Looks for and compiles Nitro script ahead of time for iOS. The Nitro can be located in any .html file.
Static Public Member Functions | |
static void | OnPostprocessAllAssets (string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) |
static void | Compile (string htmlFile) |
AOT compiles the given HTML file. It gets searched for any Nitro, and a DLL may be generated from it. More... | |
static void | FindHtmlAssets (string[] fileSet, ref List< string > allFoundFiles) |
static void | DeleteAll () |
Deletes all precompiled files. More... | |
static void | CompileAll () |
AOT compiles all .html files found in Assets. The result goes into a DLL named after the file. The class name inside the DLL is based on the script string, which is available to the runtime. More... | |
static void | CompileAll (string inDirectory) |
AOT compiles all .html files found in Assets. The result goes into a DLL named after the file. The class name inside the DLL is based on the script string, which is available to the runtime. More... | |
Static Private Member Functions | |
static void | DeleteAll (string inDirectory) |
Deletes all Nitro precompiled files in the given directory. More... | |
static void | OnAotFileExists (string path) |
Called by wrench when an AOT DLL already exists. Unity requires AssetDatabase to be used to handle this. More... | |
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inlinestatic |
AOT compiles the given HTML file. It gets searched for any Nitro, and a DLL may be generated from it.
htmlFile | The path to a html file. |
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inlinestatic |
AOT compiles all .html files found in Assets. The result goes into a DLL named after the file. The class name inside the DLL is based on the script string, which is available to the runtime.
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inlinestatic |
AOT compiles all .html files found in Assets. The result goes into a DLL named after the file. The class name inside the DLL is based on the script string, which is available to the runtime.
inDirectory | The directory to search in. |
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inlinestatic |
Deletes all precompiled files.
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inlinestaticprivate |
Deletes all Nitro precompiled files in the given directory.
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inlinestatic |
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inlinestaticprivate |
Called by wrench when an AOT DLL already exists. Unity requires AssetDatabase to be used to handle this.
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inlinestatic |