Represents the border around an element.
Public Member Functions | |
| BorderProperty (Element element) | |
| Creates a new border property for the given element. More... | |
| void | ResetColour () |
| override void | SetOverlayColour (Color colour) |
| Called to apply the given colour overlay to this property. More... | |
| override void | Paint () |
| Called when a paint event occurs. Paint events don't relocate the whole UI so are quick and efficient. More... | |
| void | BorderTransform (Transformation topTransform) |
| Transforms all the blocks that this property has allocated. Note that transformations are a post process. Special case for borders as it may also internally transform its corners. More... | |
| void | ApplyBorderTransform () |
| Applies any transforms (rotate,scale etc) now. Note that tranforms are post-processes so they are very fast and mostly done by paint events. Special case for borders as it may also transform corners. More... | |
| void | SetCorner (RoundCornerPosition position, int radius) |
| void | RenderCorners () |
| int | BorderWidth (int i) |
| Gets the width of the numbered border. More... | |
Public Member Functions inherited from PowerUI.Css.DisplayableProperty | |
| DisplayableProperty (Element element) | |
| Creates a new displayable property for the given element. More... | |
| void | SetVisibility (bool visible) |
| Call this when the visibility of this property as a whole changes. More... | |
| void | SetOverlayColour () |
| Sets the overlay colour from the elements colour overlay property. More... | |
| void | ColourChanged () |
| Call this when any colour of this property has changed. More... | |
| virtual void | OnBatchDestroy () |
| Called when the isolation batch for this property gets removed. More... | |
| void | Change (string property, Value newValue) |
| Called when a named css property changes. More... | |
| void | ClearBlocks () |
| Clears all mesh blocks that this property has allocated. More... | |
| void | WentOffScreen () |
| Vector3 | MapPX (float x, float y, float z) |
| Maps the given pixel location to a world location. More... | |
| void | Render () |
| Make this property visible by forcing it to redraw. More... | |
| void | RequestPaint () |
| Requests for a paint event to occur. Note that paint events are more efficient than a layout as they only refresh the mesh colours and uvs rather than the whole mesh. More... | |
| void | RequestLayout () |
| Requests for a layout event to occur. Note that paint events are more efficient than a layout as they only refresh the mesh colours and uvs rather than the whole mesh. More... | |
| MeshBlock | Add () |
| Allocates a new mesh block for this property to use. Mesh blocks are the core of how PowerUI displays content. More... | |
| void | Transform (Transformation topTransform) |
| Transforms all the blocks that this property has allocated. Note that transformations are a post process. More... | |
| void | ApplyTransform () |
| Applies any transforms (rotate,scale etc) now. Note that tranforms are post-processes so they are very fast and mostly done by paint events. More... | |
| void | Isolate () |
| Isolates this property from the rest of the UI such that it can have a custom mesh/shader/texture etc. More... | |
| void | Include () |
| Reverses PowerUI.Css.DisplayableProperty.Isolate by re-including this property in the main UI batch. More... | |
| bool | IsIsolated () |
| Checks if this is an isolated property - that's one which is seperate and takes its own drawcall. More... | |
| void | SetupBatch (TextureAtlas graphics, TextureAtlas font) |
| AtlasLocation | RequireImage (AtlasEntity image) |
Public Attributes | |
| int | WidthTop |
| The width of the border on the top edge. More... | |
| int | WidthLeft |
| The width of the border on the left edge. More... | |
| int | WidthRight |
| The width of the border on the right edge. More... | |
| int | WidthBottom |
| The width of the border on the bottom edge. More... | |
| Color[] | Colour =null |
| The colour the border should be with any colour overlay applied. Black if undefined. More... | |
| Css.Value | BaseColour =null |
| The colour of the border without the colour overlay. Black if undefined. More... | |
| RoundedCorners | Corners =null |
| The set of round corners if any. More... | |
| BorderStyle | Style =BorderStyle.Solid |
| How the border should appear. Note that only solid is currently used. More... | |
Public Attributes inherited from PowerUI.Css.DisplayableProperty | |
| bool | Visible |
| True if this is currently visible on screen. More... | |
| bool | Changed |
| True if this property has changed its appearance. More... | |
| bool | Isolated |
| True if this property is isolated and has a seperate mesh and material from everything else. More... | |
| int | BlockCount |
| The number of mesh blocks that this property has allocated. More... | |
| Element | Element |
| The parent element that this is a property of. More... | |
| MeshBlock | FirstBlock |
| The first mesh block that this property has allocated. This is the head of a linked list. More... | |
| bool | GotBatchAlready |
| Only applies to Isolated properties. Set to true when this property has allocated a UIBatch on the current layout. More... | |
Protected Member Functions | |
| override void | Layout () |
| Called when a layout event occurs. Layout events relocate the whole UI so should be used less frequently than a paint event. More... | |
Protected Member Functions inherited from PowerUI.Css.DisplayableProperty | |
| virtual bool | NowOnScreen () |
| Called when this element goes on screen. More... | |
| virtual void | NowOffScreen () |
| Called when this element goes off screen (or is removed from the DOM). More... | |
| virtual void | OnChange (string property, Value newValue) |
| Called when a named css property changes. More... | |
Additional Inherited Members | |
Properties inherited from PowerUI.Css.DisplayableProperty | |
| bool | Paintable [get] |
| Checks if this property can be repainted. More... | |
|
inline |
Creates a new border property for the given element.
| element | The element to give a border to. |
|
inline |
Applies any transforms (rotate,scale etc) now. Note that tranforms are post-processes so they are very fast and mostly done by paint events. Special case for borders as it may also transform corners.
|
inline |
Transforms all the blocks that this property has allocated. Note that transformations are a post process. Special case for borders as it may also internally transform its corners.
| topTransform | The transform that should be applied to this property. |
|
inline |
Gets the width of the numbered border.
| i | The border index. Goes around clockwise: 0=Top, 1=Right, 2=Bottom, 3=Left. |
|
inlineprotectedvirtual |
Called when a layout event occurs. Layout events relocate the whole UI so should be used less frequently than a paint event.
Reimplemented from PowerUI.Css.DisplayableProperty.
|
inlinevirtual |
Called when a paint event occurs. Paint events don't relocate the whole UI so are quick and efficient.
Reimplemented from PowerUI.Css.DisplayableProperty.
|
inline |
|
inline |
|
inline |
|
inlinevirtual |
Called to apply the given colour overlay to this property.
| colour | The colour overlay to apply. |
Reimplemented from PowerUI.Css.DisplayableProperty.
| Css.Value PowerUI.Css.BorderProperty.BaseColour =null |
The colour of the border without the colour overlay. Black if undefined.
| Color [] PowerUI.Css.BorderProperty.Colour =null |
The colour the border should be with any colour overlay applied. Black if undefined.
| RoundedCorners PowerUI.Css.BorderProperty.Corners =null |
The set of round corners if any.
| BorderStyle PowerUI.Css.BorderProperty.Style =BorderStyle.Solid |
How the border should appear. Note that only solid is currently used.
| int PowerUI.Css.BorderProperty.WidthBottom |
The width of the border on the bottom edge.
| int PowerUI.Css.BorderProperty.WidthLeft |
The width of the border on the left edge.
| int PowerUI.Css.BorderProperty.WidthRight |
The width of the border on the right edge.
| int PowerUI.Css.BorderProperty.WidthTop |
The width of the border on the top edge.