A node which immediately follows a straight line.
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| StraightLinePoint (float x, float y) |
| Creates a new straight line node for the given point. More...
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override void | RecalculateBounds (VectorPath path) |
| Recalculates the minimum values and width/height of this path, taking curves into account. More...
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override void | ComputeLinePoints (Scanner scanner, float extrudeBy) |
| Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. More...
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override void | StartNormal (out float x, out float y) |
| Gets the normal at the start of the line from this to previous. More...
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override void | EndNormal (out float x, out float y) |
| Gets the normal at the end of the line from this to previous. More...
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override VectorPoint | Copy () |
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override string | ToString () |
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override void | RenderLine (CanvasContext context) |
| Renders a straight line from the previous point to this one. More...
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| VectorLine (float x, float y) |
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virtual void | SampleAt (float c, out float x, out float y) |
| Samples this line at the given c value. More...
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| VectorPoint () |
| Creates an empty path node. More...
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| VectorPoint (float x, float y) |
| Creates a node at the given point. More...
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virtual void | MultiplyNormals (float by) |
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virtual void | RecalculateCurveNormals () |
| Computes the control point normals for any curves. More...
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virtual void | Extrude (float by) |
| Extrudes this point along its normal by the given distance. More...
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VectorPoint | GetShapeEnd () |
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virtual void | Transform (VectorTransform transform) |
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override string | ToString () |
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virtual void | Multiply (float by) |
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virtual void | Squash (float by) |
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virtual void | Sheer (float by) |
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