This is the complete list of members for Blaze.CurveLinePoint, including all inherited members.
Close | Blaze.VectorLine | |
ComputeLinePoints(Scanner scanner, float extrudeBy) | Blaze.CurveLinePoint | inlinevirtual |
Control1X | Blaze.QuadLinePoint | |
Control1Y | Blaze.QuadLinePoint | |
Control2X | Blaze.CurveLinePoint | |
Control2Y | Blaze.CurveLinePoint | |
Copy() | Blaze.CurveLinePoint | inlinevirtual |
CurveLinePoint(float x, float y) | Blaze.CurveLinePoint | inline |
EndNormal(out float x, out float y) | Blaze.CurveLinePoint | inlinevirtual |
Extrude(float by) | Blaze.CurveLinePoint | inlinevirtual |
GetShapeEnd() | Blaze.VectorPoint | inline |
HasLine | Blaze.VectorLine | |
IsClose | Blaze.VectorLine | |
IsCurve | Blaze.QuadLinePoint | |
Length | Blaze.VectorLine | |
Multiply(float by) | Blaze.CurveLinePoint | inlinevirtual |
MultiplyNormals(float by) | Blaze.CurveLinePoint | inlinevirtual |
Next | Blaze.VectorPoint | |
NormalAt(float t, out float x, out float y) | Blaze.CurveLinePoint | inlinevirtual |
NormalC1X | Blaze.QuadLinePoint | |
NormalC1Y | Blaze.QuadLinePoint | |
NormalC2X | Blaze.CurveLinePoint | |
NormalC2Y | Blaze.CurveLinePoint | |
NormalX | Blaze.VectorPoint | |
NormalY | Blaze.VectorPoint | |
Previous | Blaze.VectorPoint | |
QuadLinePoint(float x, float y) | Blaze.QuadLinePoint | inline |
RecalculateBounds(VectorPath path) | Blaze.CurveLinePoint | inlinevirtual |
RecalculateCurveNormals() | Blaze.CurveLinePoint | inlinevirtual |
RenderLine(CanvasContext context) | Blaze.VectorPoint | inlinevirtual |
SampleAt(float t, out float x, out float y) | Blaze.CurveLinePoint | inlinevirtual |
Sheer(float by) | Blaze.CurveLinePoint | inlinevirtual |
Squash(float by) | Blaze.CurveLinePoint | inlinevirtual |
StartNormal(out float x, out float y) | Blaze.CurveLinePoint | inlinevirtual |
StraightLineNormal(float dx, float dy, out float x, out float y) | Blaze.QuadLinePoint | inline |
ToString() | Blaze.CurveLinePoint | inline |
Transform(VectorTransform transform) | Blaze.CurveLinePoint | inlinevirtual |
Unloaded | Blaze.VectorPoint | |
VectorLine(float x, float y) | Blaze.VectorLine | inline |
VectorPoint() | Blaze.VectorPoint | inline |
VectorPoint(float x, float y) | Blaze.VectorPoint | inline |
X | Blaze.VectorPoint | |
Y | Blaze.VectorPoint | |