Represents a character within a font for display on the screen. Extends the InfiniText glyph object. This saves memory and avoids fragmentation.
A raw glyph in the font. With this you can access the raw outline (as it's also a vector) and stats about this glyph. Its size is relative; it's stored as if it's a 1px font.
Public Member Functions | |
| void | OnScreen () |
| Called when this character goes on screen. More... | |
| void | OffScreen () |
| Called when this character goes on screen. More... | |
| void | SetupImage (ImagePackage package) |
| Called when an image is found for this character. Used by e.g. Emoji. More... | |
| bool | AddToFont (string name, int charcode) |
| Add this glyph to the named font. Can override existing characters. More... | |
| bool | AddToFont (string name, string charcode) |
| Add this glyph to the named font. Can override existing characters. More... | |
| virtual void | LoadNow () |
| Completes the load of this glyph. You must have checked RequiresLoad first. More... | |
| bool | MultiThreadDraw () |
| True if DrawToAtlas can be multithreaded for this object. More... | |
| void | GetDimensionsOnAtlas (out int width, out int height) |
| Gets the dimensions of this entity on an atlas. More... | |
| bool | DrawToAtlas (TextureAtlas atlas, AtlasLocation location) |
| Draws this entity to the given atlas now. More... | |
| int | GetAtlasID () |
| A globally unique ID that can be used to identify the image being held. More... | |
| bool | Rasterise (Color32[] atlasPixels, int atlasWidth, int baseIndex, bool clear) |
| Glyph () | |
| Glyph (FontFace parent) | |
| Glyph | Copy () |
| void | AddKerningPair (Glyph beforeThis, float value) |
| void | AddCharcode (int charCode) |
| virtual void | LoadFully (Glyph[] glyphs) |
Public Member Functions inherited from Blaze.VectorPath | |
| void | HoleSort () |
| Sorts this path such that any holes it contains begin closest to it's containing contour. This essentially allows paths with holes (think hole in o!) to be correctly triangulated. More... | |
| VectorPoint | Nearest (float x, float y) |
| Gets the nearest node in this shape to the given point. More... | |
| VectorPoint | Nearest (float x, float y, VectorPoint from, VectorPoint to) |
| Gets the nearest node in the given section of this shape to the given point. More... | |
| bool | Contains (float x, float y) |
| Does this path contain the given point? More... | |
| bool | Contains (float x, float y, VectorPoint from, VectorPoint to) |
| Does the given section of this path contain the given point? More... | |
| void | GetVertices (Vector3[] vertices, Vector3[] normals, float accuracy, float offsetX, float offsetY, float scale, ref int index, List< int > contourStarts) |
| int | GetVertexCount (float accuracy) |
| void | MoveTo (float x, float y) |
| Moves the current pen location to the given point. Used when drawing paths. More... | |
| void | CopyInto (VectorPath path) |
| Copies this vector path into the given one. More... | |
| void | Clear () |
| Clears this path. More... | |
| void | AddPathNode (VectorPoint point) |
| Adds the given node to this path. More... | |
| void | ClosePathFast () |
| Closes the path quickly and safely. More... | |
| void | ClosePath () |
| A full path close. More... | |
| void | CloseLast () |
| Marks the last node as a close. More... | |
| StraightLinePoint | LineTo (float x, float y) |
| QuadLinePoint | QuadraticCurveTo (float cx, float cy, float x, float y) |
| void | CurveTo (float c1x, float c1y, float c2x, float c2y, float x, float y) |
| void | RecalculateMeta () |
| Recalculates bounds and normals. More... | |
| void | RecalculateBounds () |
| Recalculates the minimum values and width/height of this path, taking curves into account. More... | |
| void | RecalculateNormals () |
| Recalculates the normals of this path. Not required unless you're using SDF. More... | |
| void | Extrude (float by) |
| Extrudes this path along it's normals. Used to e.g. make something bold. Assumes one or more closed loops and that RecalculateNormals has been called. More... | |
| void | Sheer (float by) |
| Sheers this path. Note that it's assumed to be at most 1 unit tall. More... | |
| void | MultiplyNormals (float by) |
| Multiply the normals of this path by the given value. More... | |
| void | Scale (float by) |
| Scales this path by the given value. More... | |
| float | GetSignedArea () |
| Gets the signed area of the "major" contour (the first one). It's signed as this can identify the winding order. More... | |
| override string | ToString () |
Public Attributes | |
| ImagePackage | Image |
| A graphical image representation of this character for e.g. Emoji. More... | |
| AtlasLocation | Location |
| The rendered location of this SDF character. Also tracks on-screen counts internally. More... | |
| int | UniqueID |
