Blaze.CurveLinePoint Member List

This is the complete list of members for Blaze.CurveLinePoint, including all inherited members.

CloseBlaze.VectorLine
ComputeLinePoints(Scanner scanner, float extrudeBy)Blaze.CurveLinePointinlinevirtual
Control1XBlaze.QuadLinePoint
Control1YBlaze.QuadLinePoint
Control2XBlaze.CurveLinePoint
Control2YBlaze.CurveLinePoint
Copy()Blaze.CurveLinePointinlinevirtual
CurveLinePoint(float x, float y)Blaze.CurveLinePointinline
EndNormal(out float x, out float y)Blaze.CurveLinePointinlinevirtual
Extrude(float by)Blaze.CurveLinePointinlinevirtual
GetShapeEnd()Blaze.VectorPointinline
HasLineBlaze.VectorLine
IsCloseBlaze.VectorLine
IsCurveBlaze.QuadLinePoint
LengthBlaze.VectorLine
Multiply(float by)Blaze.CurveLinePointinlinevirtual
MultiplyNormals(float by)Blaze.CurveLinePointinlinevirtual
NextBlaze.VectorPoint
NormalAt(float t, out float x, out float y)Blaze.CurveLinePointinlinevirtual
NormalC1XBlaze.QuadLinePoint
NormalC1YBlaze.QuadLinePoint
NormalC2XBlaze.CurveLinePoint
NormalC2YBlaze.CurveLinePoint
NormalXBlaze.VectorPoint
NormalYBlaze.VectorPoint
PreviousBlaze.VectorPoint
QuadLinePoint(float x, float y)Blaze.QuadLinePointinline
RecalculateBounds(VectorPath path)Blaze.CurveLinePointinlinevirtual
RecalculateCurveNormals()Blaze.CurveLinePointinlinevirtual
RenderLine(CanvasContext context)Blaze.VectorPointinlinevirtual
SampleAt(float t, out float x, out float y)Blaze.CurveLinePointinlinevirtual
Sheer(float by)Blaze.CurveLinePointinlinevirtual
Squash(float by)Blaze.CurveLinePointinlinevirtual
StartNormal(out float x, out float y)Blaze.CurveLinePointinlinevirtual
StraightLineNormal(float dx, float dy, out float x, out float y)Blaze.QuadLinePointinline
ToString()Blaze.CurveLinePointinline
Transform(VectorTransform transform)Blaze.CurveLinePointinlinevirtual
UnloadedBlaze.VectorPoint
VectorLine(float x, float y)Blaze.VectorLineinline
VectorPoint()Blaze.VectorPointinline
VectorPoint(float x, float y)Blaze.VectorPointinline
XBlaze.VectorPoint
YBlaze.VectorPoint