PowerUI.LabelTag Class Reference

Detailed Description

Handles the standard inline label element. Clicking on them acts just like clicking on the input they target.

Inheritance diagram for PowerUI.LabelTag:
PowerUI.HtmlTagHandler Wrench.TagHandler

Public Member Functions

override string[] GetTags ()
 Returns all tags that are handled by this handler, e.g. "div" or "span". Usually there will be just one in the set but some tags may wish to have more. More...
 
override Wrench.TagHandler GetInstance ()
 Makes a new instance of this tag handler. A global instance is made of this handler so this is used to generate a new instance in an efficient way. More...
 
override bool OnAttributeChange (string property)
 Called when an attribute of the element was changed. Returns true if the method handled the change to prevent unnecessary checks. More...
 
Element GetFor ()
 Gets the element this label is for. If found, it should always be an input. More...
 
override bool OnClick (UIEvent clickEvent)
 Called when the element is clicked (or the mouse is released over it). More...
 
- Public Member Functions inherited from PowerUI.HtmlTagHandler
void RequestLayout ()
 Requests the renderer handling this element to layout next update. More...
 
virtual bool Junk ()
 Tells the parser to not include this element in the DOM. More...
 
virtual void OnResetAllVariables ()
 Called when all variable () values must have their content reloaded. More...
 
virtual void OnResetVariable (string name)
 Called when the named variable variable () values must have its content reloaded. More...
 
virtual void OnRenderPass ()
 Called during a layout event on only the focused element. More...
 
virtual void HeightChanged ()
 Called when the fixed height of this element changes. More...
 
virtual void WidthChanged ()
 Called when the width of this element changes. More...
 
virtual void OnLayout ()
 Called during a layout event on all elements. More...
 
virtual void OnFocus ()
 Called when this element comes into focus. More...
 
virtual void OnBlur ()
 Called when this element becomes unfocused. More...
 
virtual void OnLoaded (string objectLoaded)
 Called when this elements content has been loaded. Used by e.g. iframe or img. More...
 
virtual void OnKeyPress (UIEvent pressEvent)
 Called on the focused element when a key is pressed or released. More...
 
virtual void OnMouseMove (UIEvent moveEvent)
 Called on the focused element when the mouse is moved. More...
 
virtual KeyboardMode OnShowMobileKeyboard ()
 Called when PowerUI attempts to display the mobile keyboard (only called on mobile platforms). More...
 
virtual void OnChildrenLoaded ()
 Called when the elements kids are fully loaded. More...
 
- Public Member Functions inherited from Wrench.TagHandler
virtual bool SelfClosing ()
 Returns true if this tag has no kids and closes itself. For example <input type='text' />. Note that this method exists to make that final slash essentially optional. More...
 
virtual void OnTagLoaded ()
 Called when the tag is instanced and the element plus its attributes and kids have been fully parsed. More...
 
virtual void OnParseContent (MLLexer lexer)
 Called when the parser is reading the content of this tag for custom reading, e.g. a script/style tag. Non-self closing tags only. Anything that's not read by this method is assumed to be a child element. More...
 

Public Attributes

string ForElement
 The ID of the element the clicks of this get 'directed' at. If blank/null, the first child of this element that is an 'input' is used. More...
 
- Public Attributes inherited from PowerUI.HtmlTagHandler
bool IsIsolated
 True if this element is isolated from style changes by its parent (e.g. used by iframes). More...
 
Element Element
 The element this tag handler is attached to. More...
 
bool IgnoreClick
 True if the element should ignore all clicks. More...
 
bool IsFocusable
 True if this tag is focusable. More...
 
bool IgnoreSelfClick
 Set this to true if this element should ignore clicks on itself, but not its kids (e.g. html or body). More...
 
- Public Attributes inherited from Wrench.TagHandler
int Priority
 If you define a tag handler with tags which already exist, this priority allows your tag to override the existing one optionally. All system tags have a priority of zero. More...
 
string TagExtension
 This is applied to every derivative of this tag handler. This enables tags to be grouped by file they are handling. e.g. "ui" extension and tag name "div" would become "ui-div" internally. More...
 

Member Function Documentation

Element PowerUI.LabelTag.GetFor ( )
inline

Gets the element this label is for. If found, it should always be an input.

override Wrench.TagHandler PowerUI.LabelTag.GetInstance ( )
inlinevirtual

Makes a new instance of this tag handler. A global instance is made of this handler so this is used to generate a new instance in an efficient way.

Reimplemented from Wrench.TagHandler.

override string [] PowerUI.LabelTag.GetTags ( )
inlinevirtual

Returns all tags that are handled by this handler, e.g. "div" or "span". Usually there will be just one in the set but some tags may wish to have more.

Reimplemented from Wrench.TagHandler.

override bool PowerUI.LabelTag.OnAttributeChange ( string  property)
inlinevirtual

Called when an attribute of the element was changed. Returns true if the method handled the change to prevent unnecessary checks.

Reimplemented from PowerUI.HtmlTagHandler.

override bool PowerUI.LabelTag.OnClick ( UIEvent  clickEvent)
inlinevirtual

Called when the element is clicked (or the mouse is released over it).

Parameters
clickEventThe UIEvent describing the click.

Reimplemented from PowerUI.HtmlTagHandler.

Member Data Documentation

string PowerUI.LabelTag.ForElement

The ID of the element the clicks of this get 'directed' at. If blank/null, the first child of this element that is an 'input' is used.