This is the complete list of members for Blaze.VectorPath, including all inherited members.
AddPathNode(VectorPoint point) | Blaze.VectorPath | inline |
Clear() | Blaze.VectorPath | inline |
CloseLast() | Blaze.VectorPath | inline |
CloseNode | Blaze.VectorPath | |
ClosePath() | Blaze.VectorPath | inline |
ClosePathFast() | Blaze.VectorPath | inline |
Contains(float x, float y) | Blaze.VectorPath | inline |
Contains(float x, float y, VectorPoint from, VectorPoint to) | Blaze.VectorPath | inline |
CopyInto(VectorPath path) | Blaze.VectorPath | inline |
CurveTo(float c1x, float c1y, float c2x, float c2y, float x, float y) | Blaze.VectorPath | inline |
Extrude(float by) | Blaze.VectorPath | inline |
FirstPathNode | Blaze.VectorPath | |
GetSignedArea() | Blaze.VectorPath | inline |
GetVertexCount(float accuracy) | Blaze.VectorPath | inline |
GetVertices(Vector3[] vertices, Vector3[] normals, float accuracy, float offsetX, float offsetY, float scale, ref int index, List< int > contourStarts) | Blaze.VectorPath | inline |
Height | Blaze.VectorPath | |
HoleSort() | Blaze.VectorPath | inline |
HoleSorted | Blaze.VectorPath | private |
LatestPathNode | Blaze.VectorPath | |
LineTo(float x, float y) | Blaze.VectorPath | inline |
MinX | Blaze.VectorPath | |
MinY | Blaze.VectorPath | |
MoveTo(float x, float y) | Blaze.VectorPath | inline |
MultiplyNormals(float by) | Blaze.VectorPath | inline |
Nearest(float x, float y) | Blaze.VectorPath | inline |
Nearest(float x, float y, VectorPoint from, VectorPoint to) | Blaze.VectorPath | inline |
PathNodeCount | Blaze.VectorPath | |
QuadraticCurveTo(float cx, float cy, float x, float y) | Blaze.VectorPath | inline |
RecalculateBounds() | Blaze.VectorPath | inline |
RecalculateMeta() | Blaze.VectorPath | inline |
RecalculateNormals() | Blaze.VectorPath | inline |
Scale(float by) | Blaze.VectorPath | inline |
Sheer(float by) | Blaze.VectorPath | inline |
ToString() | Blaze.VectorPath | inline |
Unclosed | Blaze.VectorPath | |
Width | Blaze.VectorPath | |