The same as a MaterialStackNode only this optionally clears before it draws.
Public Member Functions | |
override void | Draw (DrawInfo info) |
Draws this node now. More... | |
Public Member Functions inherited from Loonim.MaterialStackNode | |
override void | Draw (DrawInfo info) |
Draws this node now. More... | |
override void | WriteTo (Texture2D image, DrawInfo info, ref Color[] pixels) |
Writes Texture to the given one, filling it. More... | |
Properties | |
override bool | Clear [get, set] |
Properties inherited from Loonim.MaterialStackNode | |
override Texture | Texture [get] |
override Material | NodeMaterial [get] |
Properties inherited from Loonim.DrawStackNode | |
virtual Texture | Texture [get] |
virtual Material | NodeMaterial [get] |
virtual bool | Clear [get, set] |
Set if this node should transparent clear (GL.Clear) right before it draws. Only applies to nodes which use MaterialStackNodeCleared. More... | |
Private Attributes | |
bool | Clear_ =true |
Clears by default. More... | |
Additional Inherited Members | |
Public Attributes inherited from Loonim.MaterialStackNode | |
Mesh | Mesh |
The mesh to draw. More... | |
DrawStack | Stack |
The stack that this material outputs to. More... | |
Material | Material |
The material to draw. More... | |
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inlinevirtual |
Draws this node now.
Reimplemented from Loonim.DrawStackNode.
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private |
Clears by default.
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getset |