Blaze.CurveLinePoint Member List

This is the complete list of members for Blaze.CurveLinePoint, including all inherited members.

AddControl(float x, float y, VectorPath path, out int id)Blaze.CurveLinePointinlinevirtual
BaseBounds(VectorPath path)Blaze.QuadLinePointinline
CloseBlaze.VectorLine
ComputeLinePoints(PointReceiver output)Blaze.CurveLinePointinlinevirtual
ComputeLinePoints(PointReceiverStepped output)Blaze.CurveLinePointinlinevirtual
Contains(float x, float y, ref bool contained)Blaze.CurveLinePointinlinevirtual
Blaze::QuadLinePoint.Contains(float x, float y, ref bool contained, float prevX, float prevY, float curX, float curY)Blaze.QuadLinePointinlineprotected
Control1XBlaze.QuadLinePoint
Control1YBlaze.QuadLinePoint
Control2XBlaze.CurveLinePoint
Control2YBlaze.CurveLinePoint
Copy()Blaze.CurveLinePointinlinevirtual
CurveLinePoint(float x, float y)Blaze.CurveLinePointinline
DeleteControl(int id, VectorPath path)Blaze.CurveLinePointinlinevirtual
EndNormal(out float x, out float y)Blaze.CurveLinePointinlinevirtual
ExtrudeAndSample(VectorPath path, float extrudeBy, PointReceiverStepped sampler)Blaze.CurveLinePointinlinevirtual
Flip()Blaze.CurveLinePointinlinevirtual
GetShapeEnd()Blaze.VectorPointinline
HasLineBlaze.VectorLine
IsCloseBlaze.VectorLine
IsCurveBlaze.QuadLinePoint
IsEqual(float a, float b)Blaze.CurveLinePointinlineprivatestatic
LengthBlaze.VectorLine
Move(float x, float y)Blaze.CurveLinePointinlinevirtual
Multiply(float x, float y)Blaze.CurveLinePointinlinevirtual
NextBlaze.VectorPoint
NormalAt(float t, out float x, out float y)Blaze.CurveLinePointinlinevirtual
PointAt(float t, bool addNext)Blaze.CurveLinePointinlinevirtual
PreviousBlaze.VectorPoint
ProgressAlongFast(float x, float y, float C, float D, float len_sq)Blaze.VectorPointinline
QuadLinePoint(float x, float y)Blaze.QuadLinePointinline
RecalculateBounds(VectorPath path)Blaze.CurveLinePointinlinevirtual
RenderLine(CanvasContext context)Blaze.VectorPointinlinevirtual
ReplaceWith(VectorPoint replacement, VectorPath path)Blaze.VectorPointinline
SampleAt(float t, out float x, out float y)Blaze.CurveLinePointinlinevirtual
SampleFullMapped(MappedShapeSampler sampler, float progress, out float x, out float y)Blaze.VectorPointinlinevirtual
SampleMapped(MappedShapeSampler sampler, float percent)Blaze.VectorPointinlinevirtual
SampleNormalMapped(MappedShapeSampler sampler, float percent, out float x, out float y)Blaze.VectorPointinlinevirtual
SetupSampler(MappedShapeSampler sampler)Blaze.VectorPointinlinevirtual
Sheer(float by)Blaze.CurveLinePointinlinevirtual
SignedArea()Blaze.CurveLinePointinlinevirtual
SimplifyCurve(VectorPath path)Blaze.CurveLinePointinline
SimplifyNow(VectorPath path)Blaze.CurveLinePointinlinepackage
Split(float t, VectorPath path)Blaze.CurveLinePointinlinevirtual
Squash(float by)Blaze.CurveLinePointinlinevirtual
StartNormal(out float x, out float y)Blaze.CurveLinePointinlinevirtual
StraightLineNormal(float dx, float dy, out float x, out float y)Blaze.QuadLinePointinline
ToString()Blaze.CurveLinePointinline
Transform(Matrix4x4 by)Blaze.CurveLinePointinlinevirtual
Transform(VectorTransform transform)Blaze.CurveLinePointinlinevirtual
UnloadedBlaze.VectorPoint
VectorLine(float x, float y)Blaze.VectorLineinline
VectorPoint()Blaze.VectorPointinline
VectorPoint(float x, float y)Blaze.VectorPointinline
XBlaze.VectorPoint
YBlaze.VectorPoint