Handles the resources (default) protocol. Files here are loaded from the Unity 'Resources' folder in the project. Note that animation files must end in .bytes (e.g. animation.spa.bytes) and all images must be read/write enabled as well as have a "To power 2" of none.
Public Member Functions | |
override string[] | GetNames () |
Returns all protocol names:// that can be used for this protocol. e.g. new string[]{"cdn","net"}; => cdn://file.png or net://file.png More... | |
override void | OnGetGraphic (ImagePackage package, FilePath path) |
Get the file at the given path as a MovieTexture (Unity Pro only!), Texture2D, SPA Animation or DynamicTexture using this protocol. Once it's been retrieved, this must call package.GotGraphic(theObject) internally. More... | |
override void | OnGetData (DataPackage package, FilePath path) |
Get generic binary at the given path using this protocol. Used for e.g. fonts. Once it's been retrieved, this must call package.GotData(theText) internally. More... | |
override void | OnGetText (TextPackage package, FilePath path) |
Get the file at the given path as some html text using this protocol. Once it's been retrieved, this must call package.GotText(theText) internally. More... | |
override void | OnFollowLink (Element linkElement, FilePath path) |
The user clicked on the given link which points to the given path. More... | |
override bool | FullAccess (FilePath path) |
Does the item at the given location have full access to the code security domain? Used by Nitro. If it does not have full access, the Nitro security domain is asked about the path instead. If you're unsure, leave this false! If your game uses simple web browsing, this essentially stops somebody writing dangerous Nitro on a remote webpage and directing your game at it. More... | |
Public Member Functions inherited from PowerUI.FileProtocol | |
virtual void | OnPostForm (FormData form, Element formElement, FilePath path) |
Submits the given form to the given path using this protocol. More... | |
Private Member Functions | |
void | GotLinkText (TextPackage package) |
Additional Inherited Members | |
Public Attributes inherited from PowerUI.FileProtocol | |
bool | UseResolution =true |
Should images delivered with this protocol append resolution based names? More... | |
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inlinevirtual |
Does the item at the given location have full access to the code security domain? Used by Nitro. If it does not have full access, the Nitro security domain is asked about the path instead. If you're unsure, leave this false! If your game uses simple web browsing, this essentially stops somebody writing dangerous Nitro on a remote webpage and directing your game at it.
Reimplemented from PowerUI.FileProtocol.
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inlinevirtual |
Returns all protocol names:// that can be used for this protocol. e.g. new string[]{"cdn","net"}; => cdn://file.png or net://file.png
Reimplemented from PowerUI.FileProtocol.
Reimplemented in PowerUI.ResizeProtocol.
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inlineprivate |
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inlinevirtual |
The user clicked on the given link which points to the given path.
Reimplemented from PowerUI.FileProtocol.
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inlinevirtual |
Get generic binary at the given path using this protocol. Used for e.g. fonts. Once it's been retrieved, this must call package.GotData(theText) internally.
Reimplemented from PowerUI.FileProtocol.
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inlinevirtual |
Get the file at the given path as a MovieTexture (Unity Pro only!), Texture2D, SPA Animation or DynamicTexture using this protocol. Once it's been retrieved, this must call package.GotGraphic(theObject) internally.
Reimplemented from PowerUI.FileProtocol.
Reimplemented in PowerUI.ResizeProtocol.
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inlinevirtual |
Get the file at the given path as some html text using this protocol. Once it's been retrieved, this must call package.GotText(theText) internally.
Reimplemented from PowerUI.FileProtocol.