This class manages rendering flat WorldUI's for Unity Indie (free) users. You don't need to use it directly - PowerUI will set this up for you when you create a FlatWorldUI.
Public Member Functions | |
void | Update () |
void | OnPostRender () |
Public Attributes | |
const float | MaximumRate =1f/8f |
Maximum rate is 8fps. More... | |
Rect | Location |
The target screen location. More... | |
Texture2D | Output |
The target image. More... | |
float | CurrentRate |
The current frame rate manager. More... | |
bool | Redraw =true |
Set true when the flat world UI will redraw. More... | |
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inline |
float PowerUI.FlatWorldUIHandler.CurrentRate |
The current frame rate manager.
Rect PowerUI.FlatWorldUIHandler.Location |
The target screen location.
const float PowerUI.FlatWorldUIHandler.MaximumRate =1f/8f |
Maximum rate is 8fps.
Texture2D PowerUI.FlatWorldUIHandler.Output |
The target image.
bool PowerUI.FlatWorldUIHandler.Redraw =true |
Set true when the flat world UI will redraw.