Inheritance diagram for Loonim.FastRidgedMultifractal:
Loonim.FastNoiseBasis Loonim.TextureNode

Public Member Functions

 FastRidgedMultifractal ()
 
override double GetWrapped (double x, double y, int wrap)
 Gets a wrapped value from this node. Range of +/- 1. More...
 
override double GetValue (double x, double y, double z)
 Gets the value from this node. This is required at a minimum. Range of +/- 1. More...
 
override double GetValue (double x, double y)
 Gets the value from this node. This is required at a minimum. Range of +/- 1. More...
 
- Public Member Functions inherited from Loonim.FastNoiseBasis
 FastNoiseBasis (int src)
 
 FastNoiseBasis ()
 
double GradientCoherentNoiseWrap (double x, double y, int wrap, int seed, NoiseQuality noiseQuality)
 
double GradientCoherentNoise (double x, double y, double z, int seed, NoiseQuality noiseQuality)
 
double GradientCoherentNoise (double x, double y, int seed, NoiseQuality noiseQuality)
 
- Public Member Functions inherited from Loonim.TextureNode
float[] Bake (int size)
 Bakes the x axis of this node as a 1D image. More...
 
void Bake (float[] values)
 Bakes the x axis of this node as a 1D image. More...
 
void Bake (Color[] values)
 Bakes the x axis of this node as a 1D image. Note that the red channel is the most important. More...
 
override string ToString ()
 
string ToString (int depth)
 
List< Material > CollectMaterials ()
 
void CollectMaterials (List< Material > into)
 
void AddSource (TextureNode source)
 Adds a new source to this node. More...
 
 TextureNode ()
 
 TextureNode (int sourceCount)
 Create a texture node with the given number of inputs. More...
 
void SubMaterialChanged ()
 Called when this nodes SubMaterialID has changed. More...
 
virtual void Draw (DrawInfo info)
 Allocates GPU drawing meta now. More...
 
virtual DrawStackNode Allocate (DrawInfo info, ref int stackID)
 Allocates GPU drawing meta now. More...
 
void PreAllocate (DrawInfo info)
 Allocates now. More...
 
void DrawGPU (DrawInfo info)
 Draws this node now (but doesn't transfer it into a texture). More...
 
void Draw (DrawInfo info, Texture2D image, ref Color[] pixels)
 Draws this node into the given texture and pixel buffer now. Note that the pixels buffer might not get used, so initially pass in null and cache the resulting one if you wish. More...
 
void DrawCPU (DrawInfo info, Color[] pixels)
 Draws this node using the CPU. More...
 
TextureNode GetLayer (int id, int count)
 Gets the node with the given ID. More...
 
virtual void Prepare (DrawInfo info)
 Gets the node ready to draw. More...
 
virtual void Read (TextureReader reader)
 Reads sources from the given reader into this node. More...
 
virtual double GetValue (double t)
 Gets the 1D value from this node. Equiv to GetValue(t,0). Required for all graph nodes. More...
 
virtual UnityEngine.Color GetColour (double x, double y)
 Gets this nodes colour output. More...
 

Properties

override TextureNode Lacunarity [get, set]
 
override int OutputDimensions [get]
 
override int MaterialID [get]
 
override int TypeID [get]
 
- Properties inherited from Loonim.FastNoiseBasis
TextureNode Frequency [get, set]
 
TextureNode OctaveCount [get, set]
 
virtual TextureNode Lacunarity [get, set]
 
TextureNode Persistence [get, set]
 
int Seed [get, set]
 
- Properties inherited from Loonim.TextureNode
TextureNode SourceModule [get, set]
 First input to this node. Errors if it doesn't exist. More...
 
TextureNode SourceModule1 [get, set]
 First input to this node. Errors if it doesn't exist. More...
 
TextureNode SourceModule2 [get, set]
 Second input to this node. Errors if it doesn't exist. More...
 
TextureNode SourceModule3 [get, set]
 Third input to this node. Errors if it doesn't exist. More...
 
virtual int SubMaterialID [get]
 By default, materials are named Loonim/Texture_node_id, however some nodes have "sub-materials" where they essentially have a bunch of different shaders. An example is the Blend node. More...
 
virtual int MaterialID [get]
 By default, materials are named Loonim/Texture_node_id. This allows nodes to essentially share shaders. More...
 
virtual int OutputDimensions [get]
 The dimensions of the image that gets output from this node. A constant has 0 dimensions, a graph has 1 dimension and your ordinary image node has 2. Note that they vary based on inputs; for example an ADD node could add two graphs together (resulting in a 1D output) or it could add two images together (2D output). More...
 
virtual int TypeID [get]
 A globally constant ID for a given type of module. More...
 

Private Member Functions

void CalculateSpectralWeights ()
 

Private Attributes

const int MaxOctaves =30
 
double[] SpectralWeights = new double[MaxOctaves]
 

Additional Inherited Members

- Public Attributes inherited from Loonim.FastNoiseBasis
NoiseQuality NoiseQuality =NoiseQuality.Standard
 
- Protected Member Functions inherited from Loonim.TextureNode
void AllocateSources (Material material, DrawInfo info, int targetStack, int count)
 
- Static Protected Member Functions inherited from Loonim.TextureNode
static Shader GetShader (int type, int subType)
 Gets a shader of the given node ID and it's sub-type. More...
 
static Material GetMaterial (int type, int subType)
 Gets a sub-material of the given node ID. More...
 

Constructor & Destructor Documentation

Loonim.FastRidgedMultifractal.FastRidgedMultifractal ( )
inline

Member Function Documentation

void Loonim.FastRidgedMultifractal.CalculateSpectralWeights ( )
inlineprivate
override double Loonim.FastRidgedMultifractal.GetValue ( double  x,
double  y,
double  z 
)
inlinevirtual

Gets the value from this node. This is required at a minimum. Range of +/- 1.

Reimplemented from Loonim.TextureNode.

override double Loonim.FastRidgedMultifractal.GetValue ( double  x,
double  y 
)
inlinevirtual

Gets the value from this node. This is required at a minimum. Range of +/- 1.

Reimplemented from Loonim.TextureNode.

override double Loonim.FastRidgedMultifractal.GetWrapped ( double  x,
double  y,
int  wrap 
)
inlinevirtual

Gets a wrapped value from this node. Range of +/- 1.

Reimplemented from Loonim.TextureNode.

Member Data Documentation

const int Loonim.FastRidgedMultifractal.MaxOctaves =30
private
double [] Loonim.FastRidgedMultifractal.SpectralWeights = new double[MaxOctaves]
private

Property Documentation

override TextureNode Loonim.FastRidgedMultifractal.Lacunarity
getset
override int Loonim.FastRidgedMultifractal.MaterialID
get
override int Loonim.FastRidgedMultifractal.OutputDimensions
getpackage
override int Loonim.FastRidgedMultifractal.TypeID
get