Custom tag for an inline camera. You can place your UI before and after this as normal. You must importantly set the path="" attribute to the path in the hierarchy of the camera itself. This tag also has a mask="file_path" attribute which can be used to shape the camera in interesting ways e.g. a circular minimap. You must also set the height and width of this element using either css or height="" and width="".
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override string[] | GetTags () |
| Returns all tags that are handled by this handler, e.g. "div" or "span". Usually there will be just one in the set but some tags may wish to have more. More...
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override Wrench.TagHandler | GetInstance () |
| Makes a new instance of this tag handler. A global instance is made of this handler so this is used to generate a new instance in an efficient way. More...
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override bool | SelfClosing () |
| Returns true if this tag has no kids and closes itself. For example <input type='text' />. Note that this method exists to make that final slash essentially optional. More...
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override bool | OnAttributeChange (string property) |
| Called when an attribute of the element was changed. Returns true if the method handled the change to prevent unnecessary checks. More...
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void | ImageReady (ImagePackage package) |
| Called when a mask image has been received. More...
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void | SetMask (Texture2D image) |
| Applies an alpha mask over the camera itself. This can be used to shape the camera into e.g. a circle. More...
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override void | OnLayout () |
| Called during the layout pass. More...
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Public Member Functions inherited from PowerUI.HtmlTagHandler |
void | RequestLayout () |
| Requests the renderer handling this element to layout next update. More...
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virtual bool | Junk () |
| Tells the parser to not include this element in the DOM. More...
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virtual void | OnResetAllVariables () |
| Called when all variable () values must have their content reloaded. More...
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virtual void | OnResetVariable (string name) |
| Called when the named variable variable () values must have its content reloaded. More...
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virtual void | OnRenderPass () |
| Called during a layout event on only the focused element. More...
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virtual void | HeightChanged () |
| Called when the fixed height of this element changes. More...
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virtual void | WidthChanged () |
| Called when the width of this element changes. More...
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virtual void | OnFocus () |
| Called when this element comes into focus. More...
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virtual void | OnBlur () |
| Called when this element becomes unfocused. More...
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virtual void | OnLoaded (string objectLoaded) |
| Called when this elements content has been loaded. Used by e.g. iframe or img. More...
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virtual void | OnKeyPress (UIEvent pressEvent) |
| Called on the focused element when a key is pressed or released. More...
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virtual void | OnMouseMove (UIEvent moveEvent) |
| Called on the focused element when the mouse is moved. More...
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virtual bool | OnClick (UIEvent clickEvent) |
| Called when the element is clicked (or the mouse is released over it). More...
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virtual KeyboardMode | OnShowMobileKeyboard () |
| Called when PowerUI attempts to display the mobile keyboard (only called on mobile platforms). More...
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virtual void | OnChildrenLoaded () |
| Called when the elements kids are fully loaded. More...
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Public Member Functions inherited from Wrench.TagHandler |
virtual void | OnTagLoaded () |
| Called when the tag is instanced and the element plus its attributes and kids have been fully parsed. More...
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virtual void | OnParseContent (MLLexer lexer) |
| Called when the parser is reading the content of this tag for custom reading, e.g. a script/style tag. Non-self closing tags only. Anything that's not read by this method is assumed to be a child element. More...
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Camera | Camera |
| The camera component iself. Set with path="hierarchy_path". More...
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Transform | Mask |
| The transform of the mask, if there is one. Set with mask="file_path". More...
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float | DepthFactor |
| The depth factor of a perspective camera. More...
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float | FieldOfView |
| The field of view of a perspective camera. More...
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Public Attributes inherited from PowerUI.HtmlTagHandler |
bool | IsIsolated |
| True if this element is isolated from style changes by its parent (e.g. used by iframes). More...
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Element | Element |
| The element this tag handler is attached to. More...
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bool | IgnoreClick |
| True if the element should ignore all clicks. More...
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bool | IsFocusable |
| True if this tag is focusable. More...
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bool | IgnoreSelfClick |
| Set this to true if this element should ignore clicks on itself, but not its kids (e.g. html or body). More...
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Public Attributes inherited from Wrench.TagHandler |
int | Priority |
| If you define a tag handler with tags which already exist, this priority allows your tag to override the existing one optionally. All system tags have a priority of zero. More...
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string | TagExtension |
| This is applied to every derivative of this tag handler. This enables tags to be grouped by file they are handling. e.g. "ui" extension and tag name "div" would become "ui-div" internally. More...
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