Loonim.Property Member List

This is the complete list of members for Loonim.Property, including all inherited members.

AddSource(TextureNode source)Loonim.TextureNodeinline
Allocate(DrawInfo info, ref int stackID)Loonim.Propertyinlinevirtual
AllocateRequiredLoonim.TextureNode
AllocateSources(Material material, DrawInfo info, int targetStack, int count)Loonim.TextureNodeinlineprotected
Bake(int size)Loonim.TextureNodeinline
Bake(float[] values)Loonim.TextureNodeinline
Bake(Color[] values)Loonim.TextureNodeinline
CollectMaterials()Loonim.TextureNodeinline
CollectMaterials(List< Material > into)Loonim.TextureNodeinline
ColourLoonim.Property
Draw(DrawInfo info)Loonim.Propertyinlinevirtual
Loonim::TextureNode.Draw(DrawInfo info, Texture2D image, ref Color[] pixels)Loonim.TextureNodeinline
DrawCPU(DrawInfo info, Color[] pixels)Loonim.TextureNodeinline
DrawGPU(DrawInfo info)Loonim.TextureNodeinline
DrawStoreLoonim.TextureNode
GetColour(double x, double y)Loonim.Propertyinlinevirtual
GetLayer(int id, int count)Loonim.TextureNodeinline
GetMaterial(int type, int subType)Loonim.TextureNodeinlineprotectedstatic
GetShader(int type, int subType)Loonim.TextureNodeinlineprotectedstatic
GetValue(double x, double y, double z)Loonim.Propertyinlinevirtual
GetValue(double x, double y)Loonim.Propertyinlinevirtual
Loonim::TextureNode.GetValue(double t)Loonim.TextureNodeinlinevirtual
GetWrapped(double x, double y, int wrap)Loonim.Propertyinlinevirtual
InstanceIDLoonim.TextureNode
IsTextureLoonim.Propertyprivate
MaterialIDLoonim.TextureNode
OutputDimensionsLoonim.Propertypackage
PreAllocate(DrawInfo info)Loonim.TextureNodeinline
Prepare(DrawInfo info)Loonim.Propertyinlinevirtual
Property()Loonim.Propertyinline
Property(SurfaceProperty prop)Loonim.Propertyinline
Property(SurfaceTexture tex, string name)Loonim.Propertyinline
Property(double value)Loonim.Propertyinline
Property(Color value)Loonim.Propertyinline
Read(TextureReader reader)Loonim.Propertyinlinevirtual
SourceModuleLoonim.TextureNode
SourceModule1Loonim.TextureNode
SourceModule2Loonim.TextureNode
SourceModule3Loonim.TextureNode
SourcesLoonim.TextureNode
SubMaterialChanged()Loonim.TextureNodeinline
SubMaterialIDLoonim.TextureNode
SurfacePropertyLoonim.Property
TextureNode()Loonim.TextureNodeinline
TextureNode(int sourceCount)Loonim.TextureNodeinline
ToString()Loonim.TextureNodeinline
ToString(int depth)Loonim.TextureNodeinline
TypeIDLoonim.Property
UpdateIfChanged(DrawInfo info)Loonim.Propertyinline
ValueLoonim.Property