Same as -moz-center. Used by the center element.
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override float | GetDecimal (RenderableData context, CssProperty property) |
| If this is a decimal, the raw decimal value. This is generally the main output. More...
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| CssKeyword () |
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override string | GetText (RenderableData context, CssProperty property) |
| If this is a text value, e.g. "auto", the raw text value. More...
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override string | ToString () |
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virtual Loonim.TextureNode | ToLoonimNode (RenderableData context) |
| Converts this to a Loonim node. More...
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virtual void | GetOpenTypeFeatures (TextRenderingProperty trp, List< OpenTypeFeature > features) |
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| Value () |
| Creates a new empty value. More...
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Value | GetByType (ValueType type) |
| Some CSS values are sets of entries. This attempts to select the first entry of the given type. More...
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virtual Value | ReadStartValue (CssLexer lexer) |
| When a unit declares that it has a start identifier, such as #, this reads the rest of it's value. More...
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Value | GetByTypes (params ValueType[] types) |
| Some CSS values are sets of entries. This attempts to select the first entry of the given type. More...
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Value | GetEntryWithoutAttribute (string funcName) |
| Some CSS values are sets of entries. This attempts to select the entry without the named attribute. More...
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Value | GetEntryWithAttribute (string funcName, params string[] values) |
| Some CSS values are sets of entries. This attempts to select the entry which has an attribute which matches one of the given values. More...
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void | SetSpecifity (int val) |
| Sets the specifity for this and all child values. More...
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void | SetImportant (bool important) |
| Sets this and all child values as being important. More...
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virtual bool | IsType (Type type) |
| Checks if this is a particular type. Note that this is always false for inherit/ initial (as they pass the type through them). More...
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virtual void | OnValueReady (CssLexer lexer) |
| Called after a value has been loaded from the stream. Functions etc get it too. This is used to, for example, map a value to a faster internal representation. More...
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Value | Copy () |
| Copies this value. More...
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virtual float | GetRawDecimal () |
| Obtains the underlying decimal value, if there is one. More...
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virtual void | SetRawDecimal (float value) |
| Sets a raw decimal value to this object. Used by the animation system. More...
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float | GetDecimal (RenderableData context, ValueAxis axis) |
| If this is a decimal, the raw decimal value. This is generally the main output. This overload explicitly tells it to use the vertical axis or not (e.g. when resolving %). More...
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float | GetDecimal (RenderableData context, bool verticalAxis) |
| If this is a decimal, the raw decimal value. This is generally the main output. This overload explicitly tells it to use the vertical axis or not (e.g. when resolving %). More...
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virtual bool | GetBoolean (RenderableData context, CssProperty property) |
| If this is a boolean, the raw bool value. More...
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int | GetInteger (RenderableData context, CssProperty property) |
| If this is a pixel integer, the raw pixel value. More...
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virtual bool | Equals (Value value) |
| Checks if two values are equal. More...
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ValueSet | ToSet () |
| Make this value a set. If it is already a set, the value is returned unchanged. Otherwise, a set of 1 is created. More...
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Vector3 | GetVector (RenderableData context, CssProperty property) |
| Converts this value to a Unity Vector3. More...
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Quaternion | GetQuaternion (RenderableData context, CssProperty property) |
| Converts this value to a Unity Quaternion. More...
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virtual ImageFormat | GetImage (RenderableData context, CssProperty property) |
| Gets the value as an image, if it is one. More...
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virtual SelectorMatcher | GetSelectorMatcher () |
| Converts this value into a suitable selector matcher. Typically either a local matcher or a structural one. More...
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virtual Blaze.VectorPath | GetPath (RenderableData context, CssProperty property) |
| Gets this value as a vector path (or null if it isn't one). More...
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Color | GetColour () |
| Converts this value to a context-free Unity colour. More...
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Color | GetColour (RenderableData context, CssProperty property) |
| Converts this value to a Unity colour. More...
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bool | FunctionalEquals (Css.Value other) |
| Checks if this is the same set of one or more functions as the other value. Note that this only checks if they are the same functions in the same order. It's not a complete equiv check (and its used by the animation system to interpolate CSS transform). More...
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override string | ToString () |
| Converts this value to a css useable string. More...
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bool | AllSameValues () |
| Are all entries in this rectangle the same? More...
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virtual IEnumerator< Value > | GetEnumerator () |
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virtual ShapeProvider | ToShape (SVGElement context, RenderContext renderer, out Css.Value value) |
| Gets the shape that this CSS value represents. More...
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