Represents a box shadow for an element.
Public Member Functions | |
| BackgroundShadow (RenderableData data) | |
| Creates a new box-shadow property for the given element. More... | |
| override void | Paint (LayoutBox box, Renderman renderer) |
| Called when a paint event occurs. Paint events don't relocate the whole UI so are quick and efficient. More... | |
Public Member Functions inherited from Css.DisplayableProperty | |
| DisplayableProperty (RenderableData data) | |
| Creates a new displayable property for the given render data. More... | |
| MeshBlock | GetFirstBlock (Renderman renderer) |
| Gets the first rendered block of this property. Used during Paint passes. More... | |
| void | SetVisibility (bool visible) |
| Call this when the visibility of this property as a whole changes. More... | |
| virtual void | OnBatchDestroy () |
| Called when the isolation batch for this property gets removed. More... | |
| void | Change (string property, Value newValue) |
| Called when a named css property changes. More... | |
| void | ClearBlocks () |
| Clears all mesh blocks that this property has allocated. More... | |
| void | WentOffScreen () |
| virtual bool | Render (bool first, LayoutBox box, Renderman renderer) |
| Make this property visible by forcing it to redraw. More... | |
| virtual void | ApplyTransform (Matrix4x4 delta, Renderman renderer) |
| Transforms all the verts by the given delta matrix. Used during a Paint only. More... | |
| virtual void | RequestPaint () |
| Requests for a paint event to occur. Note that paint events are more efficient than a layout as they only refresh the mesh colours and uvs rather than the whole mesh. More... | |
| void | SetBatchMaterial (Renderman renderer, Material material) |
| Sets the current batches material. More... | |
| void | RequestLayout () |
| Requests for a layout event to occur. Note that paint events are more efficient than a layout as they only refresh the mesh colours and uvs rather than the whole mesh. More... | |
| MeshBlock | Add (Renderman renderer) |
| virtual void | PostProcess (LayoutBox box, Renderman renderer) |
| Called after a render pass. More... | |
| void | Isolate () |
| Isolates this property from the rest of the UI such that it can have a custom mesh/shader/texture etc. More... | |
| void | Include () |
| Reverses Css.DisplayableProperty.Isolate by re-including this property in the main UI batch. More... | |
| bool | IsIsolated () |
| Checks if this is an isolated property - that's one which is seperate and takes its own drawcall. More... | |
| AtlasLocation | RequireImage (AtlasEntity image) |
Public Attributes | |
| Color | BaseColour |
| The colour the shadow should be with no colour overlay. More... | |
| int | BlurSize =4 |
| The width of the shadows blur. More... | |
Public Attributes inherited from Css.DisplayableProperty | |
| bool | Visible |
| True if this is currently visible on screen. More... | |
| bool | Isolated |
| True if this property is isolated and has a seperate mesh and material from everything else. More... | |
| short | BlockCount |
| The number of mesh blocks that this property has allocated. More... | |
| RenderableData | RenderData |
| The parent render data that this is a property of. More... | |
| bool | GotBatchAlready |
| Only applies to Isolated properties. Set to true when this property has allocated a UIBatch on the current layout. More... | |
Package Functions | |
| override void | Layout (LayoutBox box, Renderman renderer) |
| Called when a layout event occurs. Layout events relocate the whole UI so should be used less frequently than a paint event. More... | |
Package Functions inherited from Css.DisplayableProperty | |
| virtual bool | NowOnScreen () |
| Called when this element goes on screen. More... | |
| virtual void | NowOffScreen () |
| Called when this element goes off screen (or is removed from the DOM). More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Css.DisplayableProperty | |
| virtual void | OnChange (string property, Value newValue) |
| Called when a named css property changes. More... | |
Package Attributes inherited from Css.DisplayableProperty | |
| UIBatch | Batch |
| The batch that this was allocated to. More... | |
| int | FirstBlockIndex |
| The block index in the first buffer. With this, all blocks belonging to this property can be quickly discovered. More... | |
Properties inherited from Css.DisplayableProperty | |
| virtual int | DrawOrder [get] |
| This property's draw order. More... | |
| virtual bool | IsBackground [get] |
| True if this paints across the whole background of the element. More... | |
| bool | Paintable [get] |
| Checks if this property can be repainted. More... | |
|
inline |
Creates a new box-shadow property for the given element.
| data | The renderable object to give a shadow to. |
|
inlinepackagevirtual |
Called when a layout event occurs. Layout events relocate the whole UI so should be used less frequently than a paint event.
Reimplemented from Css.DisplayableProperty.
Called when a paint event occurs. Paint events don't relocate the whole UI so are quick and efficient.
Reimplemented from Css.DisplayableProperty.
| Color Css.BackgroundShadow.BaseColour |
The colour the shadow should be with no colour overlay.
| int Css.BackgroundShadow.BlurSize =4 |
The width of the shadows blur.