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  • ...and pasting skills or basic coding skills can be all that's required. Let's get started! * Does it have attributes (attribute="it's value")?
    4 KB (600 words) - 17:25, 29 March 2017
  • It's highly recommended to [[Upgrading_to_PowerUI_2|upgrade to PowerUI 2]] if yo
    198 bytes (31 words) - 18:32, 12 March 2017
  • ...and pasting skills or basic coding skills can be all that's required. Let's get started! ...'''none''') and if your property inherits or not (default '''no'''). That's done in the constructor:
    7 KB (1,011 words) - 21:58, 12 March 2017
  • ...e to add entirely custom CSS value types without needing to modify PowerUI's source.
    2 KB (309 words) - 22:07, 12 March 2017
  • It's not required, but typically the built in functions cache parameter values b ...e to add entirely custom CSS value types without needing to modify PowerUI's source.
    3 KB (393 words) - 22:20, 12 March 2017
  • ...d '''Resources'''. You can make as many of these folders as you want. That's so PowerUI can access them with a textual URL.
    2 KB (382 words) - 15:10, 29 April 2017
  • ...see and read it. To help with this, PowerUI makes localization easy - that's the process of translating your project and making it multi-lingual. You'll need to declare the languages that your HTML supports. That's done with the languages meta tag:
    5 KB (750 words) - 23:01, 21 March 2017
  • ...machine translation - the quality of the translation won't be perfect. It's '''highly recommended''' to at least get someone who knows your target lang
    876 bytes (134 words) - 00:47, 13 March 2017
  • Let's say you've made a free and a paid version of your app and you'd like to hav ...isitor is on. We've designed this around exactly the same structure, so it's nice and simple to do:
    3 KB (417 words) - 01:04, 13 March 2017
  • ...omatically setting CSS zoom which scales the underlying CSS pixel unit (it's not the same as a transform scale, as things like percent units are unaffec
    1 KB (165 words) - 01:13, 13 March 2017
  • We want to make using PowerUI as simple as it possibly can be. It's been built from scratch to make it straight forward for it to "just work" o ...k the "no runtime" Nitro setting and try again. If it's still erroring, it's a bug - please let us know!''
    2 KB (268 words) - 11:57, 25 July 2017
  • ...ever is get hold of the document. If you want the main UI's document, that's simply like this: // Get the main UI's document:
    4 KB (589 words) - 22:08, 18 April 2017
  • ...using this technique whenever possible. [[InfiniText|InfiniText]], PowerUI's text engine, has full access to the glyphs in font faces and exposes the sh
    1,010 bytes (170 words) - 23:16, 21 March 2017
  • ...g when we can get it working without affecting PowerUI's overall speed. It's working too - PowerUI can handle large volumes of HTML with little to no pe ...n also make great performance savings if you make some small changes. Here's an example of what it looks like:
    16 KB (2,322 words) - 18:51, 21 March 2018
  • ...0 lines of code, PowerUI is a massive toolbox for all your UI needs. As it's also based on widely used standard technology, getting started with it is a == Websites vs UI's ==
    3 KB (493 words) - 23:21, 6 December 2018
  • ...ed to worry about this security issue unless you change the settings. That's because, by default, Nitro coming from unsafe locations is entirely disable ...That chat box writes straight to innerHTML when the person hits enter. Let's also say you forgot to escape it - an easy mistake (especially if you'd lik
    5 KB (712 words) - 17:04, 15 March 2017
  • ...PowerSlide steps in - it's a system for creating sequences of things. That's a perfect fit for [[Dialogue|dialogue (speech)]] so you'll also find that P Here's a slide with a single ''style track'' from example scene #37:
    9 KB (1,349 words) - 23:51, 21 March 2017
  • ...[[PowerSlide]] as one of two main ways to run a timeline on an element. It's structured the same as the [https://developer.mozilla.org/en-US/docs/Web/CS
    1 KB (118 words) - 03:48, 21 March 2017
  • This works by 'flattening' your elements - that's where it renders them to a RenderTexture - then the [[Loonim|Loonim engine]
    728 bytes (96 words) - 21:37, 30 March 2017
  • ...using either the CPU or the GPU to draw graphics (GPU is the default). It's primarily used for complex image effects (e.g. the -spark-filter CSS proper To avoid unnecessary confusion, let's quickly define what these actually are:
    2 KB (351 words) - 19:40, 27 March 2017

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