Public Member Functions | |
| void | HoleSort () |
| Sorts this path such that any holes it contains begin closest to it's containing contour. This essentially allows paths with holes (think hole in o!) to be correctly triangulated. More... | |
| VectorPoint | Nearest (float x, float y) |
| Gets the nearest node in this shape to the given point. More... | |
| VectorPoint | Nearest (float x, float y, VectorPoint from, VectorPoint to) |
| Gets the nearest node in the given section of this shape to the given point. More... | |
| bool | Contains (float x, float y) |
| Does this path contain the given point? More... | |
| bool | Contains (float x, float y, VectorPoint from, VectorPoint to) |
| Does the given section of this path contain the given point? More... | |
| void | GetVertices (Vector3[] vertices, Vector3[] normals, float accuracy, float offsetX, float offsetY, float scale, ref int index, List< int > contourStarts) |
| int | GetVertexCount (float accuracy) |
| void | MoveTo (float x, float y) |
| Moves the current pen location to the given point. Used when drawing paths. More... | |
| void | CopyInto (VectorPath path) |
| Copies this vector path into the given one. More... | |
| void | Clear () |
| Clears this path. More... | |
| void | AddPathNode (VectorPoint point) |
| Adds the given node to this path. More... | |
| void | ClosePathFast () |
| Closes the path quickly and safely. More... | |
| void | ClosePath () |
| A full path close. More... | |
| void | CloseLast () |
| Marks the last node as a close. More... | |
| StraightLinePoint | LineTo (float x, float y) |
| QuadLinePoint | QuadraticCurveTo (float cx, float cy, float x, float y) |
| void | CurveTo (float c1x, float c1y, float c2x, float c2y, float x, float y) |
| void | RecalculateMeta () |
| Recalculates bounds and normals. More... | |
| void | RecalculateBounds () |
| Recalculates the minimum values and width/height of this path, taking curves into account. More... | |
| void | RecalculateNormals () |
| Recalculates the normals of this path. Not required unless you're using SDF. More... | |
| void | Extrude (float by) |
| Extrudes this path along it's normals. Used to e.g. make something bold. Assumes one or more closed loops and that RecalculateNormals has been called. More... | |
| void | Sheer (float by) |
| Sheers this path. Note that it's assumed to be at most 1 unit tall. More... | |
| void | MultiplyNormals (float by) |
| Multiply the normals of this path by the given value. More... | |
| void | Scale (float by) |
| Scales this path by the given value. More... | |
| float | GetSignedArea () |
| Gets the signed area of the "major" contour (the first one). It's signed as this can identify the winding order. More... | |
| override string | ToString () |
Public Attributes | |
| float | MinX |
| The minimum X value. More... | |
| float | MinY |
| The minimum Y value. More... | |
| float | Width |
| The width of this path. More... | |
| float | Height =1f |
| The height of this path. More... | |
| int | PathNodeCount |
| The number of points in this vector path. More... | |
| MoveToPoint | CloseNode |
| The current node which will be used when the path is closed. More... | |
| VectorPoint | FirstPathNode |
| When creating a path its nodes are stored as a linked list. The first node created. More... | |
| VectorPoint | LatestPathNode |
| When creating a path its nodes are stored as a linked list. The latest node created. More... | |
Properties | |
| bool | Unclosed [get] |
| True if this glyph is currently unclosed. More... | |
Private Attributes | |
| bool | HoleSorted =false |
| True if any holes in this path have been sorted. Disabled by default at the moment. More... | |
|
inline |
Adds the given node to this path.
|
inline |
Clears this path.
|
inline |
Marks the last node as a close.
|
inline |
A full path close.
|
inline |
Closes the path quickly and safely.
|
inline |
Does this path contain the given point?
|
inline |
Does the given section of this path contain the given point?
|
inline |
Copies this vector path into the given one.
|
inline |
|
inline |
Extrudes this path along it's normals. Used to e.g. make something bold. Assumes one or more closed loops and that RecalculateNormals has been called.
|
inline |
Gets the signed area of the "major" contour (the first one). It's signed as this can identify the winding order.
|
inline |
|
inline |
|
inline |
Sorts this path such that any holes it contains begin closest to it's containing contour. This essentially allows paths with holes (think hole in o!) to be correctly triangulated.
|
inline |
|
inline |
Moves the current pen location to the given point. Used when drawing paths.
|
inline |
Multiply the normals of this path by the given value.
|
inline |
Gets the nearest node in this shape to the given point.
|
inline |
Gets the nearest node in the given section of this shape to the given point.
|
inline |
|
inline |
Recalculates the minimum values and width/height of this path, taking curves into account.
|
inline |
Recalculates bounds and normals.
|
inline |
Recalculates the normals of this path. Not required unless you're using SDF.
|
inline |
Scales this path by the given value.
|
inline |
Sheers this path. Note that it's assumed to be at most 1 unit tall.
|
inline |
| MoveToPoint Blaze.VectorPath.CloseNode |
The current node which will be used when the path is closed.
| VectorPoint Blaze.VectorPath.FirstPathNode |
When creating a path its nodes are stored as a linked list. The first node created.
| float Blaze.VectorPath.Height =1f |
The height of this path.
|
private |
True if any holes in this path have been sorted. Disabled by default at the moment.
| VectorPoint Blaze.VectorPath.LatestPathNode |
When creating a path its nodes are stored as a linked list. The latest node created.
| float Blaze.VectorPath.MinX |
The minimum X value.
| float Blaze.VectorPath.MinY |
The minimum Y value.
| int Blaze.VectorPath.PathNodeCount |
The number of points in this vector path.
| float Blaze.VectorPath.Width |
The width of this path.
|
get |
True if this glyph is currently unclosed.