PowerUI.FlatWorldUIHandler Class Reference

Detailed Description

This class manages rendering flat WorldUI's for Unity Indie (free) users. You don't need to use it directly - PowerUI will set this up for you when you create a FlatWorldUI.

Inheritance diagram for PowerUI.FlatWorldUIHandler:

Public Member Functions

void Update ()
 
void OnPostRender ()
 

Public Attributes

const float MaximumRate =1f/8f
 Maximum rate is 8fps. More...
 
Rect Location
 The target screen location. More...
 
Texture2D Output
 The target image. More...
 
float CurrentRate
 The current frame rate manager. More...
 
bool Redraw =true
 Set true when the flat world UI will redraw. More...
 

Member Function Documentation

void PowerUI.FlatWorldUIHandler.OnPostRender ( )
inline
void PowerUI.FlatWorldUIHandler.Update ( )
inline

Member Data Documentation

float PowerUI.FlatWorldUIHandler.CurrentRate

The current frame rate manager.

Rect PowerUI.FlatWorldUIHandler.Location

The target screen location.

const float PowerUI.FlatWorldUIHandler.MaximumRate =1f/8f

Maximum rate is 8fps.

Texture2D PowerUI.FlatWorldUIHandler.Output

The target image.

bool PowerUI.FlatWorldUIHandler.Redraw =true

Set true when the flat world UI will redraw.