Represents the SVG Image format.
|
| | SVGFormat () |
| |
| | SVGFormat (SVG svg) |
| |
| override bool | LoadData (byte[] data, ImagePackage package) |
| | Loads the raw block of data into an object of this format. More...
|
| |
| override void | OnLayout (Css.RenderableData context, LayoutBox box, out float width, out float height) |
| | Called just before the image is about to be drawn (only ever when it's actually visible). Note that everything else - e.g. ImageMaterial or Width/Height - is always called after this. More...
|
| |
| override string[] | GetNames () |
| | The set of lowercase file types that this format will handle. More...
|
| |
| override Material | GetImageMaterial (ShaderSet shaders) |
| | A single-frame image material. Used for e.g. videos and animations. More...
|
| |
| override ImageFormat | Instance () |
| | Creates an instance of this format. More...
|
| |
| override void | ClearX () |
| | Resets this image format container. More...
|
| |
| virtual int | GetAtlasID () |
| | Get the identifier used for this content on an atlas. More...
|
| |
| Material | GetImageMaterial () |
| | A single-frame image material using the standard UI shader set. Used for e.g. videos and animations. More...
|
| |
| virtual bool | InternallyCached (Location path, ImagePackage package) |
| | Some formats may cache their result internally. This checks and updates if it has. More...
|
| |
| virtual bool | LoadFromAsset (UnityEngine.Object asset, ImagePackage package) |
| | Attempt to load the image from a Unity resource. More...
|
| |
| virtual void | OnLayout (RenderableData context, LayoutBox box, out float width, out float height) |
| | Called when the host element is drawing. More...
|
| |
| virtual void | GoingOnDisplay (Css.RenderableData context) |
| | Called when this image is going to be displayed. More...
|
| |
| virtual void | GoingOffDisplay () |
| | Called when this image is going to stop being displayed. More...
|
| |
| virtual bool | DrawToAtlas (TextureAtlas atlas, AtlasLocation location) |
| | Draws this image to the given atlas. More...
|
| |