This is the complete list of members for Blaze.VectorPath, including all inherited members.
| AddPathNode(VectorPoint point) | Blaze.VectorPath | inline |
| Clear() | Blaze.VectorPath | inline |
| CloseLast() | Blaze.VectorPath | inline |
| CloseNode | Blaze.VectorPath | |
| ClosePath() | Blaze.VectorPath | inline |
| ClosePathFast() | Blaze.VectorPath | inline |
| Contains(float x, float y) | Blaze.VectorPath | inline |
| Contains(float x, float y, VectorPoint from, VectorPoint to) | Blaze.VectorPath | inline |
| CopyInto(VectorPath path) | Blaze.VectorPath | inline |
| CurveTo(float c1x, float c1y, float c2x, float c2y, float x, float y) | Blaze.VectorPath | inline |
| Extrude(float by) | Blaze.VectorPath | inline |
| FirstPathNode | Blaze.VectorPath | |
| GetSignedArea() | Blaze.VectorPath | inline |
| GetVertexCount(float accuracy) | Blaze.VectorPath | inline |
| GetVertices(Vector3[] vertices, Vector3[] normals, float accuracy, float offsetX, float offsetY, float scale, ref int index, List< int > contourStarts) | Blaze.VectorPath | inline |
| Height | Blaze.VectorPath | |
| HoleSort() | Blaze.VectorPath | inline |
| HoleSorted | Blaze.VectorPath | private |
| LatestPathNode | Blaze.VectorPath | |
| LineTo(float x, float y) | Blaze.VectorPath | inline |
| MinX | Blaze.VectorPath | |
| MinY | Blaze.VectorPath | |
| MoveTo(float x, float y) | Blaze.VectorPath | inline |
| MultiplyNormals(float by) | Blaze.VectorPath | inline |
| Nearest(float x, float y) | Blaze.VectorPath | inline |
| Nearest(float x, float y, VectorPoint from, VectorPoint to) | Blaze.VectorPath | inline |
| PathNodeCount | Blaze.VectorPath | |
| QuadraticCurveTo(float cx, float cy, float x, float y) | Blaze.VectorPath | inline |
| RecalculateBounds() | Blaze.VectorPath | inline |
| RecalculateMeta() | Blaze.VectorPath | inline |
| RecalculateNormals() | Blaze.VectorPath | inline |
| Scale(float by) | Blaze.VectorPath | inline |
| Sheer(float by) | Blaze.VectorPath | inline |
| ToString() | Blaze.VectorPath | inline |
| Unclosed | Blaze.VectorPath | |
| Width | Blaze.VectorPath | |