Represents a texture atlas which is dynamically added to and modified. Must be used with an AtlasStack. It internally tracks which textures it has to prevent frequent rebuilds. By using a texture atlas like this, many drawcalls can be compressed to one. It also supports dynamic textures. These write directly to the atlas pixels.
Public Member Functions | |
TextureAtlas () | |
Generates a new texture atlas of size 1024px x 1024px. More... | |
TextureAtlas (int dimension) | |
TextureAtlas (int dimension, FilterMode filter, TextureFormat format, bool pixels) | |
Generates a new atlas with the given x/y dimension (all atlases are square). More... | |
TextureAtlas (Texture2D image) | |
Creates a read-only atlas. More... | |
void | RemoveFromStack () |
Removes this atlas from the stack. More... | |
void | Flush () |
Flushes changes to the pixel set to the texture. More... | |
bool | Optimize () |
Optimizes the atlas by removing all 'holes' (removed images) from the atlas. It reconstructs the whole atlas (only when there are actually holes), so this method should be considered expensive. This is only ever called when we fail to add something to the atlas; Theres no performace issues of a non-optimized atlas. Instead it just simply has very fragmented space available. More... | |
void | Destroy () |
Destroys this atlas when it's no longer needed. More... | |
Public Attributes | |
AtlasStack | Stack |
The parent stack. More... | |
TextureAtlas | Next |
Atlases are stored in a stack. The next one. More... | |
TextureAtlas | Previous |
Atlases are stored in a stack. The previous one. More... | |
int | Dimension |
The length of the sides of the atlas, in pixels. More... | |
float | DimensionF |
The length of the sides of the atlas, in pixels, as a float. More... | |
float | InvertedSize |
1/the dimension. More... | |
Color32[] | Pixels |
The block of all pixels of this atlas. More... | |
bool | PixelChange |
True if any pixels were changed. More... | |
bool | CanOptimize |
True if an image was removed from the atlas and it now has a 'hole'. More... | |
Texture2D | Texture |
The pixels of the atlas as a displayable texture. More... | |
bool | OptimizeRequested |
True if something failed to be added that would otherwise have fit. More... | |
AtlasLocation | LastEmpty |
Images which are removed are stored in a linked list. This is the tail of the list. More... | |
AtlasLocation | FirstEmpty |
Images which are removed are stored in a linked list. This is the head of the list. More... | |
AtlasingMode | Mode =AtlasingMode.SmallestSpace |
The mode in which the atlases on this stack allocate images. More... | |
Package Functions | |
void | Reset () |
Clears all content from this atlas More... | |
bool | OptimiseAdd (AtlasLocation location) |
Attempts to add the "remote" atlas location to this atlas. The original location object is retained. More... | |
AtlasLocation | Add (AtlasEntity texture, int entityID, int width, int height) |
Adds the given texture to the atlas if it's not already on it, taking up a set amount of space on the atlas. More... | |
Properties | |
int | Spacing [get, set] |
Spacing around objects on this atlas. More... | |
FilterMode | FilterMode [get, set] |
The filter mode of this atlas. More... | |
Private Attributes | |
int | RawSpacing |
Spacing around objects on this atlas. More... | |
int | ColumnProgressX |
The horizontal column progress. Used in column allocation mode. More... | |
int | ColumnProgressY |
The vertical column progress. Used in column allocation mode. More... | |
int | ColumnWidth |
Current column width. More... | |
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inline |
Generates a new texture atlas of size 1024px x 1024px.
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inline |
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inline |
Generates a new atlas with the given x/y dimension (all atlases are square).
dimension | The length in pixels of the side of the atlas. |
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inline |
Creates a read-only atlas.
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inlinepackage |
Adds the given texture to the atlas if it's not already on it, taking up a set amount of space on the atlas.
texture | The texture to add. |
width | The x amount of space to take up on the atlas. |
height | The y amount of space to take up on the atlas. |
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inline |
Destroys this atlas when it's no longer needed.
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inline |
Flushes changes to the pixel set to the texture.
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inlinepackage |
Attempts to add the "remote" atlas location to this atlas. The original location object is retained.
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inline |
Optimizes the atlas by removing all 'holes' (removed images) from the atlas. It reconstructs the whole atlas (only when there are actually holes), so this method should be considered expensive. This is only ever called when we fail to add something to the atlas; Theres no performace issues of a non-optimized atlas. Instead it just simply has very fragmented space available.
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inline |
Removes this atlas from the stack.
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inlinepackage |
Clears all content from this atlas
bool Blaze.TextureAtlas.CanOptimize |
True if an image was removed from the atlas and it now has a 'hole'.
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private |
The horizontal column progress. Used in column allocation mode.
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private |
The vertical column progress. Used in column allocation mode.
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private |
Current column width.
int Blaze.TextureAtlas.Dimension |
The length of the sides of the atlas, in pixels.
float Blaze.TextureAtlas.DimensionF |
The length of the sides of the atlas, in pixels, as a float.
AtlasLocation Blaze.TextureAtlas.FirstEmpty |
Images which are removed are stored in a linked list. This is the head of the list.
float Blaze.TextureAtlas.InvertedSize |
1/the dimension.
AtlasLocation Blaze.TextureAtlas.LastEmpty |
Images which are removed are stored in a linked list. This is the tail of the list.
AtlasingMode Blaze.TextureAtlas.Mode =AtlasingMode.SmallestSpace |
The mode in which the atlases on this stack allocate images.
TextureAtlas Blaze.TextureAtlas.Next |
Atlases are stored in a stack. The next one.
bool Blaze.TextureAtlas.OptimizeRequested |
True if something failed to be added that would otherwise have fit.
bool Blaze.TextureAtlas.PixelChange |
True if any pixels were changed.
Color32 [] Blaze.TextureAtlas.Pixels |
The block of all pixels of this atlas.
TextureAtlas Blaze.TextureAtlas.Previous |
Atlases are stored in a stack. The previous one.
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private |
Spacing around objects on this atlas.
AtlasStack Blaze.TextureAtlas.Stack |
The parent stack.
Texture2D Blaze.TextureAtlas.Texture |
The pixels of the atlas as a displayable texture.
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getset |
The filter mode of this atlas.
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getset |
Spacing around objects on this atlas.