More... | |
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inlinevirtual |
Draws this node now.
Reimplemented from Loonim.DrawStackNode.
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inlinevirtual |
Writes Texture to the given one, filling it.
Reimplemented from Loonim.DrawStackNode.
| Material Loonim.MaterialStackNode.Material |
The material to draw.
| Mesh Loonim.MaterialStackNode.Mesh |
The mesh to draw.
| DrawStack Loonim.MaterialStackNode.Stack |
The stack that this material outputs to.
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get |
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get |