PowerUI.ResizeProtocol Class Reference

Detailed Description

Automatically resizes the "actual" image to prevent wasting memory. With this, you can have one set of high-res images for all your devices and they'll just fit. Requests from Resources only.

Inheritance diagram for PowerUI.ResizeProtocol:
PowerUI.ResourcesProtocol PowerUI.FileProtocol

Public Member Functions

override string[] GetNames ()
 Returns all protocol names:// that can be used for this protocol. e.g. new string[]{"cdn","net"}; => cdn://file.png or net://file.png More...
 
override void OnGetGraphic (ImagePackage package)
 Get the file at the given path as a MovieTexture (Unity Pro only!), Texture2D, SPA Animation or DynamicTexture using this protocol. Once it's been retrieved, this must call package.GotGraphic(theObject) internally. More...
 
- Public Member Functions inherited from PowerUI.ResourcesProtocol
override void OnGetAudio (AudioPackage package)
 Get the file at the given path as any supported audio format. Once it's been retrieved, this must call package.GotAudio(theObject) internally. More...
 
override void OnGetDataNow (ContentPackage package)
 Get generic binary at the given path using this protocol. Used for e.g. fonts. Once it's been retrieved, this must call package.GotData(theText) internally. Note that you can call this directly to avoid all cache checking. More...
 
override void OnFollowLink (HtmlElement linkElement, Location path)
 The user clicked on the given link which points to the given path. More...
 
override bool FullAccess (Location path)
 Does the item at the given location have full access to the code security domain? Used by Nitro. If it does not have full access, the Nitro security domain is asked about the path instead. If you're unsure, leave this false! If your game uses simple web browsing, this essentially stops somebody writing dangerous Nitro on a remote webpage and directing your game at it. More...
 
- Public Member Functions inherited from PowerUI.FileProtocol
virtual CachedContent GetCached (Dom.Location location)
 Attempts to get cached data for the given location. Used to enable caching (off by default). More...
 
virtual DomainData GetDomain (Dom.Location location)
 Gets the domain data for the given location. More...
 
virtual string GetRelative (Dom.Location location)
 Gets the relative path for the given location. More...
 
CachedContent GetCached (Dom.Location location, bool create)
 Attempts to get cached data for the given location. More...
 
virtual string ContentType (Location path)
 Used to determine the content type for the file from the given path. More...
 
void OnGetData (ContentPackage package)
 Gets binary data, checking the cache first. More...
 

Additional Inherited Members

- Static Public Attributes inherited from PowerUI.FileProtocol
static InternalEventHandler OnRequestStarted
 An event called when any request is started. Useful for debugging networking (and is used by the network inspector). More...
 

Member Function Documentation

override string [] PowerUI.ResizeProtocol.GetNames ( )
inlinevirtual

Returns all protocol names:// that can be used for this protocol. e.g. new string[]{"cdn","net"}; => cdn://file.png or net://file.png

Reimplemented from PowerUI.ResourcesProtocol.

override void PowerUI.ResizeProtocol.OnGetGraphic ( ImagePackage  package)
inlinevirtual

Get the file at the given path as a MovieTexture (Unity Pro only!), Texture2D, SPA Animation or DynamicTexture using this protocol. Once it's been retrieved, this must call package.GotGraphic(theObject) internally.

Reimplemented from PowerUI.ResourcesProtocol.