Stores information about text being rendered in actual 3D. To use this, use the text-extrude CSS property. This allows you full formatting power and PowerUI can batch accordingly.
Public Member Functions | |
| Mesh | CreateMesh () |
| void | CreateGameObject () |
Public Attributes | |
| Vector2[] | UVs |
| int[] | Triangles |
| Color[] | Colours |
| Vector3[] | Normals |
| Vector3[] | Vertices |
|
inline |
|
inline |
| Color [] PowerUI.Text3D.Colours |
| Vector3 [] PowerUI.Text3D.Normals |
| int [] PowerUI.Text3D.Triangles |
| Vector2 [] PowerUI.Text3D.UVs |
| Vector3 [] PowerUI.Text3D.Vertices |