Helps with the process of rastering elements. Used by the CSS filter property.
Public Member Functions | |
RasterDisplayableProperty (RenderableData data) | |
Creates a new solid background colour property for the given element. More... | |
override void | Paint (LayoutBox box, Renderman renderer) |
Called when a paint event occurs. Paint events don't relocate the whole UI so are quick and efficient. More... | |
void | SetFilter (Loonim.SurfaceTexture tex) |
Sets a filter to apply. This is what rasterising elements is all for! More... | |
void | Destroy () |
Destroys this RDP. More... | |
Public Member Functions inherited from Css.DisplayableProperty | |
DisplayableProperty (RenderableData data) | |
Creates a new displayable property for the given render data. More... | |
MeshBlock | GetFirstBlock (Renderman renderer) |
Gets the first rendered block of this property. Used during Paint passes. More... | |
void | SetVisibility (bool visible) |
Call this when the visibility of this property as a whole changes. More... | |
virtual void | OnBatchDestroy () |
Called when the isolation batch for this property gets removed. More... | |
void | Change (string property, Value newValue) |
Called when a named css property changes. More... | |
void | ClearBlocks () |
Clears all mesh blocks that this property has allocated. More... | |
void | WentOffScreen () |
virtual bool | Render (bool first, LayoutBox box, Renderman renderer) |
Make this property visible by forcing it to redraw. More... | |
virtual void | ApplyTransform (Matrix4x4 delta, Renderman renderer) |
Transforms all the verts by the given delta matrix. Used during a Paint only. More... | |
virtual void | RequestPaint () |
Requests for a paint event to occur. Note that paint events are more efficient than a layout as they only refresh the mesh colours and uvs rather than the whole mesh. More... | |
void | SetBatchMaterial (Renderman renderer, Material material) |
Sets the current batches material. More... | |
void | RequestLayout () |
Requests for a layout event to occur. Note that paint events are more efficient than a layout as they only refresh the mesh colours and uvs rather than the whole mesh. More... | |
MeshBlock | Add (Renderman renderer) |
virtual void | PostProcess (LayoutBox box, Renderman renderer) |
Called after a render pass. More... | |
void | Isolate () |
Isolates this property from the rest of the UI such that it can have a custom mesh/shader/texture etc. More... | |
void | Include () |
Reverses Css.DisplayableProperty.Isolate by re-including this property in the main UI batch. More... | |
bool | IsIsolated () |
Checks if this is an isolated property - that's one which is seperate and takes its own drawcall. More... | |
AtlasLocation | RequireImage (AtlasEntity image) |
Public Attributes | |
Texture | Output |
The raster output. Usually originates from either the FlatWorldUI renderer or via a filter. More... | |
FlatWorldUI | Renderer |
A flatWorldUI which helps with the process of rendering the element. More... | |
Loonim.SurfaceTexture | Filter |
A filter to apply. More... | |
Loonim.DrawInfo | FilterDrawInfo |
The draw info which draws the filter. More... | |
Public Attributes inherited from Css.DisplayableProperty | |
bool | Visible |
True if this is currently visible on screen. More... | |
bool | Isolated |
True if this property is isolated and has a seperate mesh and material from everything else. More... | |
short | BlockCount |
The number of mesh blocks that this property has allocated. More... | |
RenderableData | RenderData |
The parent render data that this is a property of. More... | |
bool | GotBatchAlready |
Only applies to Isolated properties. Set to true when this property has allocated a UIBatch on the current layout. More... | |
Package Functions | |
override void | NowOffScreen () |
Called when this element goes off screen (or is removed from the DOM). More... | |
override void | Layout (LayoutBox box, Renderman renderer) |
Called when a layout event occurs. Layout events relocate the whole UI so should be used less frequently than a paint event. More... | |
Package Functions inherited from Css.DisplayableProperty | |
virtual bool | NowOnScreen () |
Called when this element goes on screen. More... | |
Properties | |
override int | DrawOrder [get] |
This property's draw order. More... | |
Properties inherited from Css.DisplayableProperty | |
virtual int | DrawOrder [get] |
This property's draw order. More... | |
virtual bool | IsBackground [get] |
True if this paints across the whole background of the element. More... | |
bool | Paintable [get] |
Checks if this property can be repainted. More... | |
Private Member Functions | |
void | UpdateRenderer (LayoutBox box, float width, float height) |
Updates the FlatWorldUI so it builds the mesh for this element. More... | |
Private Attributes | |
Material | Material |
A material displaying the output. More... | |
AtlasLocation | LocatedAt |
An AtlasLocation object used to describe where the image is. More... | |
Static Private Attributes | |
static int | RasterID =1 |
A unique identifier. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Css.DisplayableProperty | |
virtual void | OnChange (string property, Value newValue) |
Called when a named css property changes. More... | |
Package Attributes inherited from Css.DisplayableProperty | |
UIBatch | Batch |
The batch that this was allocated to. More... | |
int | FirstBlockIndex |
The block index in the first buffer. With this, all blocks belonging to this property can be quickly discovered. More... | |
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inline |
Creates a new solid background colour property for the given element.
data | The renderable object to give a bg colour to. |
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inline |
Destroys this RDP.
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inlinepackagevirtual |
Called when a layout event occurs. Layout events relocate the whole UI so should be used less frequently than a paint event.
Reimplemented from Css.DisplayableProperty.
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inlinepackagevirtual |
Called when this element goes off screen (or is removed from the DOM).
Reimplemented from Css.DisplayableProperty.
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inlinevirtual |
Called when a paint event occurs. Paint events don't relocate the whole UI so are quick and efficient.
Reimplemented from Css.DisplayableProperty.
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inline |
Sets a filter to apply. This is what rasterising elements is all for!
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inlineprivate |
Updates the FlatWorldUI so it builds the mesh for this element.
Loonim.SurfaceTexture Css.RasterDisplayableProperty.Filter |
A filter to apply.
Loonim.DrawInfo Css.RasterDisplayableProperty.FilterDrawInfo |
The draw info which draws the filter.
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private |
An AtlasLocation object used to describe where the image is.
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private |
A material displaying the output.
Texture Css.RasterDisplayableProperty.Output |
The raster output. Usually originates from either the FlatWorldUI renderer or via a filter.
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staticprivate |
A unique identifier.
FlatWorldUI Css.RasterDisplayableProperty.Renderer |
A flatWorldUI which helps with the process of rendering the element.
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get |
This property's draw order.