Represents a custom protocol:// as used by PowerUI files. For example, if you wish to deliver content in a custom way to PowerUI, implement a new FileProtocol (e.g. 'cdn') Then, setup its OnGetGraphic function.
Public Member Functions | |
virtual CachedContent | GetCached (Dom.Location location) |
Attempts to get cached data for the given location. Used to enable caching (off by default). More... | |
virtual DomainData | GetDomain (Dom.Location location) |
Gets the domain data for the given location. More... | |
virtual string | GetRelative (Dom.Location location) |
Gets the relative path for the given location. More... | |
CachedContent | GetCached (Dom.Location location, bool create) |
Attempts to get cached data for the given location. More... | |
virtual string[] | GetNames () |
Returns all protocol names:// that can be used for this protocol. e.g. new string[]{"cdn","net"}; => cdn://file.png or net://file.png More... | |
virtual string | ContentType (Location path) |
Used to determine the content type for the file from the given path. More... | |
virtual bool | FullAccess (Location path) |
Does the item at the given location have full access to the code security domain? Used by Nitro. If it does not have full access, the Nitro security domain is asked about the path instead. If you're unsure, leave this false! If your game uses simple web browsing, this essentially stops somebody writing dangerous Nitro on a remote webpage and directing your game at it. More... | |
void | OnGetData (ContentPackage package) |
Gets binary data, checking the cache first. More... | |
virtual void | OnGetDataNow (ContentPackage package) |
Get generic binary at the given path using this protocol. Used for e.g. fonts. Once it's been retrieved, this must call package.GotData(theText) internally. Note that you can call this directly to avoid all cache checking. More... | |
virtual void | OnGetGraphic (ImagePackage package) |
Get the file at the given path as a MovieTexture (Unity Pro only!), Texture2D, SPA Animation or DynamicTexture using this protocol. Once it's been retrieved, this must call package.GotGraphic(theObject) internally. More... | |
virtual void | OnGetAudio (AudioPackage package) |
Get the file at the given path as any supported audio format. Once it's been retrieved, this must call package.GotAudio(theObject) internally. More... | |
virtual void | OnFollowLink (HtmlElement linkElement, Location path) |
The user clicked on the given link which points to the given path. More... | |
Static Public Attributes | |
static InternalEventHandler | OnRequestStarted |
An event called when any request is started. Useful for debugging networking (and is used by the network inspector). More... | |
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inlinevirtual |
Used to determine the content type for the file from the given path.
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inlinevirtual |
Does the item at the given location have full access to the code security domain? Used by Nitro. If it does not have full access, the Nitro security domain is asked about the path instead. If you're unsure, leave this false! If your game uses simple web browsing, this essentially stops somebody writing dangerous Nitro on a remote webpage and directing your game at it.
Reimplemented in PowerUI.ResourcesProtocol.
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inlinevirtual |
Attempts to get cached data for the given location. Used to enable caching (off by default).
Reimplemented in PowerUI.HttpProtocol.
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Attempts to get cached data for the given location.
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inlinevirtual |
Gets the domain data for the given location.
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inlinevirtual |
Returns all protocol names:// that can be used for this protocol. e.g. new string[]{"cdn","net"}; => cdn://file.png or net://file.png
Reimplemented in PowerUI.CameraProtocol, PowerUI.HttpProtocol, PowerUI.SceneProtocol, PowerUI.ResourcesProtocol, PowerUI.WindowProtocol, PowerUI.ResizeProtocol, PowerUI.BundleProtocol, PowerUI.CacheProtocol, PowerUI.DataProtocol, and PowerUI.JavascriptProtocol.
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inlinevirtual |
Gets the relative path for the given location.
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inlinevirtual |
The user clicked on the given link which points to the given path.
Reimplemented in PowerUI.ResourcesProtocol, PowerUI.HttpProtocol, PowerUI.SceneProtocol, and PowerUI.WindowProtocol.
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inlinevirtual |
Get the file at the given path as any supported audio format. Once it's been retrieved, this must call package.GotAudio(theObject) internally.
Reimplemented in PowerUI.BundleProtocol, and PowerUI.ResourcesProtocol.
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inline |
Gets binary data, checking the cache first.
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inlinevirtual |
Get generic binary at the given path using this protocol. Used for e.g. fonts. Once it's been retrieved, this must call package.GotData(theText) internally. Note that you can call this directly to avoid all cache checking.
Reimplemented in PowerUI.ResourcesProtocol, PowerUI.HttpProtocol, PowerUI.DataProtocol, and PowerUI.JavascriptProtocol.
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inlinevirtual |
Get the file at the given path as a MovieTexture (Unity Pro only!), Texture2D, SPA Animation or DynamicTexture using this protocol. Once it's been retrieved, this must call package.GotGraphic(theObject) internally.
Reimplemented in PowerUI.BundleProtocol, PowerUI.ResourcesProtocol, PowerUI.CameraProtocol, PowerUI.ResizeProtocol, and PowerUI.CacheProtocol.
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static |
An event called when any request is started. Useful for debugging networking (and is used by the network inspector).