A node which immediately follows a bezier curve.
Public Member Functions | |
CurveLinePoint (float x, float y) | |
Creates a new curve node for the given point. More... | |
override void | Transform (VectorTransform transform) |
override void | MultiplyNormals (float by) |
override void | RecalculateBounds (VectorPath path) |
Recalculates the minimum values and width/height of this path, taking curves into account. More... | |
override void | SampleAt (float t, out float x, out float y) |
Samples this line at the given t value. More... | |
override void | Extrude (float by) |
Extrudes this point along its normal by the given distance. More... | |
override void | RecalculateCurveNormals () |
Computes the control point normals for any curves. More... | |
override void | NormalAt (float t, out float x, out float y) |
override void | StartNormal (out float x, out float y) |
Gets the normal at the start of the line from this to previous. More... | |
override void | EndNormal (out float x, out float y) |
Gets the normal at the end of the line from this to previous. More... | |
override void | ComputeLinePoints (Scanner scanner, float extrudeBy) |
Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. More... | |
override VectorPoint | Copy () |
override string | ToString () |
override void | Multiply (float by) |
override void | Squash (float by) |
override void | Sheer (float by) |
Public Member Functions inherited from Blaze.QuadLinePoint | |
QuadLinePoint (float x, float y) | |
Creates a new curve node for the given point. More... | |
override void | Transform (VectorTransform transform) |
override void | MultiplyNormals (float by) |
override void | RecalculateCurveNormals () |
Computes the control point normals for any curves. More... | |
override void | StartNormal (out float x, out float y) |
Gets the normal at the start of the line from this to previous. More... | |
override void | EndNormal (out float x, out float y) |
Gets the normal at the end of the line from this to previous. More... | |
void | StraightLineNormal (float dx, float dy, out float x, out float y) |
override void | ComputeLinePoints (Scanner scanner, float extrudeBy) |
Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. More... | |
override void | RecalculateBounds (VectorPath path) |
Recalculates the minimum values and width/height of this path, taking curves into account. More... | |
override void | SampleAt (float t, out float x, out float y) |
Samples this line at the given t value. More... | |
override void | Extrude (float by) |
Extrudes this point along its normal by the given distance. More... | |
override VectorPoint | Copy () |
override string | ToString () |
override void | Multiply (float by) |
override void | Squash (float by) |
override void | Sheer (float by) |
Public Member Functions inherited from Blaze.VectorLine | |
VectorLine (float x, float y) | |
Public Member Functions inherited from Blaze.VectorPoint | |
VectorPoint () | |
Creates an empty path node. More... | |
VectorPoint (float x, float y) | |
Creates a node at the given point. More... | |
VectorPoint | GetShapeEnd () |
override string | ToString () |
virtual void | RenderLine (CanvasContext context) |
Used internally. Renders the line between this point and the next one, if there is one. More... | |
Public Attributes | |
float | Control2X |
The x coordinate of the 2nd control point. More... | |
float | Control2Y |
The y coordinate of the 2nd control point. More... | |
float | NormalC2X |
The x axis of the normal at the 2nd control point. More... | |
float | NormalC2Y |
The y axis of the normal at the 2nd control point. More... | |
Public Attributes inherited from Blaze.QuadLinePoint | |
float | Control1X |
The x coordinate of the 1st control point. More... | |
float | Control1Y |
The y coordinate of the 1st control point. More... | |
float | NormalC1X |
The x axis of the normal at the 1st control point. More... | |
float | NormalC1Y |
The y axis of the normal at the 1st control point. More... | |
Public Attributes inherited from Blaze.VectorLine | |
bool | Close |
True if this was generated from a close path call. More... | |
float | Length |
The length of this line. Updated by RecalculateBounds. More... | |
Public Attributes inherited from Blaze.VectorPoint | |
float | X |
The X coordinate of this path node. More... | |
float | Y |
The Y coordinate of this path node. More... | |
float | NormalX |
The x axis of the normal at this point. More... | |
float | NormalY |
The y axis of the normal at this point. More... | |
VectorPoint | Next |
Path nodes are stored as a linked list. The one after this node. More... | |
VectorPoint | Previous |
Path nodes are stored as a linked list. The one before this node. More... | |
Additional Inherited Members | |
Properties inherited from Blaze.QuadLinePoint | |
override bool | IsCurve [get] |
Is this a curve line? More... | |
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inline |
Creates a new curve node for the given point.
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inlinevirtual |
Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Gets the normal at the end of the line from this to previous.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Extrudes this point along its normal by the given distance.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented from Blaze.QuadLinePoint.
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inlinevirtual |
Recalculates the minimum values and width/height of this path, taking curves into account.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Computes the control point normals for any curves.
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Samples this line at the given t value.
Reimplemented from Blaze.VectorLine.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
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inlinevirtual |
Gets the normal at the start of the line from this to previous.
Reimplemented from Blaze.VectorPoint.
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inline |
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inlinevirtual |
Reimplemented from Blaze.VectorPoint.
float Blaze.CurveLinePoint.Control2X |
The x coordinate of the 2nd control point.
float Blaze.CurveLinePoint.Control2Y |
The y coordinate of the 2nd control point.
float Blaze.CurveLinePoint.NormalC2X |
The x axis of the normal at the 2nd control point.
float Blaze.CurveLinePoint.NormalC2Y |
The y axis of the normal at the 2nd control point.