A floating window is a classic desktop style 'window'. It resizes, has a title bar, a close button, scrolls when it overflows etc.
|
void | close () |
| Closes the window and its kids. More...
|
|
void | sendBackward () |
| Sends this window to the back. More...
|
|
void | sendToBack () |
| Sends this window to the back. More...
|
|
void | bringForward () |
| Moves this window forward one place. More...
|
|
void | bringToFront () |
| Brings this window to the front. More...
|
|
void | Visibility (bool visible, Window hidBy) |
| Hides/ shows the window (without actually closing it). More...
|
|
void | trigger (string name) |
| Triggers a 'window{name}' event in the root document. More...
|
|
void | trigger (string name, Dictionary< string, object > globals) |
| Triggers a '{name}' event on the window itself, and optionally on the source element. More...
|
|
HtmlElement | GetAnchor (Dictionary< string, object > globals) |
| The anchor element that triggered a window to open. Null if there wasn't one. More...
|
|
Window | GetVisibleWindow () |
| When a window hides another, it may result in a linked list of hidden windows. This essentially finds the front of the linked list. More...
|
|
UnityEngine.Color | GetColour (string name, Dictionary< string, object > globals, UnityEngine.Color defaultValue) |
| Gets a global of the given name as a colour. More...
|
|
int | GetInteger (string name, Dictionary< string, object > globals, int defaultValue) |
| Gets a global of the given name as an integer. More...
|
|
double | GetDecimal (string name, Dictionary< string, object > globals, double defaultValue) |
| Gets a global of the given name as a decimal. More...
|
|
T | Get< T > (string name, Dictionary< string, object > globals) |
| Gets a global of the given name. More...
|
|
void | SetHtml (string html) |
| Writes the windows HTML now. Collects element and optionally an iframe. More...
|
|
virtual void | Load (string url, Dictionary< string, object > globals) |
| Loads the contents of this window now. More...
|
|
static void | Cue (PowerUI.MouseEvent me) |
| Cues dialogue within a window. More...
|
|
static void | CloseThis (UIEvent e) |
| Closes the window that the given event originated from. More...
|
|
Manager | Manager |
| The window manager. More...
|
|
WindowGroup | Parent |
| The parent group, if any. More...
|
|
List< Window > | Windows =new List<Window>() |
| All active windows, sorted by depth. More...
|
|
override bool | HandleLocalEvent (Dom.Event e, bool bubblePhase) |
| Handles events on the window itself. More...
|
|
virtual void | OnEvent (Dom.Event e) |
| Called when the window receives an event. More...
|
|
virtual void | OnClose () |
| Called when the window is closing. More...
|
|
void | AddStyle () |
| Adds style if it was required. More...
|
|
virtual void | Goto (string url, Dictionary< string, object > globals) |
| Navigates the window to the given URL. Should only be used once; close and open another window (or use links inside the iframe). More...
|
|
string | Type |
| The window type. E.g. "floating". More...
|
|
int | ActiveDepth |
| This windows actual depth. More...
|
|
string | Location |
| The location of this window. More...
|
|
HtmlElement | element |
| The root element which contains this window. All templates must have one root only (watch out for comments and text!). More...
|
|
HtmlElement | frame |
| The iframe. May be null. More...
|
|
Window | HidWindow |
| If this window is in the 'hide other' stacking mode, this is the window it hid. More...
|
|
Window | HidBy |
| If this window is hidden, the one that hid it. More...
|
|
HtmlDocument | contentDocument |
| The document to load content into. May be null. More...
|
|
static DispatchStack | PooledStack |
| The current head of the pooled dispatched stacks. More...
|
|