Stores information about text being rendered in actual 3D. To use this, use the text-extrude CSS property. This allows you full formatting power and PowerUI can batch accordingly.
Public Member Functions | |
Mesh | CreateMesh () |
void | CreateGameObject () |
Public Attributes | |
Vector2[] | UVs |
int[] | Triangles |
Color[] | Colours |
Vector3[] | Normals |
Vector3[] | Vertices |
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inline |
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inline |
Color [] PowerUI.Text3D.Colours |
Vector3 [] PowerUI.Text3D.Normals |
int [] PowerUI.Text3D.Triangles |
Vector2 [] PowerUI.Text3D.UVs |
Vector3 [] PowerUI.Text3D.Vertices |