| A globally unique ID for this glyph. Used with font atlases. More... | |
| FontFace | Font |
| The font face this is a glyph from. More... | |
| int | RawCharcode |
| The first charcode to assign itself to this glyph. More... | |
| float | AdvanceWidth |
| The amount to advance by when this glyph is displayed. More... | |
| float | LeftSideBearing |
| The left side bearing. An offset of this glyph. More... | |
| Dictionary< Glyph, float > | Kerning |
| A group of kerning pairs and their offsets. More... | |
Public Attributes inherited from Blaze.VectorPath | |
| float | MinX |
| The minimum X value. More... | |
| float | MinY |
| The minimum Y value. More... | |
| float | Width |
| The width of this path. More... | |
| float | Height =1f |
| The height of this path. More... | |
| int | PathNodeCount |
| The number of points in this vector path. More... | |
| MoveToPoint | CloseNode |
| The current node which will be used when the path is closed. More... | |
| VectorPoint | FirstPathNode |
| When creating a path its nodes are stored as a linked list. The first node created. More... | |
| VectorPoint | LatestPathNode |
| When creating a path its nodes are stored as a linked list. The latest node created. More... | |
Properties | |
| bool | Rightwards [get] |
| True if this is a rightwards character (e.g. Arabic). More... | |
| bool | Space [get] |
| True if this character is a whitespace of any kind. More... | |
| virtual bool | RequiresLoad [get] |
| Does this glyph require loading? If this is true, call LoadNow to get the glyph outline loaded. More... | |
| int | RasterHeight [get] |
| The height of this glyphs SDF raster. More... | |
| int | RasterWidth [get] |
| The width of this glyphs SDF raster. More... | |
| float | DescendorOffset [get] |
| How much this glyph extends below the baseline. More... | |
| string | TextString [get] |
| Gets this glyphs charcode as a string. Note that this is a string and not a char because of things called surrogate pairs. More... | |
| int | Charcode [get] |
| The first charcode assigned to this glyph. More... | |
| virtual bool | IsComposite [get] |
Properties inherited from Blaze.VectorPath | |
| bool | Unclosed [get] |
| True if this glyph is currently unclosed. More... | |
Static Private Attributes | |
| static Color32 | Fill =new Color32(255,255,255,255) |
| The colour used to fill the glyphs. More... | |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
Add this glyph to the named font. Can override existing characters.
| name | The font family name, e.g. "Vera". |
|
inline |
Add this glyph to the named font. Can override existing characters.
| name | The font family name, e.g. "Vera". |
|
inline |
|
inline |
Draws this entity to the given atlas now.
Implements Blaze.AtlasEntity.
|
inline |
A globally unique ID that can be used to identify the image being held.
Implements Blaze.AtlasEntity.
|
inline |
Gets the dimensions of this entity on an atlas.
Implements Blaze.AtlasEntity.
|
inlinevirtual |
Reimplemented in InfiniText.CompositeGlyph.
|
inlinevirtual |
Completes the load of this glyph. You must have checked RequiresLoad first.
Reimplemented in InfiniText.CompositeGlyph.
|
inline |
True if DrawToAtlas can be multithreaded for this object.
Implements Blaze.AtlasEntity.
|
inline |
Called when this character goes on screen.
|
inline |
Called when this character goes on screen.
|
inline |
|
inline |
Called when an image is found for this character. Used by e.g. Emoji.
| package | The image that was found. |
| float InfiniText.Glyph.AdvanceWidth |
The amount to advance by when this glyph is displayed.
|
staticprivate |
The colour used to fill the glyphs.
| FontFace InfiniText.Glyph.Font |
The font face this is a glyph from.
| ImagePackage InfiniText.Glyph.Image |
A graphical image representation of this character for e.g. Emoji.
| Dictionary<Glyph,float> InfiniText.Glyph.Kerning |
A group of kerning pairs and their offsets.
| float InfiniText.Glyph.LeftSideBearing |
The left side bearing. An offset of this glyph.
| AtlasLocation InfiniText.Glyph.Location |
The rendered location of this SDF character. Also tracks on-screen counts internally.
| int InfiniText.Glyph.RawCharcode |
The first charcode to assign itself to this glyph.
| int InfiniText.Glyph.UniqueID |
A globally unique ID for this glyph. Used with font atlases.
|
get |
The first charcode assigned to this glyph.
|
get |
How much this glyph extends below the baseline.
|
get |
|
get |
The height of this glyphs SDF raster.
|
get |
The width of this glyphs SDF raster.
|
get |
Does this glyph require loading? If this is true, call LoadNow to get the glyph outline loaded.
|
get |
True if this is a rightwards character (e.g. Arabic).
|
get |
True if this character is a whitespace of any kind.
|
get |
Gets this glyphs charcode as a string. Note that this is a string and not a char because of things called surrogate pairs.