InfiniText.LoadMetaPoint Class Reference

Detailed Description

A node which stores unloaded glyph information. These are used to help improve glyph load time without causing additional memory usage. This is because they act like a point - the only point in the path.

Inheritance diagram for InfiniText.LoadMetaPoint:
Blaze.VectorPoint

Public Member Functions

 LoadMetaPoint (int start, int length)
 Creates a new meta point. More...
 
override string ToString ()
 
- Public Member Functions inherited from Blaze.VectorPoint
virtual float SampleMapped (MappedShapeSampler sampler, float percent)
 Steps along the line. In this case the percent value represents the position along the length of the line. More...
 
virtual void SetupSampler (MappedShapeSampler sampler)
 Called when a deform steps to this point. More...
 
virtual void SampleNormalMapped (MappedShapeSampler sampler, float percent, out float x, out float y)
 
virtual void SampleFullMapped (MappedShapeSampler sampler, float progress, out float x, out float y)
 
virtual void Transform (Matrix4x4 by)
 
 VectorPoint ()
 Creates an empty path node. More...
 
 VectorPoint (float x, float y)
 Creates a node at the given point. More...
 
virtual void Contains (float x, float y, ref bool contained)
 
virtual float SignedArea ()
 
virtual VectorPoint AddControl (float x, float y, VectorPath path, out int id)
 Adds a control point here. More...
 
virtual VectorPoint DeleteControl (int id, VectorPath path)
 Deletes a control point here. More...
 
float ProgressAlongFast (float x, float y, float C, float D, float len_sq)
 Gets a "close enough" progress point along this line. Essentially converts x,y to curve param t. More...
 
void ReplaceWith (VectorPoint replacement, VectorPath path)
 Replaces this point with another. More...
 
virtual void RecalculateBounds (VectorPath path)
 Recalculates the minimum values and width/height of this path, taking curves into account. More...
 
virtual VectorPoint PointAt (float t, bool addNext)
 Gets the point at the given t location. Similar to Split but doesn't apply the point to the path. Instead, the following point is added too. More...
 
virtual VectorPoint Split (float t, VectorPath path)
 Splits this vector line into two at the given parametric point. More...
 
virtual void ComputeLinePoints (PointReceiverStepped output)
 Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. This one also informs the stepper of the current step. More...
 
virtual void ComputeLinePoints (PointReceiver output)
 Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. More...
 
virtual void StartNormal (out float x, out float y)
 Gets the normal at the start of the line from this to previous. More...
 
virtual void EndNormal (out float x, out float y)
 Gets the normal at the end of the line from this to previous. More...
 
virtual VectorPoint Copy ()
 
VectorPoint GetShapeEnd ()
 
virtual void Transform (VectorTransform transform)
 
override string ToString ()
 
virtual void Move (float x, float y)
 
virtual void Multiply (float x, float y)
 
virtual void Flip ()
 Axis flip. More...
 
virtual void Squash (float by)
 
virtual void Sheer (float by)
 
virtual void RenderLine (CanvasContext context)
 Used internally. Renders the line between this point and the next one, if there is one. More...
 
virtual void ExtrudeAndSample (VectorPath path, float extrudeBy, PointReceiverStepped sampler)
 

Public Attributes

int Start
 
int Length
 
- Public Attributes inherited from Blaze.VectorPoint
float X
 The X coordinate of this path node. More...
 
float Y
 The Y coordinate of this path node. More...
 
VectorPoint Next
 Path nodes are stored as a linked list. The one after this node. More...
 
VectorPoint Previous
 Path nodes are stored as a linked list. The one before this node. More...
 

Properties

override bool Unloaded [get]
 
- Properties inherited from Blaze.VectorPoint
virtual bool Unloaded [get]
 True if this path is unloaded. Used to improve font load time of large fonts. More...
 
virtual bool IsCurve [get]
 Is this a curve line? More...
 
virtual bool HasLine [get]
 Is there a line from this point to the previous one? More...
 
virtual bool IsClose [get, set]
 

Constructor & Destructor Documentation

InfiniText.LoadMetaPoint.LoadMetaPoint ( int  start,
int  length 
)
inline

Creates a new meta point.

Member Function Documentation

override string InfiniText.LoadMetaPoint.ToString ( )
inline

Member Data Documentation

int InfiniText.LoadMetaPoint.Length
int InfiniText.LoadMetaPoint.Start

Property Documentation

override bool InfiniText.LoadMetaPoint.Unloaded
get