Detailed Description

Pulls in a property value from the surfaces property set.

Inheritance diagram for Loonim.Property:
Loonim.TextureNode

Public Member Functions

 Property ()
 
 Property (SurfaceProperty prop)
 
 Property (SurfaceTexture tex, string name)
 
 Property (double value)
 
 Property (Color value)
 
override void Read (TextureReader reader)
 Reads sources from the given reader into this node. More...
 
override DrawStackNode Allocate (DrawInfo info, ref int stackID)
 Allocates GPU drawing meta now. More...
 
bool UpdateIfChanged (DrawInfo info)
 Updates the cached values if the SurfaceProperty this points at has changed. More...
 
override void Draw (DrawInfo info)
 Allocates GPU drawing meta now. More...
 
override void Prepare (DrawInfo info)
 Gets the node ready to draw. More...
 
override UnityEngine.Color GetColour (double x, double y)
 Gets this nodes colour output. More...
 
override double GetWrapped (double x, double y, int wrap)
 Gets a wrapped value from this node. Range of +/- 1. More...
 
override double GetValue (double x, double y, double z)
 Gets the value from this node. This is required at a minimum. Range of +/- 1. More...
 
override double GetValue (double x, double y)
 Gets the value from this node. This is required at a minimum. Range of +/- 1. More...
 
- Public Member Functions inherited from Loonim.TextureNode
float[] Bake (int size)
 Bakes the x axis of this node as a 1D image. More...
 
void Bake (float[] values)
 Bakes the x axis of this node as a 1D image. More...
 
void Bake (Color[] values)
 Bakes the x axis of this node as a 1D image. Note that the red channel is the most important. More...
 
override string ToString ()
 
string ToString (int depth)
 
List< Material > CollectMaterials ()
 
void CollectMaterials (List< Material > into)
 
void AddSource (TextureNode source)
 Adds a new source to this node. More...
 
 TextureNode ()
 
 TextureNode (int sourceCount)
 Create a texture node with the given number of inputs. More...
 
void SubMaterialChanged ()
 Called when this nodes SubMaterialID has changed. More...
 
void PreAllocate (DrawInfo info)
 Allocates now. More...
 
void DrawGPU (DrawInfo info)
 Draws this node now (but doesn't transfer it into a texture). More...
 
void Draw (DrawInfo info, Texture2D image, ref Color[] pixels)
 Draws this node into the given texture and pixel buffer now. Note that the pixels buffer might not get used, so initially pass in null and cache the resulting one if you wish. More...
 
void DrawCPU (DrawInfo info, Color[] pixels)
 Draws this node using the CPU. More...
 
TextureNode GetLayer (int id, int count)
 Gets the node with the given ID. More...
 
virtual double GetValue (double t)
 Gets the 1D value from this node. Equiv to GetValue(t,0). Required for all graph nodes. More...
 

Public Attributes

SurfaceProperty SurfaceProperty
 The property this points at. More...
 
Color Colour
 The pulled value as a colour. More...
 
double Value
 The pulled value as a double. More...
 
- Public Attributes inherited from Loonim.TextureNode
int InstanceID
 Unique ID for this node in its parent tree. More...
 
TextureNode[] Sources
 Inputs to this node. May be null. More...
 
bool AllocateRequired =true
 True when this node changes. Note that it does not get set to true if the image draw size changes. More...
 
DrawStackNode DrawStore
 

Properties

override int OutputDimensions [get]
 
override int TypeID [get]
 
- Properties inherited from Loonim.TextureNode
TextureNode SourceModule [get, set]
 First input to this node. Errors if it doesn't exist. More...
 
TextureNode SourceModule1 [get, set]
 First input to this node. Errors if it doesn't exist. More...
 
TextureNode SourceModule2 [get, set]
 Second input to this node. Errors if it doesn't exist. More...
 
TextureNode SourceModule3 [get, set]
 Third input to this node. Errors if it doesn't exist. More...
 
virtual int SubMaterialID [get]
 By default, materials are named Loonim/Texture_node_id, however some nodes have "sub-materials" where they essentially have a bunch of different shaders. An example is the Blend node. More...
 
virtual int MaterialID [get]
 By default, materials are named Loonim/Texture_node_id. This allows nodes to essentially share shaders. More...
 
virtual int OutputDimensions [get]
 The dimensions of the image that gets output from this node. A constant has 0 dimensions, a graph has 1 dimension and your ordinary image node has 2. Note that they vary based on inputs; for example an ADD node could add two graphs together (resulting in a 1D output) or it could add two images together (2D output). More...
 
virtual int TypeID [get]
 A globally constant ID for a given type of module. More...
 

Private Attributes

bool IsTexture
 True if the property is holding a texture. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Loonim.TextureNode
void AllocateSources (Material material, DrawInfo info, int targetStack, int count)
 
- Static Protected Member Functions inherited from Loonim.TextureNode
static Shader GetShader (int type, int subType)
 Gets a shader of the given node ID and it's sub-type. More...
 
static Material GetMaterial (int type, int subType)
 Gets a sub-material of the given node ID. More...
 

Constructor & Destructor Documentation

Loonim.Property.Property ( )
inline
Loonim.Property.Property ( SurfaceProperty  prop)
inline
Loonim.Property.Property ( SurfaceTexture  tex,
string  name 
)
inline
Loonim.Property.Property ( double  value)
inline
Loonim.Property.Property ( Color  value)
inline

Member Function Documentation

override DrawStackNode Loonim.Property.Allocate ( DrawInfo  info,
ref int  stackID 
)
inlinevirtual

Allocates GPU drawing meta now.

Reimplemented from Loonim.TextureNode.

override void Loonim.Property.Draw ( DrawInfo  info)
inlinevirtual

Allocates GPU drawing meta now.

Reimplemented from Loonim.TextureNode.

override UnityEngine.Color Loonim.Property.GetColour ( double  x,
double  y 
)
inlinevirtual

Gets this nodes colour output.

Reimplemented from Loonim.TextureNode.

override double Loonim.Property.GetValue ( double  x,
double  y,
double  z 
)
inlinevirtual

Gets the value from this node. This is required at a minimum. Range of +/- 1.

Reimplemented from Loonim.TextureNode.

override double Loonim.Property.GetValue ( double  x,
double  y 
)
inlinevirtual

Gets the value from this node. This is required at a minimum. Range of +/- 1.

Reimplemented from Loonim.TextureNode.

override double Loonim.Property.GetWrapped ( double  x,
double  y,
int  wrap 
)
inlinevirtual

Gets a wrapped value from this node. Range of +/- 1.

Reimplemented from Loonim.TextureNode.

override void Loonim.Property.Prepare ( DrawInfo  info)
inlinevirtual

Gets the node ready to draw.

Reimplemented from Loonim.TextureNode.

override void Loonim.Property.Read ( TextureReader  reader)
inlinevirtual

Reads sources from the given reader into this node.

Reimplemented from Loonim.TextureNode.

bool Loonim.Property.UpdateIfChanged ( DrawInfo  info)
inline

Updates the cached values if the SurfaceProperty this points at has changed.

Member Data Documentation

Color Loonim.Property.Colour

The pulled value as a colour.

bool Loonim.Property.IsTexture
private

True if the property is holding a texture.

SurfaceProperty Loonim.Property.SurfaceProperty

The property this points at.

double Loonim.Property.Value

The pulled value as a double.

Property Documentation

override int Loonim.Property.OutputDimensions
getpackage
override int Loonim.Property.TypeID
get