Represents the built in dynamic image format.
Public Member Functions | |
| override void | Clear () |
| Resets this image format container. More... | |
Public Member Functions inherited from PowerUI.ImageFormat | |
| virtual string[] | GetNames () |
| The set of lowercase file types that this format will handle. More... | |
| virtual void | GoingOnDisplay () |
| Called when this image is going to be displayed. More... | |
| virtual void | GoingOffDisplay () |
| Called when this image is going to stop being displayed. More... | |
| virtual bool | DrawToAtlas (TextureAtlas atlas, AtlasLocation location) |
| Draws this image to the given atlas. More... | |
Public Attributes | |
| DynamicTexture | DynamicImage |
| The dynamic image retrieved. More... | |
Properties | |
| override int | Height [get] |
| override int | Width [get] |
Properties inherited from PowerUI.ImageFormat | |
| virtual int | Height [get] |
| The height of the image. More... | |
| virtual int | Width [get] |
| The width of the image. More... | |
| virtual Material | ImageMaterial [get] |
| A single-frame image material. Used for e.g. videos and animations. More... | |
|
inlinevirtual |
Resets this image format container.
Reimplemented from PowerUI.ImageFormat.
| DynamicTexture PowerUI.DynamicFormat.DynamicImage |
The dynamic image retrieved.
|
get |
|
get |