Represents the saturate() css function.
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| SaturateFunction () |
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override string[] | GetNames () |
| The set of all function names that this one will handle. Usually just one. Lowercase. e.g. "rgb", "rgba". More...
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override void | OnValueReady (CssLexer lexer) |
| Called after a value has been loaded from the stream. Functions etc get it too. This is used to, for example, map a value to a faster internal representation. More...
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override Loonim.TextureNode | ToLoonimNode (RenderableData context) |
| Converts this to a Loonim node. More...
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| FilterFunction () |
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override string | ToString () |
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| ValueSet () |
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void | Add (Value val) |
| Adds the given value to the set. More...
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| ValueSet (int count) |
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| ValueSet (Value[] s) |
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override void | SetRawDecimal (float value) |
| Sets a raw decimal value to this object. Used by the animation system. More...
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override float | GetRawDecimal () |
| Obtains the underlying decimal value, if there is one. More...
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override float | GetDecimal (RenderableData context, CssProperty property) |
| If this is a decimal, the raw decimal value. This is generally the main output. More...
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override string | GetText (RenderableData context, CssProperty property) |
| If this is a text value, e.g. "auto", the raw text value. More...
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override bool | GetBoolean (RenderableData context, CssProperty property) |
| If this is a boolean, the raw bool value. More...
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override string | ToString () |
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override IEnumerator< Value > | GetEnumerator () |
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override bool | Equals (Value value) |
| Checks if two values are equal. More...
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Value[] | CopyInnerValues () |
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