| AddCharcode(int charCode) | InfiniText.Glyph | inline |
| AddKerningPair(Glyph beforeThis, float value) | InfiniText.Glyph | inline |
| AddPathNode(VectorPoint point) | Blaze.VectorPath | inline |
| AddToFont(string name, int charcode) | InfiniText.Glyph | inline |
| AddToFont(string name, string charcode) | InfiniText.Glyph | inline |
| AdvanceWidth | InfiniText.Glyph | |
| Charcode | InfiniText.Glyph | |
| Clear() | Blaze.VectorPath | inline |
| CloseLast() | Blaze.VectorPath | inline |
| CloseNode | Blaze.VectorPath | |
| ClosePath() | Blaze.VectorPath | inline |
| ClosePathFast() | Blaze.VectorPath | inline |
| Contains(float x, float y) | Blaze.VectorPath | inline |
| Contains(float x, float y, VectorPoint from, VectorPoint to) | Blaze.VectorPath | inline |
| Copy() | InfiniText.Glyph | inline |
| CopyInto(VectorPath path) | Blaze.VectorPath | inline |
| CurveTo(float c1x, float c1y, float c2x, float c2y, float x, float y) | Blaze.VectorPath | inline |
| DescendorOffset | InfiniText.Glyph | |
| DrawToAtlas(TextureAtlas atlas, AtlasLocation location) | InfiniText.Glyph | inline |
| Extrude(float by) | Blaze.VectorPath | inline |
| Fill | InfiniText.Glyph | privatestatic |
| FirstPathNode | Blaze.VectorPath | |
| Font | InfiniText.Glyph | |
| GetAtlasID() | InfiniText.Glyph | inline |
| GetDimensionsOnAtlas(out int width, out int height) | InfiniText.Glyph | inline |
| GetSignedArea() | Blaze.VectorPath | inline |
| GetVertexCount(float accuracy) | Blaze.VectorPath | inline |
| GetVertices(Vector3[] vertices, Vector3[] normals, float accuracy, float offsetX, float offsetY, float scale, ref int index, List< int > contourStarts) | Blaze.VectorPath | inline |
| Glyph() | InfiniText.Glyph | inline |
| Glyph(FontFace parent) | InfiniText.Glyph | inline |
| Height | Blaze.VectorPath | |
| HoleSort() | Blaze.VectorPath | inline |
| Image | InfiniText.Glyph | |
| IsComposite | InfiniText.Glyph | |
| Kerning | InfiniText.Glyph | |
| LatestPathNode | Blaze.VectorPath | |
| LeftSideBearing | InfiniText.Glyph | |
| LineTo(float x, float y) | Blaze.VectorPath | inline |
| LoadFully(Glyph[] glyphs) | InfiniText.Glyph | inlinevirtual |
| LoadNow() | InfiniText.Glyph | inlinevirtual |
| Location | InfiniText.Glyph | |
| MinX | Blaze.VectorPath | |
| MinY | Blaze.VectorPath | |
| MoveTo(float x, float y) | Blaze.VectorPath | inline |
| MultiplyNormals(float by) | Blaze.VectorPath | inline |
| MultiThreadDraw() | InfiniText.Glyph | inline |
| Nearest(float x, float y) | Blaze.VectorPath | inline |
| Nearest(float x, float y, VectorPoint from, VectorPoint to) | Blaze.VectorPath | inline |
| OffScreen() | InfiniText.Glyph | inline |
| OnScreen() | InfiniText.Glyph | inline |
| PathNodeCount | Blaze.VectorPath | |
| QuadraticCurveTo(float cx, float cy, float x, float y) | Blaze.VectorPath | inline |
| RasterHeight | InfiniText.Glyph | |
| Rasterise(Color32[] atlasPixels, int atlasWidth, int baseIndex, bool clear) | InfiniText.Glyph | inline |
| RasterWidth | InfiniText.Glyph | |
| RawCharcode | InfiniText.Glyph | |
| RecalculateBounds() | Blaze.VectorPath | inline |
| RecalculateMeta() | Blaze.VectorPath | inline |
| RecalculateNormals() | Blaze.VectorPath | inline |
| RequiresLoad | InfiniText.Glyph | |
| Rightwards | InfiniText.Glyph | |
| Scale(float by) | Blaze.VectorPath | inline |
| SetupImage(ImagePackage package) | InfiniText.Glyph | inline |
| Sheer(float by) | Blaze.VectorPath | inline |
| Space | InfiniText.Glyph | |
| TextString | InfiniText.Glyph | |
| ToString() | Blaze.VectorPath | inline |
| Unclosed | Blaze.VectorPath | |
| UniqueID | InfiniText.Glyph | |
| Width | Blaze.VectorPath | |