This is the complete list of members for Blaze.CurveLinePoint, including all inherited members.
| Close | Blaze.VectorLine | |
| ComputeLinePoints(Scanner scanner, float extrudeBy) | Blaze.CurveLinePoint | inlinevirtual |
| Control1X | Blaze.QuadLinePoint | |
| Control1Y | Blaze.QuadLinePoint | |
| Control2X | Blaze.CurveLinePoint | |
| Control2Y | Blaze.CurveLinePoint | |
| Copy() | Blaze.CurveLinePoint | inlinevirtual |
| CurveLinePoint(float x, float y) | Blaze.CurveLinePoint | inline |
| EndNormal(out float x, out float y) | Blaze.CurveLinePoint | inlinevirtual |
| Extrude(float by) | Blaze.CurveLinePoint | inlinevirtual |
| GetShapeEnd() | Blaze.VectorPoint | inline |
| HasLine | Blaze.VectorLine | |
| IsClose | Blaze.VectorLine | |
| IsCurve | Blaze.QuadLinePoint | |
| Length | Blaze.VectorLine | |
| Multiply(float by) | Blaze.CurveLinePoint | inlinevirtual |
| MultiplyNormals(float by) | Blaze.CurveLinePoint | inlinevirtual |
| Next | Blaze.VectorPoint | |
| NormalAt(float t, out float x, out float y) | Blaze.CurveLinePoint | inlinevirtual |
| NormalC1X | Blaze.QuadLinePoint | |
| NormalC1Y | Blaze.QuadLinePoint | |
| NormalC2X | Blaze.CurveLinePoint | |
| NormalC2Y | Blaze.CurveLinePoint | |
| NormalX | Blaze.VectorPoint | |
| NormalY | Blaze.VectorPoint | |
| Previous | Blaze.VectorPoint | |
| QuadLinePoint(float x, float y) | Blaze.QuadLinePoint | inline |
| RecalculateBounds(VectorPath path) | Blaze.CurveLinePoint | inlinevirtual |
| RecalculateCurveNormals() | Blaze.CurveLinePoint | inlinevirtual |
| RenderLine(CanvasContext context) | Blaze.VectorPoint | inlinevirtual |
| SampleAt(float t, out float x, out float y) | Blaze.CurveLinePoint | inlinevirtual |
| Sheer(float by) | Blaze.CurveLinePoint | inlinevirtual |
| Squash(float by) | Blaze.CurveLinePoint | inlinevirtual |
| StartNormal(out float x, out float y) | Blaze.CurveLinePoint | inlinevirtual |
| StraightLineNormal(float dx, float dy, out float x, out float y) | Blaze.QuadLinePoint | inline |
| ToString() | Blaze.CurveLinePoint | inline |
| Transform(VectorTransform transform) | Blaze.CurveLinePoint | inlinevirtual |
| Unloaded | Blaze.VectorPoint | |
| VectorLine(float x, float y) | Blaze.VectorLine | inline |
| VectorPoint() | Blaze.VectorPoint | inline |
| VectorPoint(float x, float y) | Blaze.VectorPoint | inline |
| X | Blaze.VectorPoint | |
| Y | Blaze.VectorPoint | |