A node which stores unloaded glyph information. These are used to help improve glyph load time without causing additional memory usage. This is because they act like a point - the only point in the path.
Public Member Functions | |
LoadMetaPoint (int start, int length) | |
Creates a new meta point. More... | |
override string | ToString () |
Public Member Functions inherited from Blaze.VectorPoint | |
VectorPoint () | |
Creates an empty path node. More... | |
VectorPoint (float x, float y) | |
Creates a node at the given point. More... | |
virtual void | MultiplyNormals (float by) |
virtual void | RecalculateBounds (VectorPath path) |
Recalculates the minimum values and width/height of this path, taking curves into account. More... | |
virtual void | ComputeLinePoints (Scanner scanner, float extrudeBy) |
Steps along the line between this point and previous point at a fixed step, adding the points to the scanner as it goes. More... | |
virtual void | StartNormal (out float x, out float y) |
Gets the normal at the start of the line from this to previous. More... | |
virtual void | EndNormal (out float x, out float y) |
Gets the normal at the end of the line from this to previous. More... | |
virtual void | RecalculateCurveNormals () |
Computes the control point normals for any curves. More... | |
virtual void | Extrude (float by) |
Extrudes this point along its normal by the given distance. More... | |
virtual VectorPoint | Copy () |
VectorPoint | GetShapeEnd () |
virtual void | Transform (VectorTransform transform) |
override string | ToString () |
virtual void | Multiply (float by) |
virtual void | Squash (float by) |
virtual void | Sheer (float by) |
virtual void | RenderLine (CanvasContext context) |
Used internally. Renders the line between this point and the next one, if there is one. More... | |
Public Attributes | |
int | Start |
int | Length |
Public Attributes inherited from Blaze.VectorPoint | |
float | X |
The X coordinate of this path node. More... | |
float | Y |
The Y coordinate of this path node. More... | |
float | NormalX |
The x axis of the normal at this point. More... | |
float | NormalY |
The y axis of the normal at this point. More... | |
VectorPoint | Next |
Path nodes are stored as a linked list. The one after this node. More... | |
VectorPoint | Previous |
Path nodes are stored as a linked list. The one before this node. More... | |
Properties | |
override bool | Unloaded [get] |
Properties inherited from Blaze.VectorPoint | |
virtual bool | Unloaded [get] |
True if this path is unloaded. Used to improve font load time of large fonts. More... | |
virtual bool | IsCurve [get] |
Is this a curve line? More... | |
virtual bool | HasLine [get] |
Is there a line from this point to the previous one? More... | |
virtual bool | IsClose [get, set] |
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inline |
Creates a new meta point.
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inline |
int InfiniText.LoadMetaPoint.Length |
int InfiniText.LoadMetaPoint.Start |
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get |