Represents a canvas context which lets you draw 2D shapes and polygons on the UI. See the canvas html tag for more information.
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| CanvasContext2D (CanvasTag canvas) |
| Creates a new canvas context for the given canvas element. More...
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| CanvasContext (CanvasTag tag) |
| Creates a new canvas context for the given canvas element. More...
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Glyph | ToGlyph () |
| Creates an infinitext glyph from the path you've just made. More...
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void | beginPath () |
| Starts creating a path on this context. Used to draw and fill in any kind of shape. More...
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void | closePath () |
| Closes the current path such that it forms a loop by drawing a line to the first node. More...
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void | lineTo (float x, float y) |
| Adds a line from the current pen location to the given point. Note that nothing will be seen until you call a fill or stroke method. More...
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void | arc (float centerX, float centerY, float radius, float sAngle, float eAngle) |
| Creates an arc around the given circle center. Note that nothing will be seen until you call a fill or stroke method. More...
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void | arc (float centerX, float centerY, float radius, float sAngle, float eAngle, bool counterClockwise) |
| Creates an arc around the given circle center. Note that nothing will be seen until you call a fill or stroke method. More...
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bool | isPointInPath (float x, float y) |
| Is the specified point in (not on) the current path? More...
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void | curveTo (float c1x, float c1y, float c2x, float c2y, float x, float y) |
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void | quadraticCurveTo (float cx, float cy, float x, float y) |
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void | arcTo (float x1, float y1, float x2, float y2, float radius) |
| Adds an arc between the given points using the pen point as a control point. Note that nothing will be seen until you call a fill or stroke method. More...
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float | Angle (float x0, float y0, float x1, float y1) |
| Gets the signed angle from one vector, the first, to another. More...
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void | stroke () |
| Draws the outline of path you created, and doesn't reset the path, using the stroke style. More...
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void | fill () |
| Fills the current path with a solid colour. The colour used originates from the fillStyle. More...
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void | moveTo (float x, float y) |
| Moves the current pen location to the given point. Used when drawing paths. More...
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void | ApplyImageData () |
| Applies the image data so it's ready for rendering. More...
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void | apply () |
| Forces any changes to be applied right now. More...
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void | Resized () |
| Called when the element is resized. More...
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void | clear () |
| Useful method to clear the whole context. More...
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void | clearRect (int xStart, int yStart, int width, int height) |
| Clears the specified region of the canvas. More...
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void | fillRect (int xStart, int yStart, int width, int height) |
| Fills the specified box region using the current fillStyle. More...
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void | fillRect (int xStart, int yStart, int rectWidth, int rectHeight, Color32 colour) |
| Fills the specified box region using the given colour. More...
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Scanner | Rasteriser |
| The rasteriser used to fill with. More...
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VectorPath | Path |
| The underlying path. More...
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ImagePackage | Package |
| A package containing the dynamic image. This is used to actually display the image on screen. More...
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DynamicTexture | ImageData |
| The target rendering plane. More...
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Color32 | FillColour =new Color32(0,0,0,255) |
| The current fill colour. See fillStyle. Default is black. More...
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Color32 | StrokeColour =new Color32(0,0,0,255) |
| The current stroke colour. See strokeStyle. Default is black. More...
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int | PathNodeCount [get] |
| The current number of nodes on the current path. More...
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Element | canvas [get] |
| The canvas element that this is the context for. More...
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string | fillStyle [get, set] |
| Applies the current fill style. More...
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string | strokeStyle [get, set] |
| Applies the current stroke style. More...
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int | width [get, set] |
| The width of the canvas context. More...
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int | height [get, set] |
| The height of the canvas context. More...
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