Represents a canvas context which lets you draw 2D shapes and polygons on the UI. See the canvas html tag for more information.
Public Member Functions | |
CanvasContext (CanvasTag tag) | |
Creates a new canvas context for the given canvas element. More... | |
Glyph | ToGlyph () |
Creates an infinitext glyph from the path you've just made. More... | |
void | beginPath () |
Starts creating a path on this context. Used to draw and fill in any kind of shape. More... | |
void | closePath () |
Closes the current path such that it forms a loop by drawing a line to the first node. More... | |
void | lineTo (float x, float y) |
Adds a line from the current pen location to the given point. Note that nothing will be seen until you call a fill or stroke method. More... | |
void | arc (float centerX, float centerY, float radius, float sAngle, float eAngle) |
Creates an arc around the given circle center. Note that nothing will be seen until you call a fill or stroke method. More... | |
void | arc (float centerX, float centerY, float radius, float sAngle, float eAngle, bool counterClockwise) |
Creates an arc around the given circle center. Note that nothing will be seen until you call a fill or stroke method. More... | |
bool | isPointInPath (float x, float y) |
Is the specified point in (not on) the current path? More... | |
void | curveTo (float c1x, float c1y, float c2x, float c2y, float x, float y) |
void | quadraticCurveTo (float cx, float cy, float x, float y) |
void | arcTo (float x1, float y1, float x2, float y2, float radius) |
Adds an arc between the given points using the pen point as a control point. Note that nothing will be seen until you call a fill or stroke method. More... | |
float | Angle (float x0, float y0, float x1, float y1) |
Gets the signed angle from one vector, the first, to another. More... | |
void | stroke () |
Draws the outline of path you created, and doesn't reset the path, using the stroke style. More... | |
void | fill () |
Fills the current path with a solid colour. The colour used originates from the fillStyle. More... | |
void | moveTo (float x, float y) |
Moves the current pen location to the given point. Used when drawing paths. More... | |
void | ApplyImageData () |
Applies the image data so it's ready for rendering. More... | |
void | apply () |
Forces any changes to be applied right now. More... | |
void | Resized () |
Called when the element is resized. More... | |
void | clear () |
Useful method to clear the whole context. More... | |
void | clearRect (int xStart, int yStart, int width, int height) |
Clears the specified region of the canvas. More... | |
void | fillRect (int xStart, int yStart, int width, int height) |
Fills the specified box region using the current fillStyle. More... | |
void | fillRect (int xStart, int yStart, int rectWidth, int rectHeight, Color32 colour) |
Fills the specified box region using the given colour. More... | |
Public Attributes | |
Scanner | Rasteriser |
The rasteriser used to fill with. More... | |
VectorPath | Path |
The underlying path. More... | |
ImagePackage | Package |
A package containing the dynamic image. This is used to actually display the image on screen. More... | |
DynamicTexture | ImageData |
The target rendering plane. More... | |
Color32 | FillColour =new Color32(0,0,0,255) |
The current fill colour. See fillStyle. Default is black. More... | |
Color32 | StrokeColour =new Color32(0,0,0,255) |
The current stroke colour. See strokeStyle. Default is black. More... | |
Properties | |
int | PathNodeCount [get] |
The current number of nodes on the current path. More... | |
Element | canvas [get] |
The canvas element that this is the context for. More... | |
string | fillStyle [get, set] |
Applies the current fill style. More... | |
string | strokeStyle [get, set] |
Applies the current stroke style. More... | |
int | width [get, set] |
The width of the canvas context. More... | |
int | height [get, set] |
The height of the canvas context. More... | |
Private Attributes | |
CanvasTag | Canvas |
The tag handler for the canvas that this is a context for. More... | |
|
inline |
Creates a new canvas context for the given canvas element.
canvas | The canvas handler for a particular canvas element. |
|
inline |
Gets the signed angle from one vector, the first, to another.
|
inline |
Forces any changes to be applied right now.
|
inline |
Applies the image data so it's ready for rendering.
|
inline |
Creates an arc around the given circle center. Note that nothing will be seen until you call a fill or stroke method.
|
inline |
Creates an arc around the given circle center. Note that nothing will be seen until you call a fill or stroke method.
|
inline |
Adds an arc between the given points using the pen point as a control point. Note that nothing will be seen until you call a fill or stroke method.
|
inline |
Starts creating a path on this context. Used to draw and fill in any kind of shape.
|
inline |
Useful method to clear the whole context.
|
inline |
Clears the specified region of the canvas.
|
inline |
Closes the current path such that it forms a loop by drawing a line to the first node.
|
inline |
|
inline |
Fills the current path with a solid colour. The colour used originates from the fillStyle.
|
inline |
Fills the specified box region using the current fillStyle.
|
inline |
Fills the specified box region using the given colour.
|
inline |
Is the specified point in (not on) the current path?
x | The x coordinate. |
y | The y coordinate. |
|
inline |
Adds a line from the current pen location to the given point. Note that nothing will be seen until you call a fill or stroke method.
|
inline |
Moves the current pen location to the given point. Used when drawing paths.
|
inline |
|
inline |
Called when the element is resized.
|
inline |
Draws the outline of path you created, and doesn't reset the path, using the stroke style.
|
inline |
Creates an infinitext glyph from the path you've just made.
|
private |
The tag handler for the canvas that this is a context for.
Color32 PowerUI.CanvasContext.FillColour =new Color32(0,0,0,255) |
The current fill colour. See fillStyle. Default is black.
DynamicTexture PowerUI.CanvasContext.ImageData |
The target rendering plane.
ImagePackage PowerUI.CanvasContext.Package |
A package containing the dynamic image. This is used to actually display the image on screen.
VectorPath PowerUI.CanvasContext.Path |
The underlying path.
Scanner PowerUI.CanvasContext.Rasteriser |
The rasteriser used to fill with.
Color32 PowerUI.CanvasContext.StrokeColour =new Color32(0,0,0,255) |
The current stroke colour. See strokeStyle. Default is black.
|
get |
The canvas element that this is the context for.
|
getset |
Applies the current fill style.
|
getset |
The height of the canvas context.
|
get |
The current number of nodes on the current path.
|
getset |
Applies the current stroke style.
|
getset |
The width of the canvas context.