Blaze.VectorPath Member List

This is the complete list of members for Blaze.VectorPath, including all inherited members.

AddPathNode(VectorPoint point)Blaze.VectorPathinline
Clear()Blaze.VectorPathinline
CloseLast()Blaze.VectorPathinline
CloseNodeBlaze.VectorPath
ClosePath()Blaze.VectorPathinline
ClosePathFast()Blaze.VectorPathinline
Contains(float x, float y)Blaze.VectorPathinline
Contains(float x, float y, VectorPoint from, VectorPoint to)Blaze.VectorPathinline
CopyInto(VectorPath path)Blaze.VectorPathinline
CurveTo(float c1x, float c1y, float c2x, float c2y, float x, float y)Blaze.VectorPathinline
Extrude(float by)Blaze.VectorPathinline
FirstPathNodeBlaze.VectorPath
GetSignedArea()Blaze.VectorPathinline
GetVertexCount(float accuracy)Blaze.VectorPathinline
GetVertices(Vector3[] vertices, Vector3[] normals, float accuracy, float offsetX, float offsetY, float scale, ref int index, List< int > contourStarts)Blaze.VectorPathinline
HeightBlaze.VectorPath
HoleSort()Blaze.VectorPathinline
HoleSortedBlaze.VectorPathprivate
LatestPathNodeBlaze.VectorPath
LineTo(float x, float y)Blaze.VectorPathinline
MinXBlaze.VectorPath
MinYBlaze.VectorPath
MoveTo(float x, float y)Blaze.VectorPathinline
MultiplyNormals(float by)Blaze.VectorPathinline
Nearest(float x, float y)Blaze.VectorPathinline
Nearest(float x, float y, VectorPoint from, VectorPoint to)Blaze.VectorPathinline
PathNodeCountBlaze.VectorPath
QuadraticCurveTo(float cx, float cy, float x, float y)Blaze.VectorPathinline
RecalculateBounds()Blaze.VectorPathinline
RecalculateMeta()Blaze.VectorPathinline
RecalculateNormals()Blaze.VectorPathinline
Scale(float by)Blaze.VectorPathinline
Sheer(float by)Blaze.VectorPathinline
ToString()Blaze.VectorPathinline
UnclosedBlaze.VectorPath
WidthBlaze.VectorPath