This protocol is used if you have a Texture2D object and want it on the screen. You must add the object to the ImageCache with a name, then use cache://thename to access it.
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| CacheProtocol () |
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override string[] | GetNames () |
| Returns all protocol names:// that can be used for this protocol. More...
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override void | OnGetGraphic (ImagePackage package, FilePath path) |
| Attempts to get a graphic from the given location using this protocol. More...
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virtual bool | FullAccess (FilePath path) |
| Does the item at the given location have full access to the code security domain? Used by Nitro. If it does not have full access, the Nitro security domain is asked about the path instead. If you're unsure, leave this false! If your game uses simple web browsing, this essentially stops somebody writing dangerous Nitro on a remote webpage and directing your game at it. More...
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virtual void | OnGetData (DataPackage package, FilePath path) |
| Get generic binary at the given path using this protocol. Used for e.g. fonts. Once it's been retrieved, this must call package.GotData(theText) internally. More...
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virtual void | OnGetText (TextPackage package, FilePath path) |
| Get the file at the given path as some html text using this protocol. Once it's been retrieved, this must call package.GotText(theText) internally. More...
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virtual void | OnPostForm (FormData form, Element formElement, FilePath path) |
| Submits the given form to the given path using this protocol. More...
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virtual void | OnFollowLink (Element linkElement, FilePath path) |
| The user clicked on the given link which points to the given path. More...
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